{"id":11272,"date":"2012-08-09T10:49:42","date_gmt":"2012-08-09T14:49:42","guid":{"rendered":"http:\/\/www.premiumbeat.com\/blog\/?p=11272"},"modified":"2012-09-12T16:12:40","modified_gmt":"2012-09-12T20:12:40","slug":"smoke-nodes-matte-average-stabilizer","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/smoke-nodes-matte-average-stabilizer\/","title":{"rendered":"ConnectFX Nodes in Smoke: Auto Matte, Average &amp; Auto Stabilizer"},"content":{"rendered":"<h2 id=\"in-our-ongoing-series-on-the-connectfx-nodes-in-autodesk-smoke-we-dive-into-auto-matte-average-and-auto-stabilizer\">In our ongoing series on the ConnectFX Nodes in Autodesk Smoke we dive into Auto Matte, Average and Auto Stabilizer.<\/h2>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/07\/Header.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9205\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/07\/Header.jpg\" alt=\"Smoke 2013 Header\" width=\"490\" height=\"100\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/07\/Header.jpg 490w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/07\/Header.jpg?resize=300,61 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/07\/Header.jpg?resize=277,57 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/07\/Header.jpg?resize=359,73 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/07\/Header.jpg?resize=150,31 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p><span style=\"text-align: justify;\">Going alphabetically through the ConnectFX Nodes in Smoke, &#8220;Action&#8221; would be the next on the list (see our earlier post on the first few nodes). \u00a0However, Action\u00a0is the most powerful node in <\/span><strong style=\"text-align: justify;\">ConnectFX<\/strong><span style=\"text-align: justify;\">, and is so deep that it needs a blog series of it&#8217;s own. It is the <\/span><strong style=\"text-align: justify;\">3D compositing<\/strong><span style=\"text-align: justify;\"> hub. \u00a0This series will explore all of the other nodes in ConnectFX, as they are tools that complement and support Action\u00a0inside Autodesk Smoke 2013.<\/span><\/p>\n<h3 id=\"smokes-auto-matte-node\">Smoke&#8217;s Auto Matte Node<\/h3>\n<h3 id=\"\"><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/AutoMatte-Node.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-11378\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/AutoMatte-Node.jpg\" alt=\"Autodesk Smoke\" width=\"490\" height=\"259\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/AutoMatte-Node.jpg 490w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/AutoMatte-Node.jpg?resize=300,159 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/AutoMatte-Node.jpg?resize=277,146 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/AutoMatte-Node.jpg?resize=359,190 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/AutoMatte-Node.jpg?resize=150,79 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/h3>\n<p style=\"text-align: left;\"><strong>Smoke&#8217;s Auto Matte<\/strong> is a\u00a0very\u00a0basic node. \u00a0It functions a lot like <a href=\"http:\/\/www.premiumbeat.com\/blog\/smoke-histogram-transform-nodes\/\" data-wpel-link=\"internal\">2D Histogram<\/a>, but in a very stripped down way, with little UI feedback. \u00a0When a front clip is fed in to <strong>Auto Matte<\/strong> a high contrast\u00a0image\u00a0is made based on the\u00a0luminance levels of the clip.<\/p>\n<p style=\"text-align: center;\"><em>\u00a0(Click image for larger view)<\/em><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/AutoMatteUI1.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-11386 aligncenter\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/AutoMatteUI1-300x187.png\" alt=\"\" width=\"300\" height=\"187\" \/><\/a><\/p>\n<p style=\"text-align: left;\">You can adjust the\u00a0<strong>minimum and maximum values<\/strong> for the blacks and whites, which when the output is used as a matte input on another node, will give you more\u00a0transparency\u00a0and\u00a0opaqueness\u00a0to your keyed result. \u00a0There is also a <strong>Gain Adjustment<\/strong> which is processed after\u00a0the\u00a0min\/max values are set.<\/p>\n<h3 id=\"smokes-average-node\" style=\"text-align: left;\">Smoke&#8217;s Average Node<br \/>\n<a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Average-Node.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-11379\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Average-Node.jpg\" alt=\"Autodesk Smoke\" width=\"490\" height=\"259\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Average-Node.jpg 490w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Average-Node.jpg?resize=300,159 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Average-Node.jpg?resize=277,146 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Average-Node.jpg?resize=359,190 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Average-Node.jpg?resize=150,79 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/h3>\n<p style=\"text-align: justify;\">Smoke&#8217;s\u00a0<strong>Average Node<\/strong> is a great node for many uses, both practical and artistic. Average will\u00a0simulate the <strong>motion blur<\/strong> of a moving object in a clip. \u00a0It bases the amount of blur on the number of frames set in the <strong>&#8220;Average Over&#8221;<\/strong> slider. \u00a0The higher the number the more frames will be blended together to make the simulated blur.