{"id":168790,"date":"2022-05-23T15:13:19","date_gmt":"2022-05-23T20:13:19","guid":{"rendered":"https:\/\/www.premiumbeat.com\/blog\/?p=168790"},"modified":"2022-05-23T15:31:44","modified_gmt":"2022-05-23T20:31:44","slug":"2d-portraits-zbrush-and-maya","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/2d-portraits-zbrush-and-maya\/","title":{"rendered":"Using ZBrush and Maya to Create 2D Portraits"},"content":{"rendered":"\n<h2 id=\"an-interview-with-south-korean-3d-artist-seungnam-yang-on-transforming-his-subjects-into-2d-portraits-using-zbrush-and-maya\" class=\"wp-block-heading\">An interview with South Korean 3D artist Seungnam Yang on transforming his subjects into 2D portraits using ZBrush and Maya. <\/h2>\n\n\n\n<p><a href=\"https:\/\/www.artstation.com\/seungnamyang\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"external\">Seungnam Yang<\/a> is a successful 3D artist in Seoul, South Korea, and often spends his time turning favorite actors and characters into 2D portraits using <a href=\"https:\/\/www.shutterstock.com\/blog\/getting-started-yeti-for-maya\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"external\">Maya<\/a> and <a href=\"https:\/\/www.premiumbeat.com\/blog\/zbrush-maxon-one-subscription\/\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"internal\">ZBrush<\/a>.<\/p>\n\n\n\n<p>After watching the hit series <em><a href=\"https:\/\/www.imdb.com\/title\/tt11126994\/?ref_=nv_sr_srsg_0\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"external\">Arcane<\/a><\/em>, the Netflix series based on the <em>League of Legends<\/em> video game, he created a detailed 2D portrait of Jinx, a beautiful but notorious character with a complicated backstory.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/STcKrpOPOA8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span>\n<\/div><\/figure>\n\n\n\n<p>We talked with Yang\u2014who plays <em>League of Legends<\/em> a lot\u2014about his workflow, the Jinx portrait, and what he does as a commercial character artist.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-premiumbeat-how-did-you-get-into-3d-character-modeling\"><span id=\"premiumbeat-how-did-you-get-into-3d-character-modeling\">PremiumBeat: How did you get into 3D character modeling?<\/span><\/h3>\n\n\n\n<p><strong>Seungnam Yang: <\/strong>I majored in design at university, but the professor told me I had no talent. That&#8217;s what I thought, too, so I tried to find a special skill that I could focus on during a vacation break. That&#8217;s when I found 3D modeling and formed a 3D club with my friends.<\/p>\n\n\n\n<p>I quickly became immersed in 3D and thought that I was better at it than I had been with design. I think it&#8217;s also enjoyable to share works with others and see how artists express ourselves differently.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-pb-when-did-you-start-using-zbrush\"><span id=\"pb-when-did-you-start-using-zbrush\">PB: When did you start using ZBrush?<\/span><\/h3>\n\n\n\n<p><strong>SY:<\/strong> I started using ZBrush with 4R7. At the time, I was making portraits for my portfolio of Ninja Turtles and Buzz Lightyear.<\/p>\n\n\n\n<p>Before that, I was only using Maya, but I learned ZBrush in school and thought it was much more intuitive for modeling than traditional software. It feels like playing with clay.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-pb-how-is-your-personal-character-work-different-from-what-you-do-professionally\"><span id=\"pb-how-is-your-personal-character-work-different-from-what-you-do-professionally\">PB: How is your personal character work different from what you do professionally?<\/span><\/h3>\n\n\n\n<p><strong>SY:<\/strong> The personal work fills me up creatively. I&#8217;m able to make what I really want to make, which makes me so happy. I can&#8217;t stop making 3D characters and, as technology advances, I am constantly studying.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.netflix.com\/title\/80117291\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"external\"><em>One Punch Man<\/em><\/a> is my favorite cartoon and has been a great inspiration. I&#8217;ve been working on realistic versions of Saitama, the main character in the series, and one of them has my face. I&#8217;m also working on heroes and monsters from <em>One Punch Man<\/em>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"755\" height=\"400\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2022\/05\/One-Punch-man.jpg\" alt=\"Character from the series One Punch Man\" class=\"wp-image-168794\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/One-Punch-man.