{"id":27128,"date":"2013-08-01T11:38:03","date_gmt":"2013-08-01T15:38:03","guid":{"rendered":"http:\/\/www.premiumbeat.com\/blog\/?p=27128"},"modified":"2013-08-01T15:18:53","modified_gmt":"2013-08-01T19:18:53","slug":"using-photoshop-3d-layers-with-autodesk-smoke","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/using-photoshop-3d-layers-with-autodesk-smoke\/","title":{"rendered":"Using Photoshop 3D Layers with Autodesk Smoke"},"content":{"rendered":"<h2 id=\"check-out-how-you-can-use-photoshop-3d-to-create-custom-3d-extrusions-and-simple-beveled-models-for-import-into-autodesk-smoke\">Check out how you can use Photoshop 3D to create custom 3D extrusions and simple beveled models for import into Autodesk Smoke.<\/h2>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/05\/Header-Smoke-Ext.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-24561\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/05\/Header-Smoke-Ext.jpg\" alt=\"\" width=\"490\" height=\"100\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/05\/Header-Smoke-Ext.jpg 490w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/05\/Header-Smoke-Ext.jpg?resize=300,61 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/05\/Header-Smoke-Ext.jpg?resize=277,57 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/05\/Header-Smoke-Ext.jpg?resize=359,73 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/05\/Header-Smoke-Ext.jpg?resize=150,31 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/welcome_screen.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27220\" style=\"float: right; margin-right: 10px; margin-left: 10px; border: none;\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/welcome_screen.png\" alt=\"\" width=\"216\" height=\"193\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/welcome_screen.png 600w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/welcome_screen.png?resize=300,268 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/welcome_screen.png?resize=277,247 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/welcome_screen.png?resize=359,321 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/welcome_screen.png?resize=543,485 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/welcome_screen.png?resize=560,500 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/welcome_screen.png?resize=150,134 150w\" sizes=\"auto, (max-width: 216px) 100vw, 216px\" \/><\/a><strong>Photoshop<\/strong> has been able to create 3D extrusions from 2D layers and even use layers as textures on imported 3D objects. \u00a0Now the original intention for this feature would be to create 3D depth to 2D logos and Text for use in your compositions. Also, you can use Photoshop as a texture painter since you can paint on the layer as it is being used on a 3D model import. So, how does this all relate to Autodesk Smoke? \u00a0Let&#8217;s explore that.<\/p>\n<p>There was a post on the <a href=\"http:\/\/forums.creativecow.net\/readpost\/365\/1573\" data-wpel-link=\"external\" target=\"_blank\">Creative Cow<\/a>\u00a0<strong>Smoke 2013<\/strong> forums where a user was asking if he could extrude a 2D logo and make it 3D. \u00a0Now Smoke has a full 3D compositing environment within Action. You can create and extrude 3D Text and import 3D models, but you can&#8217;t extrude a 2D image layer, like an imported logo.\u00a0Now back to Photoshop&#8230;.<\/p>\n<h3 id=\"creating-your-extrusion-in-photoshop\">Creating your extrusion in Photoshop:<\/h3>\n<p>In Photoshop take your logo. If it doesn&#8217;t have a matte or alpha then create one for it. Once you have your logo set, click on the <strong>3D tab<\/strong> in the layers menu.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.18.43-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27231\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.18.43-PM.png\" alt=\"\" width=\"224\" height=\"162\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.18.43-PM.png 224w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.18.43-PM.png?resize=150,108 150w\" sizes=\"auto, (max-width: 224px) 100vw, 224px\" \/><\/a><\/p>\n<p>Selected Layers should be the default selection. \u00a0Choose <strong>3D Extrusion<\/strong>. This will create a mesh based on the shape of your logo with its alpha.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.20.41-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27234\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.20.41-PM.png\" alt=\"\" width=\"217\" height=\"285\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.20.41-PM.png 217w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.20.41-PM.png?resize=150,197 150w\" sizes=\"auto, (max-width: 217px) 100vw, 217px\" \/><\/a><\/p>\n<p>The other useful options for creating meshes for Smoke would be <strong>Mesh from Preset<\/strong>, which gives you basic 3D primitives. \u00a0Most of these are also available in Smoke and can be loaded via the <strong>Import Nod<\/strong>e in Action. \u00a0But Photoshop does have a <strong>Hat, Soda Can, and Wine Bottle<\/strong> that might be useful and can be used as models in Smoke.