Posts Tagged ‘Post Production’
From snapping celery stalks to slapping phone books, learn how foley artists use everyday objects to create realistic sound effects in film.
Working with color takes more than just the right software. Here are three tips for building a color correction suite that will improve your output.
When shooting directly at the sun, some digital cinema cameras suffer from the “black sun effect,” which can leave a nasty-looking hole in your image. Here’s how to fix it in DaVinci Resolve.
Apple’s recent Final Cut Pro X update includes a new feature that allows users to assign default audio and video effects to their clips using a simple keyboard shortcut. Let’s take a look at how it works.
Anamorphic footage has become synonymous with the “Hollywood” look, which has many independent filmmakers using anamorphic lenses as a means to add production value to their projects. Here’s how you can too.
The Sony a7S II is one of the most popular mirrorless cameras on the market for video, but it calls for some extra color grading in post to get the footage looking just right. Here’s how you can get great results.
Discover a Final Cut Pro X feature that flies under the radar for many new editors: copy the attributes of any clip in your timeline and instantly paste them across multiple clips.
Super 16mm film offers a distinct and beautiful look that can be hard to replicate digitally. Here’s what you need to know in order to achieve the S16 look when shooting on a digital cinema camera.
Color correction can be a very frustrating process for those without much post-production experience, but using a color chart on set can make things much easier in DaVinci Resolve.
Add subtle animation and bring your designs to life with the Puppet tool in After Effects. Here’s everything you need to know.
Although many software platforms have the capability to edit and color RAW media natively, sometimes Photoshop might be the best tool for the job.
This rarely used feature in FCPX will help significantly reduce your editing time on projects with heavy amounts of b-roll.