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/One-Punch-man.jpg?resize=300,159 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/One-Punch-man.jpg?resize=277,147 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/One-Punch-man.jpg?resize=359,190 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/One-Punch-man.jpg?resize=543,288 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/One-Punch-man.jpg?resize=560,297 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/One-Punch-man.jpg?resize=150,79 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><figcaption><em>Image via <a href=\"https:\/\/www.artstation.com\/seungnamyang\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"external\">Seungnam Yang<\/a>.<\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-pb-what-inspired-you-to-create-jinx-s-portrait-and-what-was-your-process\"><span id=\"pb-what-inspired-you-to-create-jinxs-portrait-and-what-was-your-process\">PB: What inspired you to create Jinx&#8217;s portrait, and what was your process?<\/span><\/h3>\n\n\n\n<p><strong>SY: <\/strong>I&#8217;m a huge <em>League of Legends<\/em> fan, and she&#8217;s very attractive. So, I decided to make a portrait of her when I had a break between projects. I&#8217;m also working on other characters, like Genos and Vi.<\/p>\n\n\n\n<p>For faces and bodies, I usually purchase HD heads from<a href=\"https:\/\/www.turbosquid.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"external\"> 3D outlets<\/a>, and then I modify the hairstyles in ZBrush. ZBrush is a powerful tool for texturing and correcting parts of things that I don&#8217;t want. I use Substance Painter a lot for texturing clothes and props.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"755\" height=\"400\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2022\/05\/Jinx.jpg\" alt=\"Portrait of the character Jinx\" class=\"wp-image-168793\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Jinx.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Jinx.jpg?resize=300,159 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Jinx.jpg?resize=277,147 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Jinx.jpg?resize=359,190 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Jinx.jpg?resize=543,288 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Jinx.jpg?resize=560,297 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Jinx.jpg?resize=150,79 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><figcaption><em>Image via <a href=\"https:\/\/www.artstation.com\/artwork\/14BxKL\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"external\">Seungnam Yang<\/a>.<\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-pb-how-do-clients-find-you\"><span id=\"pb-how-do-clients-find-you\">PB: How do clients find you?<\/span><\/h3>\n\n\n\n<p><strong>SY: <\/strong>They usually contact me through ArtStation. But, if I find out a project that I really want to participate in, I apply directly. I also get work sometimes through recommendations from colleagues.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-pb-tell-us-more-about-your-commercial-work\"><span id=\"pb-tell-us-more-about-your-commercial-work\">PB: Tell us more about your commercial work?<\/span><\/h3>\n\n\n\n<p><strong>SY: <\/strong>I usually make characters for commercial work, both in-game characters and the ones for cinematics. I watch a lot of tutorials to improve my skills, mainly the character tutorials by the artist J. Hill. His YouTube channel has helped me a lot.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/x2t59qQzs_I?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-pb-could-you-walk-us-through-your-usual-workflow\"><span id=\"pb-could-you-walk-us-through-your-usual-workflow\">PB: Could you walk us through your usual workflow?<\/span><\/h3>\n\n\n\n<p><strong>SY: <\/strong>I&#8217;m constantly changing my workflow. New tools are being developed all the time, and good scan data is coming out, so my workflow changes quite a bit. At the beginning of a project, I think about what I want to make and often get inspiration from movies and cartoons. Sometimes, I start with only one photo.<\/p>\n\n\n\n<p>Once the concept is set, I collect references. My style often mixes a real person with a cartoon character, so I collect as many photos of actors&#8217; and models&#8217; faces as possible. Then, I organize them so I can easily see them all in one place.