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.21.59-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27235\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.21.59-PM.png\" alt=\"\" width=\"180\" height=\"196\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.21.59-PM.png 180w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.21.59-PM.png?resize=150,163 150w\" sizes=\"auto, (max-width: 180px) 100vw, 180px\" \/><\/a><\/p>\n<p>You can also create some custom shapes with a grayscale depth map. The shape is based on black and white values. Black being away from the camera and white being towards the camera. Gray would be center. \u00a0You can create some complex 3D objects if you choose Sphere, Cylinder, or Plane.<\/p>\n<p>Going back to Extrusion. Create the extrusion and you will switch to the 3D mode. \u00a0The Camera is selected in this view, and if you rotate the camera by dragging in the image viewer you will see the 3D Extrusion of your logo.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.21.15-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27236\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.21.15-PM.png\" alt=\"\" width=\"490\" height=\"268\" \/><\/a><\/p>\n<p>If you select your layer in the list, the <strong>Properties<\/strong> menu will switch and give you options to customize the mesh. The <strong>Extrusion Depth<\/strong> is the most obvious and will control the size and depth of your object.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.22.59-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27237\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.22.59-PM.png\" alt=\"\" width=\"218\" height=\"300\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.22.59-PM.png 218w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.22.59-PM.png?resize=150,206 150w\" sizes=\"auto, (max-width: 218px) 100vw, 218px\" \/><\/a><\/p>\n<p>The other useful option here is the <strong>Shape Preset<\/strong>. Here you can select some bevel options for the mesh.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.23.41-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27238\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.23.41-PM.png\" alt=\"\" width=\"329\" height=\"247\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.23.41-PM.png 329w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.23.41-PM.png?resize=300,225 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.23.41-PM.png?resize=277,208 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.23.41-PM.png?resize=150,113 150w\" sizes=\"auto, (max-width: 329px) 100vw, 329px\" \/><\/a><\/p>\n<p>At the top of the <strong>Properties menu<\/strong> you have further options to twist and taper the extrusion under the <strong>Deform options<\/strong>. With the <strong>Cap Options<\/strong>, you can create your own custom bevel.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.29.08-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27239\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.29.08-PM.png\" alt=\"\" width=\"490\" height=\"380\" \/><\/a><\/p>\n<p>Once you are happy with your Extrusions shape, click the <strong>3D menu option<\/strong> in the main Photoshop menu. Select <strong>Export 3D Layer.<\/strong><\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.01-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27240\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.01-PM.png\" alt=\"\" width=\"331\" height=\"111\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.01-PM.png 331w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.01-PM.png?resize=300,101 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.01-PM.png?resize=277,93 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.01-PM.png?resize=150,50 150w\" sizes=\"auto, (max-width: 331px) 100vw, 331px\" \/><\/a><\/p>\n<p>Name the file and choose to save it as a <strong>Wavefront .OBJ model<\/strong>. This is the only Model format that Smoke can work with from the choices available.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.56-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27241\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.56-PM.png\" alt=\"\" width=\"348\" height=\"109\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.56-PM.png 348w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.56-PM.png?resize=300,94 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.56-PM.png?resize=277,87 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.30.56-PM.png?resize=150,47 150w\" sizes=\"auto, (max-width: 348px) 100vw, 348px\" \/><\/a><\/p>\n<p>You will get an option to save the textures in various formats. If you choose <strong>Original Format<\/strong>, you will get .psd files which you can use in Smoke.