{"id":127451,"date":"2020-02-27T07:46:35","date_gmt":"2020-02-27T13:46:35","guid":{"rendered":"https:\/\/www.premiumbeat.com\/blog\/?p=127451"},"modified":"2020-02-27T07:57:15","modified_gmt":"2020-02-27T13:57:15","slug":"converting-2d-movies-to-3d","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/converting-2d-movies-to-3d\/","title":{"rendered":"An Inside Look at the Painstaking Process of Converting 2D Movies to 3D"},"content":{"rendered":"<h2 id=\"david-f-sandberg-the-director-of-shazam-breaks-down-the-daunting-process-that-converts-2d-films-into-3d-cinematic-experiences\">David F. Sandberg, the director of &#8220;Shazam!,&#8221; breaks down the daunting process that converts 2D films into 3D &#8220;cinematic experiences.&#8221;<\/h2>\n<p>While I was born a bit too late to experience it, we all know that the watershed 3D moviegoing experience was the 1983 release of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Jaws_3-D\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"external\"><em>Jaws 3-D<\/em><\/a>. Since then, and quite unsurprisingly, three-dimensional movies have come and gone time and time again as studios seem to rediscover (then conveniently re-forget) that people pay more for movies with a little spectacle.<\/p>\n<p>And that&#8217;s not to say that 3D can\u2019t be cool, or done well \u2014 or that it might even be the way of the future. But what\u2019s actually a bit more maddening than you might think is the painstaking task of converting regular 2D movies into 3D cinema experiences.<\/p>\n<p>In a very interesting <a href=\"https:\/\/twitter.com\/ponysmasher\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"external\">Twitter thread<\/a>, filmmaker and director <a href=\"https:\/\/en.wikipedia.org\/wiki\/David_F._Sandberg\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"external\">David F. Sandberg<\/a> <em>(<a href=\"https:\/\/en.wikipedia.org\/wiki\/Shazam!_(film)\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"external\">Shazam!<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Annabelle:_Creation\" data-wpel-link=\"external\" target=\"_blank\">Annabelle: Creation<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Lights_Out_(2016_film)\" data-wpel-link=\"external\" target=\"_blank\">Lights Out<\/a>)<\/em> gives an insightful look into the 2D-to-3D stereoscopic process, and why it just might not always be worth it.<\/p>\n<h3 id=\"the-2d-to-3d-stereoscopic-process\">The 2D-to-3D Stereoscopic Process<\/h3>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">To celebrate today&#39;s purchase of Shazam 3D here&#39;s a thread about stereoscopic (a.k.a 3D) movies. <a href=\"https:\/\/t.co\/MsLtQCR1Z4\" data-wpel-link=\"external\" target=\"_blank\">pic.twitter.com\/MsLtQCR1Z4<\/a><\/p>\n<p>&mdash; David F. Sandberg (@ponysmasher) <a href=\"https:\/\/twitter.com\/ponysmasher\/status\/1232165442166280192?ref_src=twsrc%5Etfw\" data-wpel-link=\"external\" target=\"_blank\">February 25, 2020<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>So, Sandberg starts off innocuously enough by presenting a thread on Twitter wherein he promises dive into the stereoscopic process he went through when converting <em>Shazam!<\/em> from 2D \u2014 as it was shot \u2014 into 3D. And for filmmaking pedigree, if you aren&#8217;t familiar with Sandberg, the Swedish director and animator has been working in the industry for years, making his way up from no-budget indie horrors to the $300 million+ budgeted blockbusters like <em>Annabelle: Creation<\/em> (2017) and the aforementioned <em>Shazam!<\/em> (2019)<i>.<\/i><\/p>\n<p>However, even with all his astute filmmaking knowledge, even he admits that the conversion process from 2D footage to 3D footage was much more complex and complicated than he ever imagined. And what&#8217;s more, it introduced a whole new array of issues that his production and VFX teams had to address.<\/p>\n<h3 id=\"problems-with-depth-and-ghosting\">Problems with Depth and \u201cGhosting\u201d<\/h3>\n<p><a href=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2020\/02\/ghosting.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-127476\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2020\/02\/ghosting.jpg\" alt=\"&quot;Ghosting&quot; in 3D conversion\" width=\"755\" height=\"413\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2020\/02\/ghosting.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2020\/02\/ghosting.jpg?resize=300,164 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2020\/02\/ghosting.jpg?resize=277,152 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2020\/02\/ghosting.jpg?resize=359,196 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2020\/02\/ghosting.jpg?resize=543,297 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2020\/02\/ghosting.jpg?resize=560,306 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2020\/02\/ghosting.jpg?resize=150,82 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/a><\/p>\n<p>The biggest issues Sandberg goes into all mostly have to deal with the creation of the artificial second eye. This creates problems as &#8220;things are enlarged to cover up more background rather than re-creating the background, things are erased to solve problems, etc.&#8221; You&#8217;re basically creating micro-versions of the bullet-time effect used in <em>The Matrix<\/em>.