<\/p>\n<p style=\"text-align: justify;\">You also have the option of a <strong>uniformed or weighted<\/strong> average. \u00a0This controls the amount of the fade of the blur. You can have each averaged frame fade uniformly or you can weight the frames that are closest to the target frame and they will be less transparent than later frames. \u00a0This will give you a more realistic trail blur, as the frames near the object in motion will be less\u00a0transparent\u00a0than the frames further away. The final option is to base the blur on just past frames or on both past and previous frames.<\/p>\n<p style=\"text-align: justify;\">A practical application for <strong>Average<\/strong> would be in using it to blend frames together to create a clean plate for a background. \u00a0With a lock-down shot, you can\u00a0average\u00a0the\u00a0frames\u00a0together which will blur out and fade the moving images and leave the background image untouched. However, a bit of softening may occur. \u00a0Average is a great way to add motion blur to an image that didn&#8217;t have it before, like sports images shot with a high shutter.<\/p>\n<p><em>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0(Click on images for larger view of the before\/after)<\/em><br \/>\n<a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Average-Before.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-11389 alignnone\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Average-Before-300x187.png\" alt=\"Autodesk Smoke\" width=\"192\" height=\"120\" \/><\/a><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Average-After.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-11390 alignnone\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Average-After-300x187.png\" alt=\"Autodesk Smoke\" width=\"192\" height=\"120\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">On the artistic side you can use Smoke&#8217;s Average node to create a stylized look to video. Again a\u00a0lock-down\u00a0camera shot works great to make the moving images in the frame blur, add a bit of strobe to that and you have a very filmic 15 fps\u00a0blurred\u00a0fast motion result. \u00a0It can also be used to animate still graphics into a flowing motion background. \u00a0 Or take almost any quick moving handheld shot, average multiple frames, add a\u00a0little\u00a0blur and color and you can make a smooth flowing\u00a0animating\u00a0background.<\/p>\n<h3 id=\"smokes-auto-stabilize-node\">Smoke&#8217;s Auto Stabilize Node<\/h3>\n<h3 id=\"-2\"><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-Node.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-11411\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-Node.jpg\" alt=\"Autodesk Smoke\" width=\"490\" height=\"259\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-Node.jpg 490w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-Node.jpg?resize=300,159 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-Node.jpg?resize=277,146 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-Node.jpg?resize=359,190 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-Node.jpg?resize=150,79 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/h3>\n<p style=\"text-align: justify;\">When you come back from a shoot and find that your handheld shots are a\u00a0little\u00a0shaky or bumpy on your driving footage because of a rough road, then Smoke&#8217;s <strong>Auto Stabilize<\/strong> is the node for you. \u00a0You can think of the Auto Stabilize node like the <strong>Warp Stabilizer\u00a0in Adobe Premiere and After Effects &#8211; <\/strong>and like the stabilizer in <strong>FCPX<\/strong>. \u00a0I put the Auto Stabilizer to the test on a shot that I edited for <strong><a href=\"http:\/\/www.wthr.com\" data-wpel-link=\"external\" target=\"_blank\">WTHR-TV<\/a><\/strong> in Indianapolis, during <strong>Superbowl XLVI<\/strong>. \u00a0The shot was a\u00a0time-lapse\u00a0city shot where the photographer moved his tripod 6 inches every 30 secs and shot\u00a0<strong>5616 x 3744<\/strong> still images using the Canon 5D. As you can see, this shot needed a lot of stabilization.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/rVRO22_TKW4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><br \/>\nThe <strong>Auto Stabilize<\/strong> menu has a lot of options, but you can break it down in to 5 sections: \u00a0<em><strong>Analysis, Stabilization, Reference &amp; Trackers, Offset, and Rendering.<\/strong><\/em><\/p>\n<p style=\"text-align: center;\"><em><\/em><em>(Click image for larger view)<br \/>\n<a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-11499\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg\" alt=\"Smoke Auto Stabilize UI\" width=\"488\" height=\"76\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg 1162w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg?resize=300,47 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg?resize=768,120 768w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg?resize=1024,160 1024w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg?resize=277,43 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg?resize=359,56 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg?resize=543,85 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg?resize=865,135 865w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg?resize=994,155 994w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg?resize=560,87 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-Full.jpeg?resize=150,23 150w\" sizes=\"auto, (max-width: 488px) 100vw, 488px\" \/><\/a><br \/>\n<\/em><\/p>\n<p><strong>Analysis:<\/strong>\u00a0Aside from the obvious\u00a0Analyze\u00a0button to perform the track, you can adjust the &#8216;Scene\u00a0Flexibility&#8217;. \u00a0Set the flexibility percentages based on your specific video needs.