\u00a0Now, in the location you chose to save the file, you will find a few <strong>.psd textures, an .mtl materials file, an the .obj file<\/strong> that you can import into Smoke.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.32.24-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27242\" style=\"border: none;\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.32.24-PM.png\" alt=\"\" width=\"490\" height=\"108\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.32.24-PM.png?resize=300,65 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.32.24-PM.png?resize=277,60 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.32.24-PM.png?resize=359,78 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.32.24-PM.png?resize=150,32 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p><em><strong>Note: Smoke 2013 will crash if you try to load the .obj you just created. <\/strong>If you try an open them in Maya, Maya will just give you nothing. There is something about how these meshes are created that Autodesk in general doesn&#8217;t like. However, they import fine into Cinema4D. \u00a0Go figure. So is what is the workaround? Convert the .obj to .fbx.<\/em><\/p>\n<h3 id=\"convert-the-obj-to-fbx-for-smoke\">Convert the OBJ to FBX for Smoke<\/h3>\n<p>Autodesk has a great <strong><a href=\"http:\/\/usa.autodesk.com\/adsk\/servlet\/pc\/item?id=10775855&amp;siteID=123112\" data-wpel-link=\"external\" target=\"_blank\">free utility<\/a><\/strong> for converting many different 3D formats to FBX. It&#8217;s available for Windows and Mac.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-30-at-10.12.47-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27226\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-30-at-10.12.47-PM.png\" alt=\"\" width=\"490\" height=\"199\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-30-at-10.12.47-PM.png 677w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-30-at-10.12.47-PM.png?resize=300,122 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-30-at-10.12.47-PM.png?resize=277,113 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-30-at-10.12.47-PM.png?resize=359,146 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-30-at-10.12.47-PM.png?resize=543,221 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-30-at-10.12.47-PM.png?resize=560,227 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-30-at-10.12.47-PM.png?resize=150,61 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/fbx-exporter.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27244\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/fbx-exporter.png\" alt=\"\" width=\"490\" height=\"293\" \/><\/a><\/p>\n<p>Once you have downloaded and installed this stand alone utility, run the app and load the <strong>OBJ model<\/strong> you created and convert it to <strong>FBX<\/strong>. It&#8217;s simple.<\/p>\n<p>Just load and convert. \u00a0I would suggest unchecking the Add Root Node in the OBJ options. This will eliminate and extra AXIS node being added to the Geom hierarchy in the <strong>Action schematic.<\/strong><\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/FBX-LABELED.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27246\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/FBX-LABELED.jpg\" alt=\"\" width=\"490\" height=\"336\" \/><\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27247\" style=\"float: right; margin-right: 10px; margin-left: 10px;\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-9.52.47-PM.png\" alt=\"\" width=\"146\" height=\"92\" \/><\/p>\n<p>Now you have an <strong>FBX model<\/strong> which is now cleaned up and Autodesk friendly, that you can import it into Smoke.\u00a0In CFX, add an <strong>Action Node<\/strong> and double click the <strong>Import Node.<\/strong><\/p>\n<p>Navigate to where you saved your converted FBX model. Switch the selection at the bottom to FBX. Select the model, choose <strong>Fit to Scene<\/strong> in the options and load.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27250\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png\" alt=\"\" width=\"490\" height=\"63\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png 1010w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png?resize=300,39 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png?resize=768,100 768w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png?resize=277,36 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png?resize=359,47 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png?resize=543,71 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png?resize=865,113 865w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png?resize=994,130 994w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png?resize=560,73 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.08.07-PM.png?resize=150,20 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p>In the Action Schematic you will see an <strong>Axis &#8211; Geom &#8211; Material node<\/strong> connection. Now, for some reason the material node comes in oddly. The <strong>Diffuse and Specular<\/strong> colors are off and the <strong>Transparency<\/strong> values may be at 100% which will make your object invisible in your scene.