Posts Tagged ‘FCP X’
FCP X Audio Tutorial Part 1: Adding Sound and Music to Your Final Cut Pro X Projects and Using Snapping to Control Placement on the Timeline
In the first of our tutorials covering audio in Final Cut Pro X, we’ll take a look at how to import sound and music into a project, as well as how to use the “snapping” function to precisely lay media into a timeline.
With the recent release of Final Cut Pro X, many editors are scrambling to figure out if they should upgrade or not. With a lack of forward compatibility (which doesn’t allow you to bring projects forward from previous versions of the software), many are wary. I asked several of my editor acquaintances what they thought. Here’s what they had to say.
In this tutorial we’ll explore a quick way to make a full resolution Quicktime movie from your Final Cut Pro X project.
Hot off the heels of the market debut of Final Cut Pro X, Apple will discontinue production of Final Cut Express and Final Cut Server.
Although Final Cut Pro X is packed with lots of exciting updates, many editors have already begun scrutinizing the application for leaving out important features that were present in earlier FCP versions. In this post, we’ll take a look at what’s missing from FCP X and what we can anticipate seeing in future updates.
Roundup of interesting videos and blog posts about Final Cut Pro X. Get the scoop on Apple’s new video editing application including new features, speculation and rumors surrounding the software and early criticism of FCP X.
Since the April 2011 SuperMeet preview, the post production community has been abuzz with the news of Apple’s new Final Cut Pro X software. Now several months later and still without a formal release of FCP X, we take a look at what we know about the application and the questions that remain unanswered.