{"id":17756,"date":"2013-01-08T13:40:00","date_gmt":"2013-01-08T18:40:00","guid":{"rendered":"http:\/\/www.premiumbeat.com\/blog\/?p=17756"},"modified":"2013-01-18T12:07:19","modified_gmt":"2013-01-18T17:07:19","slug":"smoke-motion-blur-motion-vectors","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/smoke-motion-blur-motion-vectors\/","title":{"rendered":"Smoke ConnectFX: Motion Blur &amp; Motion Vectors"},"content":{"rendered":"<h2 id=\"find-out-how-to-to-add-motion-blur-via-a-post-process-in-autodesk-smoke-2013-giving-you-more-control-when-working-with-renders-from-3d-applications\">Find out how to to add motion blur via a post process in Autodesk Smoke 2013, giving you more control when working with renders from 3D applications.<\/h2>\n<p><strong><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/07\/Header.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9205\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2012\/07\/Header.jpg\" alt=\"Smoke 2013 Header\" width=\"490\" height=\"100\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/07\/Header.jpg 490w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/07\/Header.jpg?resize=300,61 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/07\/Header.jpg?resize=277,57 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/07\/Header.jpg?resize=359,73 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2012\/07\/Header.jpg?resize=150,31 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/strong><\/p>\n<p><strong> Motion vectors<\/strong> are a magical render pass that you can create in 3D applications like <strong>Maya, Cinema4D, and 3DS MAX<\/strong>. \u00a0When working with CGI rendered elements in post production, it is often advantages to render out <strong>Motion Vector Passes<\/strong> so that you can add motion blur to the 3D elements in post. This saves you tons of time in rendering in the 3D application. \u00a0It also gives you complete flexibility in matching the blur with other elements throughout the composite. \u00a0<strong>OpenEXR<\/strong> is the most commonly used format for these CGI renders due to it&#8217;s high bit depth and <strong>High Dynamic Range (HDR)<\/strong> abilities.<\/p>\n<p><strong>Autodesk Smoke 2013<\/strong> has several nodes in <strong>ConnectFX<\/strong> that can process the motion vector information. <strong>Motion Blur Node, Timewarp Node, and Pixel Spread<\/strong>. Smoke also has the <strong>Motion Analysis Node<\/strong> that will create motion vectors from movement in a clip.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-7.56.30-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-17807\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-7.56.30-PM.png\" alt=\"SMOKE\" width=\"471\" height=\"129\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-7.56.30-PM.png 471w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-7.56.30-PM.png?resize=300,82 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-7.56.30-PM.png?resize=277,76 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-7.56.30-PM.png?resize=359,98 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-7.56.30-PM.png?resize=150,41 150w\" sizes=\"auto, (max-width: 471px) 100vw, 471px\" \/><\/a><\/p>\n<p>After importing the OpenEXR,\u00a0the 3D image is represented in <strong>Red, Yellow and Green<\/strong> colors to the viewer as a clip. The actual motion data is in the RGB color channels. \u00a0Red and Green Channels represent the X and Y movement of a pixel and the Blue channel can be use to set the magnitude of the motion. \u00a0Black in the image shows that there is no motion in those pixels.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.08.53-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-17806\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.08.53-PM-300x187.png\" alt=\"smoke\" width=\"300\" height=\"187\" \/><\/a><\/p>\n<p>There are 2 directions for Motion Vectors&#8230; <strong>Forward Vectors (Next Frame) and Backwards Vectors (Previous Frame)<\/strong>. Forward Vectors are the more common and if you don&#8217;t have any information on the vectors, you can assume that it&#8217;s forward. \u00a0 There are also 2 formats that vector information can be stored. <strong>Absolute Vectors and Normalized Vectors<\/strong>. \u00a0Absolute Motion Vectors is the format that all tools that support motion vectors inside of \u00a0Smoke are expecting and generating. \u00a0The Motion Analysis Node will generate Absolute Vectors. \u00a0Normalized Vectors can be used and converted in the Motion Blur Node.<\/p>\n<p><em>How do you know what format you are dealing with? If the bit depth of the clip is\u00a08,10 or 12-bit, it is Normalized. \u00a0If it&#8217;s float or half-float (16 or 32-bit), then a color histogram is your best friend. If the file only contains colour information between 0 and 1 then it&#8217;s Normalized, \u00a0if there any negative values present it&#8217;s Absolute.<\/em><\/p>\n<h3 id=\"smokes-motion-analysis-node\">Smoke&#8217;s Motion Analysis Node:<\/h3>\n<h3 id=\"\"><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-17808\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS.jpg\" alt=\"\" width=\"490\" height=\"259\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS.jpg 490w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS.jpg?resize=300,159 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS.jpg?resize=277,146 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS.jpg?resize=359,190 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS.jpg?resize=150,79 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/h3>\n<p>This node is very simple. The UI contains one pop up button selection for the quality of the analysis. Full resolution will give you the best results and also take the most time rendering.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS-MENU.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-17809\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS-MENU.png\" alt=\"\" width=\"200\" height=\"158\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS-MENU.png 200w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-ANALYSIS-MENU.png?resize=150,119 150w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><\/p>\n<p>Simply connect a clip to the front input and the node will produce both front and backwards vectors. \u00a0It may be a good idea to cache and render this branch of the schematic as a CFX clip. This will speed up renderings down the line.<\/p>\n<p>[Click Image for Larger View]<br \/>\n<a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.41.48-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-17810\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.41.48-PM-300x115.png\" alt=\"\" width=\"300\" height=\"115\" \/><\/a><\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.47.57-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-17811\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.47.57-PM-300x101.png\" alt=\"\" width=\"300\" height=\"101\" \/><\/a><\/p>\n<h2 id=\"smokes-motion-blur-node\">Smoke&#8217;s Motion Blur Node:<\/h2>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/MOTION-BLUR1.