<\/p>\n<p>Just delete the <strong>Material node<\/strong>, because at this time it will cause more issues for you. Also, the centre of rotation or the anchor point is bottom left of the Geom block. So you will need to adjust the centre point of the axis so you can rotate your model around the center if desired.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27253\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png\" alt=\"\" width=\"490\" height=\"190\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png 1265w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png?resize=300,116 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png?resize=768,297 768w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png?resize=1024,396 1024w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png?resize=277,107 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png?resize=359,139 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png?resize=543,210 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png?resize=865,334 865w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png?resize=994,384 994w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png?resize=560,216 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.12.10-PM.png?resize=150,58 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p>Add a light to your scene to see some shading on your model. There are no textures embedded with this FBX as the convertor doesn&#8217;t read the .mtl file. Also, Photoshop doesn&#8217;t export an unwrapped UV map even though the model does have UV coordinates.<\/p>\n<p>What we have here is a simple geometry that you can texture with one <strong>Diffuse Map<\/strong> and a <strong>Reflection Map<\/strong> is you so choose.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.13.19-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27254\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.13.19-PM.png\" alt=\"\" width=\"490\" height=\"180\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.13.19-PM.png?resize=1368,500 1368w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.13.19-PM.png?resize=277,103 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.13.19-PM.png?resize=150,56 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<h3 id=\"texturing-your-geometry-in-smoke\">Texturing your Geometry in Smoke<\/h3>\n<p>Import your original logo that you had in Photoshop into your <strong>Smoke Media Library<\/strong> and then into CFX. \u00a0Pipe this image into an <strong>Action Media Layer<\/strong>.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.15.38-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27255\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.15.38-PM.png\" alt=\"\" width=\"490\" height=\"286\" \/><\/a><\/p>\n<p><em>Here&#8217;s the catch<\/em>. Since we have created a simple and dumb 3D model in Photoshop and bypassed using a true 3D software like <strong>3DS Max, Maya or Cinema 4D<\/strong>, we have limited texturing abilities. \u00a0There are no <strong>Object groups<\/strong> or even separate Geoms created for the front, back and bevel of the Photoshop mesh. So you have to fake the texturing on the Geom. Feel free to texture the Geom with anything you see fit. I<em>n this illustration I have used a chrome texture as the base<\/em>.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.19.23-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27257\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.19.23-PM.png\" alt=\"\" width=\"490\" height=\"180\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.19.23-PM.png?resize=300,109 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.19.23-PM.png?resize=277,101 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.19.23-PM.png?resize=150,54 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p>Load the logo for the geometry as an image layer and use the Geom axis and link it to the Axis of the Image. Now it is just a matter of manually lining up the image on top of the Geom. It helps to pull the Image forward in Z to just enough so that it clears cutting through the GEOM \u00a0and lays just 1 pixel in front of the Geom.