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"755\" height=\"600\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2022\/05\/Eyes.jpg\" alt=\"Closeup of rows of a character's eyes\" class=\"wp-image-168795\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Eyes.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Eyes.jpg?resize=300,238 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Eyes.jpg?resize=277,220 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Eyes.jpg?resize=359,285 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Eyes.jpg?resize=543,432 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Eyes.jpg?resize=560,445 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2022\/05\/Eyes.jpg?resize=150,119 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><figcaption><em>Image via <a href=\"https:\/\/www.artstation.com\/artwork\/14BxKL\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"external\">Seungnam Yang<\/a>.<\/em><\/figcaption><\/figure>\n\n\n\n<p>Modeling of faces starts in ZBrush, and I use DynaMesh to make it as similar as possible. I project the MetaHuman mesh onto my model using ZWrap. I will often use a MetaHuman mesh because it&#8217;s much faster.<\/p>\n\n\n\n<p>I don&#8217;t think there&#8217;s anything special about my way of working, but I do try to use new programs and methods for different tasks.<\/p>\n\n\n\n<p>When the projection is complete, I extract the texture and create the hair using XGen after the first rendering. Clothes are made with Marvelous Designer with detailing in ZBrush.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2022\/05\/One-Punch-Man.gif\" alt=\"GIF of the same character animated in front of four different backgrounds\" class=\"wp-image-168796\"\/><figcaption><em>Image via <a href=\"https:\/\/www.artstation.com\/artwork\/v20QRY\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"external\">Seungnam Yang<\/a>.<\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-pb-what-advice-would-you-give-artists-who-are-just-learning-to-use-zbrush\"><span id=\"pb-what-advice-would-you-give-artists-who-are-just-learning-to-use-zbrush\">PB: What advice would you give artists who are just learning to use ZBrush?<\/span><\/h3>\n\n\n\n<p><strong>SY:<\/strong> You might find ZBrush a little strange and difficult when you first start using it. But, if you continue to use it, you will be able to enjoy sculpting, and it will be fun. That&#8217;s really important.<\/p>\n\n\n\n<p>Just do a little bit every day and stick with it.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>A few more related articles for you:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/www.premiumbeat.com\/blog\/blender-software-guide\/\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"internal\">Complete Beginner\u2019s Guide to Blender<\/a><\/li><li><a href=\"https:\/\/www.premiumbeat.com\/blog\/tips-learning-cinema-4d\/\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"internal\">Roll with the Punches: Tips for Learning Cinema 4D<\/a><\/li><li><a href=\"https:\/\/www.premiumbeat.com\/blog\/best-3d-models-for-blender-cinema-4d\/\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"internal\">Best Site to Download 3D Models for Blender, Cinema 4D, and More<\/a><\/li><li><a href=\"https:\/\/www.premiumbeat.com\/blog\/free-cinema-4d-models\/\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"internal\">Six FREE 3D Models for Cinema 4D Users<\/a><\/li><li><a href=\"https:\/\/www.premiumbeat.com\/blog\/3d-terrain-blender-without-plugins\/\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"internal\">How to Create Real 3D Terrain in Blender (Without Plugins)<\/a><\/li><\/ul>\n\n\n\n<p><em>Cover image via <a href=\"https:\/\/www.artstation.com\/seungnamyang\" target=\"_blank\" rel=\"noreferrer noopener\" data-wpel-link=\"external\">Seungnam Yang<\/a>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>An interview with South Korean 3D artist Seungnam Yang on transforming his subjects into 2D portraits using ZBrush and Maya.<\/p>\n","protected":false},"author":175,"featured_media":168792,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[6677],"tags":[1087,284,1035,4509],"class_list":["post-class-post-168790","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-3d","post-class-tag-2d","post-class-tag-3d","post-class-tag-maya","post-class-tag-zbrush"],"acf":[],"yoast_head":"<!-- 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