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-17813\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/MOTION-BLUR1.jpg\" alt=\"\" width=\"490\" height=\"259\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-BLUR1.jpg 490w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-BLUR1.jpg?resize=300,159 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-BLUR1.jpg?resize=277,146 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-BLUR1.jpg?resize=359,190 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/MOTION-BLUR1.jpg?resize=150,79 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p>The Motion Blur Node accepts only a forward vector. The Vector Input Type Menu is where you select Normalized or Absolute Vectors. If the Blue Channel has magnitude data you can enable the button to take\u00a0advantage\u00a0of that in the blur. \u00a0You can also activate the <strong>Black as No Movement<\/strong> button and threshold value to take the near-black pixels into account for the motion blur.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.18.20-PM1.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-17815\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.18.20-PM1.png\" alt=\"\" width=\"166\" height=\"173\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.18.20-PM1.png 166w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.18.20-PM1.png?resize=150,156 150w\" sizes=\"auto, (max-width: 166px) 100vw, 166px\" \/><\/a><\/p>\n<p>Activate the <strong>Show Icons<\/strong> button to see the movement of the Motion Vectors as colored arrows. \u00a0You can adjust the size and amount of the display with the grid and scale values. This is only to help you visualize how the motion vectors are being evaluated. It has no effect on the result.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.18.18-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-17816\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.18.18-PM-300x187.png\" alt=\"\" width=\"300\" height=\"187\" \/><\/a><\/p>\n<p>You can choose <strong>Trails or Samples<\/strong> for the blur type. You can adjust the look of the blur with the <strong>Amount, Softness and Balance<\/strong> values.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.19.06-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-17819\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/Screen-Shot-2013-01-05-at-8.19.06-PM.png\" alt=\"\" width=\"117\" height=\"151\" \/><\/a><\/p>\n<p>The Artifacts menu can help clean up any abnormal pixels in the result. Motion Vectors sometimes aren&#8217;t perfect. \u00a0You can soften the vectors before processing as well as apply a post blur to the final result.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/mb-artifacts.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-17818\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/01\/mb-artifacts.png\" alt=\"\" width=\"485\" height=\"175\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/mb-artifacts.png 485w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/mb-artifacts.png?resize=300,108 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/mb-artifacts.png?resize=277,100 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/mb-artifacts.png?resize=359,130 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/mb-artifacts.png?resize=150,54 150w\" sizes=\"auto, (max-width: 485px) 100vw, 485px\" \/><\/a><\/p>\n<p>If you have a matte input for the node you can set whether the image is Premultiplied or not. This will have an effect on how the image is processed.<\/p>\n<p><strong>Autodesk&#8217;s\u00a0Daryl Obert has a nice video demonstrating how to get motion vectors out of Maya 2013.<\/strong><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/F9rW17naKUQ\" frameborder=\"0\" width=\"490\" height=\"270\"><\/iframe><\/p>\n<p>And <strong>Grant Kay<\/strong> show you how to incorporate motion vectors from Maya 2012 in to Smoke 2012. \u00a0The workflow for Smoke 2013 would simply use the node in ConnectFX instead of the older Desktop Module.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/sAHe_U4qhYo\" frameborder=\"0\" width=\"490\" height=\"270\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Learn about Motion Blur and Motion Vectors in Autodesk Smoke &#8211; essential knowledge for any Smoke editor working with render passes from 3D applications.<\/p>\n","protected":false},"author":14,"featured_media":18464,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[963,39],"tags":[675,678,985,1474,1475,1090,1476,51,679,473],"class_list":["post-class-post-17756","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-smoke-2","post-class-category-video-editing","post-class-tag-autodesk","post-class-tag-autodesk-smoke","post-class-tag-connectfx","post-class-tag-motion-blur","post-class-tag-motion-vectors","post-class-tag-nodes","post-class-tag-openexr","post-class-tag-post-production","post-class-tag-smoke-2013","post-class-tag-visual-effects"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v18.5 (Yoast SEO v27.7) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Smoke ConnectFX: Motion Blur &amp; Motion Vectors - The Beat: A Blog by PremiumBeat<\/title>\n<meta name=\"description\" content=\"Learn about Motion Blur and Motion Vectors in Autodesk Smoke - essential knowledge for any Smoke editor working with render passes from 3D applications.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.premiumbeat.com\/blog\/smoke-motion-blur-motion-vectors\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Smoke ConnectFX: Motion Blur &amp; Motion Vectors\" \/>\n<meta property=\"og:description\" content=\"Learn about Motion Blur and Motion Vectors in Autodesk Smoke - essential knowledge for any Smoke editor working with render passes from 3D applications.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.premiumbeat.com\/blog\/smoke-motion-blur-motion-vectors\/\" \/>\n<meta property=\"og:site_name\" content=\"The Beat: A Blog by PremiumBeat\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/premiumbeat\" \/>\n<meta property=\"article:published_time\" content=\"2013-01-08T18:40:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2013-01-18T17:07:19+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/01\/smoke-nodes2.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"150\" \/>\n\t<meta property=\"og:image:height\" content=\"150\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Brian Mulligan\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Premiumbeat\" \/>\n<meta name=\"twitter:site\" content=\"@Premiumbeat\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Brian Mulligan\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/smoke-motion-blur-motion-vectors\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/smoke-motion-blur-motion-vectors\\\/\"},\"author\":{\"name\":\"Brian Mulligan\",\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/#\\\/schema\\\/person\\\/e37a0f07a187355de2b35ab8db847613\"},\"headline\":\"Smoke ConnectFX: Motion Blur &amp; 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