The beat . A blog by premiumbeat

Brian Mulligan

Brian Mulligan is a multi-award winning editor, and has a strong commitment to his craft and to broadcast television. Local broadcast television reflects and influences the ideals of a community and for the past 20 years, Brian has helped shape the on-air television culture at WTHR-TV in Indianapolis where his work is seen by 1.2 million households everyday.  Being a broadcast editor often means you are an editor, producer, writer, & graphic designer. His main tool is Autodesk Smoke, and has been a Smoke editor/artist since 2003.  Brian is also comfortable with Adobe CS6 Production tools, so he is ready to handle any creative task that comes his way.

Brian believes that completely understanding your creative tools is the key to using them creatively, efficiently, and effectively.  Brian's blog posts will be focusing on Autodesk Smoke at Premiumbeat.com.  He is active in social media, so feel free to drop him a message on Twitter at @bkmeditor.  And check out his work on Youtube: http://www.youtube.com/user/bkmsmoke

August 2, 2012 Author:

In our ongoing blog coverage of the new Smoke 2013 we explore each of the ConnectFX nodes. In this post, discover how and why to use the 2D Histogram and 2D Transform nodes in Smoke 2013. Read More

Autodesk Smoke: 2D Histogram & 2D Transform Nodes

  • June 28, 2012

    Media Management for Autodesk Smoke 2013

    Author:

    In this Smoke tutorial we explore how Smoke manages media – essential knowledge for any new or experienced Smoke user! Read More

  • June 25, 2012

    Understanding Autodesk Smoke 2013 Project Files

    Author:

    Understanding how Autodesk Smoke 2013 manages and stores project files is essential for any serious user. In this tutorial we show you how Smoke organizes the project files and where to access them. Read More