BPM 104: A cool, big sounding, modern electro/dub piece. Great for any tech related project, has a quirky yet powerful vibe about it. Drum machines, arpeggiated synths, groovy basses.
BPM 128: Quirky, fun and modern. This track is perfect for science or kid related projects. It has that ''learning is fun'' quality. Synths, 8-bit sounds and piano fill out the arrangement. Also a great fit for corporate videos needing a ''geeky'' sound.
BPM 130: Old school, electronic music evocative of early game systems with old chip sets. This piece is an excellent track for video game levels or menu screens. A great piece for anyone looking for that 8-bit/16-bit vibe.
BPM 127: A happy pianist playing a funny tune on his acoustic piano in the early 1900s in a smoky bar. A retro swing atmosphere of the 20s is felt. Uplifting acoustic bass and shuffle brush drums play a groovy rhythm. Some loops are light versions without the lead melody and also versions with solo piano only.
BPM 136: An old school 8 bit racing car game soundtrack. Made with the exact same sound engine of the first Nintendo, circa 1987. This track is not only exciting and fast paced, it has a wonderfully vintage and retro vibe.
BPM 180: This is an old school 8-Bit cheesy tune. Very happy, bouncy, and quirky. This is a great piece for scoring an entire game level or a menu screen.
BPM 120: A kitsch and cheesy tango bossa groove with organ and theremin. Funny, quirky and retro. This stylish track is well suited to underscore a comedy.
BPM 130: A retro track with an arcade feel. The plinky synths and 8 bit percussion really gives this track its stylistic sound. Fun, spacey, and effervescent.
BPM 175: A Christmas classic revisited in a quirky and funny way. Retro-gaming lovers will be delighted. Happy, funny and cool.
BPM 140: A retro tune in a vintage 8 bit, chiptune style. This track is filled with fun, joy and style. Could fit any video game, and is well suited for projects for children, flash animation, comedic projects and more.
BPM 160: A retro track with an arcade feel. The plinky synths and 8 bit percussion really gives this track its stylistic sound. Fun, lively, and quirky.
BPM 120: A fun and addictive song, perfect for puzzle games or anything quirky. Old-school, perfectly loopable and stimulating. This track will give any project a sense of liveliness and energy.
BPM 165: A retro tune in a vintage 8 bit, chiptune style. This track is filled with fun, joy and style. Could fit any video game, and is well suited for projects for children, flash animation, comedic projects and more.
BPM 130: Old school 8-Bit cheesy tune with a reggae feel. Very happy, sunny, and quirky. Well suited for underscoring an entire level of a video game or menu screen.
BPM 140: A raw 8 bit sound of retro chiptune video games of the 80s era. Old school consoles, first computers and happy kids all come to mind. Could fit any flash animation, funny cartoon, projects for children.
BPM 125: An old school, 80s track containing retro sounding synths and electronic drums. Glitchy, indie and cool. This track would work exceedingly well with quirky film projects or underscoring a youthful campaign/call to action.
BPM 180: A vintage dinosaur made of retro 8 bit sounds. A good fit for kids project, video games and multimedia applications. This piece creates a funny, vintage and happy atmosphere. You get loops with melody and also without the melody, underscore versions.
BPM 165: A raw 8 bit sound of retro chiptune video games of the 80s era. Old school consoles, first computers and happy kids all come to mind. Could fit any flash animation, funny cartoon, projects for children.
BPM 110: Zombies slowly moving in a Latin tango dance feel. A funny and sarcastic track with a feel of danger. Good for a joyful flash video games, Halloween or any comedy film or cartoon for kids. Brass instruments, keyboards, drums, bass, accordion and acoustic percussion fill out the arrangement.
BPM 200: This is the sequel of my old school 8-Bit cheesy tune Joyful Pixels. Very happy, bouncy, and quirky but this track features a slow and a fast part. Well suited for scoring an entire game level or a menu screen.