The beat . A blog by premiumbeat

Posts Tagged ‘Sound’

March 28, 2013 Author:

In this post we tackle various methods for keeping audio channels clear of clutter which helps improve audio playback and game performance – a must read for sound designers and game developers. Read More

Keeping Out the Clutter: Tips for Using Sound in Apps and Games

  • July 3, 2011

    FCP X Audio Tutorial Part 3: How to Create Keyframes and Use the Range Selection Tool to Adjust Sound Levels

    Author:

    In the third part of our series on working with audio in FCPX, we’ll explore how to use the range tool to automate the fading in and out of sound clips in the timeline. We’ll also look at manually adding and adjusting audio keyframes during playback, a nice improvement to Final Cut Pro X! Read More

  • June 28, 2011

    FCP X Audio Tutorial Part 2: Using Final Cut Pro X’s Audio and Music Fading Tools

    Author:

    In the second part on our series on working with sound in Final Cut Pro X, we’ll take a look at the new audio fading features and how they can quicken your editing workflow. We’ll also explore the best way to set up your project view for working with audio in FCPX. Read More

  • June 5, 2011

    WAV, MP3, AIFF: Which Audio File Types Are Best For Final Cut Pro?

    Author:

    What type of audio file you use within Final Cut Pro will make a big difference in terms of sound quality and integration within the application. In this post we’ll explore the major audio formats (WAV, MP3 and AIFF) and how they work within FCP. Also, learn how to convert files for optimum FCP playback using Final Cut Studio’s Compressor software. Read More