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.25.48-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-27256\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-31-at-10.25.48-PM.png\" alt=\"\" width=\"490\" height=\"240\" \/><\/a><\/p>\n<p>It&#8217;s not perfect or elegant. But if you need a quick 3D extrusion of a logo or a custom shape and you are the only one around, this tip can come in handy. I personally only know enough proper 3D to get myself in to trouble. I am an editor. \u00a0I am not a 3D artist, modeler, or texturer. \u00a0But sometimes, I need just a bit of 3D to make my composite work. Now, Photoshop can give me an easy solution to creating some simple <strong>3D in Autodesk Smoke<\/strong>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Check out this handy tutorial for creating 3D layers in Smoke and Photoshop! A great workaround for non-3D artists that want to add depth to their Smoke \u2026<\/p>\n","protected":false},"author":14,"featured_media":27287,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[963,39],"tags":[284,1127,177,716,675,678,985,1897,1898,167,51,679,472],"class_list":["post-class-post-27128","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-smoke-2","post-class-category-video-editing","post-class-tag-3d","post-class-tag-3d-effect","post-class-tag-adobe","post-class-tag-adobe-creative-suite","post-class-tag-autodesk","post-class-tag-autodesk-smoke","post-class-tag-connectfx","post-class-tag-fbx","post-class-tag-obj","post-class-tag-photoshop","post-class-tag-post-production","post-class-tag-smoke-2013","post-class-tag-video-production"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v18.5 (Yoast SEO v21.5) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Using Photoshop 3D Layers with Autodesk Smoke - The Beat: A Blog by PremiumBeat<\/title>\n<meta name=\"description\" content=\"Check out this handy tutorial for creating 3D layers in Smoke and Photoshop! A great workaround for non-3D artists that want to add depth to their Smoke projects.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.premiumbeat.com\/blog\/using-photoshop-3d-layers-with-autodesk-smoke\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Using Photoshop 3D Layers with Autodesk Smoke\" \/>\n<meta property=\"og:description\" content=\"Check out this handy tutorial for creating 3D layers in Smoke and Photoshop! A great workaround for non-3D artists that want to add depth to their Smoke projects.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.premiumbeat.com\/blog\/using-photoshop-3d-layers-with-autodesk-smoke\/\" \/>\n<meta property=\"og:site_name\" content=\"The Beat: A Blog by PremiumBeat\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/premiumbeat\" \/>\n<meta property=\"article:published_time\" content=\"2013-08-01T15:38:03+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2013-08-01T19:18:53+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/08\/autodesk-smoke-2.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"150\" \/>\n\t<meta property=\"og:image:height\" content=\"150\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Brian Mulligan\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Premiumbeat\" \/>\n<meta name=\"twitter:site\" content=\"@Premiumbeat\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Brian Mulligan\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.premiumbeat.com\/blog\/using-photoshop-3d-layers-with-autodesk-smoke\/\",\"url\":\"https:\/\/www.premiumbeat.com\/blog\/using-photoshop-3d-layers-with-autodesk-smoke\/\",\"name\":\"Using Photoshop 3D Layers with Autodesk Smoke - The Beat: A Blog by PremiumBeat\",\"isPartOf\":{\"@id\":\"https:\/\/www.premiumbeat.com\/blog\/#website\"},\"datePublished\":\"2013-08-01T15:38:03+00:00\",\"dateModified\":\"2013-08-01T19:18:53+00:00\",\"author\":{\"@id\":\"https:\/\/www.premiumbeat.com\/blog\/#\/schema\/person\/e37a0f07a187355de2b35ab8db847613\"},\"description\":\"Check out this handy tutorial for creating 3D layers in Smoke and Photoshop! 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Local broadcast television reflects and influences the ideals of a community and for the past 20 years, Brian has helped shape the on-air television culture at WTHR-TV in Indianapolis where his work is seen by 1.2 million households everyday. \u00a0Being a broadcast editor often means you are an editor, producer, writer, & graphic designer. His main tool is Autodesk Smoke, and has been a Smoke editor\/artist since 2003. \u00a0Brian is also comfortable with Adobe CS6 Production tools, so he is ready to handle any creative task that comes his way. Brian believes that completely understanding your creative tools is the key to using them creatively, efficiently, and effectively. \u00a0Brian's blog posts will be focusing on Autodesk Smoke at Premiumbeat.com. \u00a0He is active in social media, so feel free to drop him a message on Twitter at @bkmeditor. \u00a0And check out his work on Youtube: http:\/\/www.youtube.com\/user\/bkmsmoke\",\"url\":\"https:\/\/www.premiumbeat.com\/blog\/author\/brianmulligan\/\"}]}<\/script>\n<!-- \/ Yoast SEO Premium plugin. -->","yoast_head_json":{"title":"Using Photoshop 3D Layers with Autodesk Smoke - The Beat: A Blog by PremiumBeat","description":"Check out this handy tutorial for creating 3D layers in Smoke and Photoshop! 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