<\/p>\n<p>From there, Sandberg goes on about other issues when &#8220;you get a background object covered up in one eye but visible in the other eye which gets uncomfortable.&#8221;\u00a0As well as a &#8220;ghosting&#8221; effect that pops up &#8220;when you have a bright object against a dark background, the two angles of the bright object can end up visible in both eyes.&#8221;<\/p>\n<h3 id=\"the-future-of-3d-entertainment\">The Future of 3D Entertainment<\/h3>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">I used to be a much bigger 3D fan. Loved my ViewMaster as a kid, loved my Nintendo 3DS as well as my old timey 3D viewer bought in an antique store. The concept of 3D is awesome. <a href=\"https:\/\/t.co\/4ATg43CpZu\" data-wpel-link=\"external\" target=\"_blank\">pic.twitter.com\/4ATg43CpZu<\/a><\/p>\n<p>&mdash; David F. Sandberg (@ponysmasher) <a href=\"https:\/\/twitter.com\/ponysmasher\/status\/1232166946210082816?ref_src=twsrc%5Etfw\" data-wpel-link=\"external\" target=\"_blank\">February 25, 2020<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>However, despite Sandberg&#8217;s concerns with how the stereoscopic conversion might affect the overall quality of his film, he does remain surprisingly positive in his praise of 3D technology. For film, however, he concedes that &#8220;I think it&#8217;s not really worth it unless you not only shoot 3D but also change your whole film language to adapt to 3D and take full advantage.&#8221;<\/p>\n<p>For filmmakers though, the conversation is an important one to monitor. Even with <a href=\"https:\/\/www.hollywoodreporter.com\/behind-screen\/is-golden-age-3d-officially-1025843\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"external\">research saying that 3D films<\/a> might be on the way out for now, the industry seems dead set to make 3D happen in a big way \u2014 one day. Maybe with <a href=\"https:\/\/www.vulture.com\/2019\/05\/avatar-sequel-announcements-timeline-james-cameron.html\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"external\">James Cameron&#8217;s ambitious <em>Avatar<\/em> franchise<\/a> it&#8217;ll take another leap forward.<\/p>\n<p>In the meantime, Sandberg leaves his Twitter rant-thread with his heartfelt appreciation and condolences for the talented VFX artists who work tirelessly on projects like this and very often &#8220;get the short end of the stick . . . They have to do a ton of very difficult work in very little time. Hats off to the 3D conversion folks!&#8221;<\/p>\n<hr \/>\n<p><em>Cover image by <a href=\"https:\/\/www.shutterstock.com\/image-photo\/cinema-audience-3d-glasses-watching-movie-290566124\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"external\">Den Rozhnovsky<\/a>.<\/em><\/p>\n<p>For more industry discussions and insights, check out some of these articles below.<\/p>\n<ul>\n<li class=\"post-title\"><a href=\"https:\/\/www.premiumbeat.com\/blog\/filmmaking-exposure-cheat-sheet\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"internal\">The Exposure Fundamentals Behind Great Filmmaking<\/a><\/li>\n<li class=\"post-title\"><a href=\"https:\/\/www.premiumbeat.com\/blog\/cinematography-insights-emmanuel-lubezki\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"internal\">Industry Insights: Cinematography the Emmanuel Lubezki Way<\/a><\/li>\n<li class=\"post-title\"><a href=\"https:\/\/www.premiumbeat.com\/blog\/inventive-green-screen-ideas\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"internal\">7 of the Most Inventive Uses of Green Screen in Movies<\/a><\/li>\n<li class=\"post-title\"><a href=\"https:\/\/www.premiumbeat.com\/blog\/breaking-down-action-film-genre\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"internal\">From \u201cApocalypse Now\u201d to \u201cLethal Weapon\u201d: An Action Film Genre Breakdown<\/a><\/li>\n<li class=\"post-title\"><a href=\"https:\/\/www.premiumbeat.com\/blog\/recreating-the-look-of-the-lighthouse\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-wpel-link=\"internal\">Recreating the Look of Oscar-Nominated Film \u201cThe Lighthouse\u201d<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>David F. Sandberg, the director of &#8220;Shazam!,&#8221; breaks down the daunting process that converts 2D films into 3D &#8220;cinematic experiences.&#8221;<\/p>\n","protected":false},"author":76,"featured_media":127470,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[715],"tags":[857],"class_list":["post-class-post-127451","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-industry","post-class-tag-industry-2"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v18.5 (Yoast SEO v27.7) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>An Inside Look at the Painstaking Process of Converting 2D Movies to 3D<\/title>\n<meta name=\"description\" content=\"David F. Sandberg, the director of &quot;Shazam!,&quot; breaks down the daunting process that converts 2D films into 3D &quot;cinematic experiences.&quot;\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.premiumbeat.com\/blog\/converting-2d-movies-to-3d\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"An Inside Look at the Painstaking Process of Converting 2D Movies to 3D\" \/>\n<meta property=\"og:description\" content=\"David F. 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