<\/p>\n<table>\n<tbody>\n<tr>\n<td><strong>0%-20%<\/strong><\/td>\n<td><strong>Stabilize a pan, tilt, zoom, or the motion of a single rigid object that is visible during the entire analysis.<\/strong><\/td>\n<\/tr>\n<tr>\n<td><strong>30%-70%<\/strong><\/td>\n<td><strong>Stabilize objects that change their shape or depth, and exclude objects that are smaller or moving rapidly.<\/strong><\/td>\n<\/tr>\n<tr>\n<td><strong>80%-100%<\/strong><\/td>\n<td><strong>Stabilize all visible movements.<\/strong><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: justify;\">You can set the clip range and even feed a matte to limit the area that will be tracked and stabilized. \u00a0You can choose to track in 2D or with perspective. \u00a0You can also negate the tracking data. \u00a0This is\u00a0useful\u00a0when you copy the node and reuse it later on to return the clips\u00a0natural\u00a0motion after you have done some other clean up or paint work on the clip.<\/p>\n<p style=\"text-align: justify;\">Instead of a matte you can use a square<strong> Region of Interest (ROI)<\/strong> to\u00a0isolate\u00a0the area to be tracked. \u00a0Once you tweak the settings you can analyse the clip. \u00a0Smoke tracks multiple points to get the most tracking data possible to generate the best stabilization and therefore the best image result.\u00a0It will pick up new points as they come into view and drop others that are no longer of value to the analysis.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Analysis.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-11418 alignnone\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Analysis.jpg\" alt=\"\" width=\"301\" height=\"181\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Analysis.jpg 301w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Analysis.jpg?resize=277,167 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Analysis.jpg?resize=150,90 150w\" sizes=\"auto, (max-width: 301px) 100vw, 301px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Stabilization: \u00a0<\/strong>Now that you have the tracking data, you can finesse the result. The analysis happens on the front view for the image, so hit <strong>F4<\/strong> to see the result. You have the option to turn off any stabilization to the X,Y, and Rotation components. This will allow you to keep any Y (vertical) camera motion and just stabilize the X (horizontal) for example.<\/p>\n<p style=\"text-align: justify;\">You can also change the\u00a0camera\u00a0motion for these\u00a0components\u00a0from fixed to smooth. \u00a0When you do that you will see the <strong>Smoothing options<\/strong> active.<\/p>\n<p style=\"text-align: justify;\">Now, here is where it gets fun. \u00a0You can change the amount of smoothing to the stabilization data. This will then add back some of the natural camera motion but just make it smoother, rather than stabilize it and lock it down completely. \u00a0It&#8217;s a great fix for handheld shots that were just too hand held, but still keep some of the natural motions. \u00a0This will also keep the edges of the image from tracking too much and getting too much cropping that you will have to deal with.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Stabilize.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-11421\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Stabilize.jpg\" alt=\"\" width=\"233\" height=\"181\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Stabilize.jpg 233w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Stabilize.jpg?resize=150,117 150w\" sizes=\"auto, (max-width: 233px) 100vw, 233px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Reference &amp; Trackers: \u00a0<\/strong>If\u00a0 the first frame of your clip is not the best representation of the stableness of your clip you can set the most optimal frame as the reference frame. \u00a0You will see the tracking marks on your clip throughout <strong>Smoke&#8217;s tracking<\/strong> analysis.<\/p>\n<p style=\"text-align: justify;\"><em>(Click image for\u00a0larger\u00a0view)<\/em><br \/>\n<a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-All.png\" data-wpel-link=\"internal\"><img decoding=\"async\" class=\"alignnone  wp-image-11425\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Auto-Stabilize-UI-All-300x187.png\" alt=\"\" width=\"490\" height=\"306.2\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">If the node tracks elements that are not helpful to the stabilization, like a person moving through the shot, you can highlight those trackers and delete them. This will update the\u00a0stabilization\u00a0curves and give a better result.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Reference.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-11422\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Reference.jpg\" alt=\"\" width=\"200\" height=\"181\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Reference.jpg 200w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Reference.jpg?resize=150,136 150w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Offset: \u00a0<\/strong>After the result of the track, you can add offsets in the <strong>X, Y, Scale, and Rotation<\/strong> to bring the image full.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Offsets.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-11423\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Offsets.jpg\" alt=\"\" width=\"225\" height=\"181\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Offsets.jpg 225w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Offsets.jpg?resize=150,121 150w\" sizes=\"auto, (max-width: 225px) 100vw, 225px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Render: <\/strong>You can change the\u00a0canvas size for the end result and activate and set any <strong>hardware or software antialiasing<\/strong>. \u00a0There is also a repeat function for the edges, with \u00a0<strong>mirror, tile or repeat last pixel<\/strong>.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Rendering.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-11424\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/08\/Rendering.jpg\" alt=\"\" width=\"221\" height=\"181\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Rendering.jpg 221w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/Rendering.jpg?resize=150,123 150w\" sizes=\"auto, (max-width: 221px) 100vw, 221px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Here is the same Indianapolis\u00a0skyline clip with before and after\u00a0stabilization. \u00a0Every shot is different so experiment with these Smoke Auto Stabilize settings to\u00a0achieve\u00a0your best result!<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/i6YUo4xYZWg?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this post, we continue our coverage of the new Smoke 2013 ConnectFX nodes. Discover how to implement Auto Matte, Average and Auto Stabilize nodes in yoru \u2026<\/p>\n","protected":false},"author":14,"featured_media":11513,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[963,21,39],"tags":[1110,1112,675,678,1111,986,985,1090,679,153,5376,472],"class_list":["post-class-post-11272","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-smoke-2","post-class-category-tutorials","post-class-category-video-editing","post-class-tag-auto-matte-node","post-class-tag-auto-stabilize-node","post-class-tag-autodesk","post-class-tag-autodesk-smoke","post-class-tag-average-node","post-class-tag-cfx","post-class-tag-connectfx","post-class-tag-nodes","post-class-tag-smoke-2013","post-class-tag-tutorials-2","post-class-tag-video-editing","post-class-tag-video-production"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v18.5 (Yoast SEO v21.5) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>ConnectFX Nodes in Smoke: Auto Matte, Average &amp; Auto Stabilizer - The Beat: A Blog by PremiumBeat<\/title>\n<meta name=\"description\" content=\"In this post, we continue our coverage of the new Smoke 2013 ConnectFX nodes. Discover how to implement Auto Matte, Average and Auto Stabilize nodes in yoru projects. Simulate motion blur and stabilize your video footage.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.premiumbeat.com\/blog\/smoke-nodes-matte-average-stabilizer\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"ConnectFX Nodes in Smoke: Auto Matte, Average &amp; Auto Stabilizer\" \/>\n<meta property=\"og:description\" content=\"In this post, we continue our coverage of the new Smoke 2013 ConnectFX nodes. Discover how to implement Auto Matte, Average and Auto Stabilize nodes in yoru projects. Simulate motion blur and stabilize your video footage.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.premiumbeat.com\/blog\/smoke-nodes-matte-average-stabilizer\/\" \/>\n<meta property=\"og:site_name\" content=\"The Beat: A Blog by PremiumBeat\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/premiumbeat\" \/>\n<meta property=\"article:published_time\" content=\"2012-08-09T14:49:42+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2012-09-12T20:12:40+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/08\/smoke-2013-connectfx-nodes.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"150\" \/>\n\t<meta property=\"og:image:height\" content=\"150\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Brian Mulligan\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Premiumbeat\" \/>\n<meta name=\"twitter:site\" content=\"@Premiumbeat\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Brian Mulligan\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.premiumbeat.com\/blog\/smoke-nodes-matte-average-stabilizer\/\",\"url\":\"https:\/\/www.premiumbeat.com\/blog\/smoke-nodes-matte-average-stabilizer\/\",\"name\":\"ConnectFX Nodes in Smoke: Auto Matte, Average &amp; Auto Stabilizer - The Beat: A Blog by PremiumBeat\",\"isPartOf\":{\"@id\":\"https:\/\/www.premiumbeat.com\/blog\/#website\"},\"datePublished\":\"2012-08-09T14:49:42+00:00\",\"dateModified\":\"2012-09-12T20:12:40+00:00\",\"author\":{\"@id\":\"https:\/\/www.premiumbeat.com\/blog\/#\/schema\/person\/e37a0f07a187355de2b35ab8db847613\"},\"description\":\"In this post, we continue our coverage of the new Smoke 2013 ConnectFX nodes. 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Brian believes that completely understanding your creative tools is the key to using them creatively, efficiently, and effectively. \u00a0Brian's blog posts will be focusing on Autodesk Smoke at Premiumbeat.com. \u00a0He is active in social media, so feel free to drop him a message on Twitter at @bkmeditor. \u00a0And check out his work on Youtube: http:\/\/www.youtube.com\/user\/bkmsmoke\",\"url\":\"https:\/\/www.premiumbeat.com\/blog\/author\/brianmulligan\/\"}]}<\/script>\n<!-- \/ Yoast SEO Premium plugin. -->","yoast_head_json":{"title":"ConnectFX Nodes in Smoke: Auto Matte, Average &amp; Auto Stabilizer - The Beat: A Blog by PremiumBeat","description":"In this post, we continue our coverage of the new Smoke 2013 ConnectFX nodes. Discover how to implement Auto Matte, Average and Auto Stabilize nodes in yoru projects. 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