{"id":27461,"date":"2013-08-06T13:22:26","date_gmt":"2013-08-06T17:22:26","guid":{"rendered":"http:\/\/www.premiumbeat.com\/blog\/?p=27461"},"modified":"2014-10-29T11:15:12","modified_gmt":"2014-10-29T15:15:12","slug":"basic-cinema-4d-integration-in-adobe-after-effects-cc","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/basic-cinema-4d-integration-in-adobe-after-effects-cc\/","title":{"rendered":"Basic Cinema 4D Integration in Adobe After Effects CC"},"content":{"rendered":"<h2 id=\"the-new-cinema-4d-integration-in-adobe-after-effects-cc-provides-a-powerful-but-simple-3d-workflow-well-show-you-how-to-get-started\">The new Cinema 4D integration in Adobe After Effects CC provides a powerful, but simple, 3D workflow. We&#8217;ll show you how to get started!<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-27462\" style=\"margin-right: 10px; margin-left: 10px; float: right; border: none;\" title=\"After Effects Cinema 4D\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/08\/ae-cinema-4d-social.jpg\" alt=\"After Effects Cinema 4D\" width=\"150\" height=\"150\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/08\/ae-cinema-4d-social.jpg 150w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/08\/ae-cinema-4d-social.jpg?resize=96,96 96w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/>For video editors and power AE users who&#8217;ve been too intimidated to attempt their hand at 3D in the past, now&#8217;s the time. <strong>Cinema 4D Lite, <\/strong>now included with <strong>After Effects Creative Cloud<\/strong>,\u00a0\u00a0is a great introduction into powerful animation and 3D tools. These days it&#8217;s not enough to just be a video editor or motion designer. To be successful you need to have a good understanding of both.<\/p>\n<p>In this tutorial we&#8217;ll go over a few basics for <strong>integrating Cinema 4D into your After Effects projects<\/strong>. This roundtrip workflow makes it simple to include <strong>Cinema 4D files in AE<\/strong>. Highlights of the tutorial include:<\/p>\n<ul>\n<li>Prepping and stabilizing footage with the Warp Stabilizer in AE (see our previous tutorial for more details on stabilization in After Effects)<\/li>\n<li>Using the 3D Camera Tracker in After Effects<\/li>\n<li>Basics of Creating Extruded Text in Cinema 4D<\/li>\n<li>Adding a Cinema 4D Object into After Effects<\/li>\n<li>Set Ground Plane and Origin in After Effects<\/li>\n<\/ul>\n<p>Are you using a <strong>Cinema4D and After Effects CC workflow<\/strong>?<br \/>\nShare your thoughts and advice in the comments below!<\/p>\n<p><em>[Best viewed full screen]<\/em><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/71823491\" width=\"500\" height=\"281\" frameborder=\"0\"><\/iframe><\/p>\n<p>[color-box color=&#8221;gray&#8221;]<span style=\"font-size: 13px; line-height: 19px;\">This is Evan Abrams for Premiumbeat.com. I&#8217;m going to show you really\u00a0quickly, how in Adobe CC you can stabilize, track, and then put in 3D\u00a0geometry from Cinema 4D Light. These are brand new features and really\u00a0simplify 3D work-flow. So, inside of After Effects the first thing I&#8217;m\u00a0going to do is import the footage that we want to use. So here I&#8217;ve just\u00a0called it &#8220;footage&#8221; and it&#8217;s footage of the patio outside of my building.\u00a0So I&#8217;m going to take this and I&#8217;m going to drag it onto a new composition.\u00a0It&#8217;ll create a composition of the same frame rate and frame size and\u00a0duration as that original clip.<\/span><\/p>\n<p>Now, when I pan through here I want to find the segment that I&#8217;ve made\u00a0specifically for this, and then I&#8217;m going to hit &#8216;B&#8217; to set my work area,\u00a0and then I&#8217;m going to move ahead for this example, hit &#8216;N&#8217; to set the of\u00a0the work area, and then I&#8217;m going to trim the composition to the work area.\u00a0Because we&#8217;re going to be using a lot of automated processes, we don&#8217;t want\u00a0to be having the software rendering and analyzing unneeded frames. So, you\u00a0want to trim it off to the size you need.<\/p>\n<p>Now, you&#8217;ll notice here it thinks frame zero is frame 356, so I&#8217;m just\u00a0going to go in here, change the composition settings, and one of the things\u00a0I want to change is changing it from the start frame to being start frame\u00a0zero; and it&#8217;s still 91 frames of duration. And then, instead of 23 I want\u00a0to have that to be an even 24. And we&#8217;re going to find out why when we move\u00a0into Cinema 4D, but it&#8217;s just because for now we&#8217;re using this because it&#8217;s\u00a0a round number. You could keep it at 23.976 if you want; but then we&#8217;re\u00a0going to be doing a lot of copying and pasting. So I&#8217;m just going to move\u00a0it to 24 because it&#8217;s not that noticeable a difference, and hit okay.<\/p>\n<div>\n<p>Now, this is set up to be smoothed out; even though I&#8217;ve done as good a job\u00a0as I could out in the field shooting on a SLR camera using hand-held motion\u00a0is going to have a lot of shaky jerky parts. So we&#8217;re going to use the warp\u00a0stabilizer VFX, which is new to Adobe CC. The warp stabilizer was around in\u00a0CS6, but this is an updated version. So I&#8217;m going to drag that out and it&#8217;s\u00a0already going to start analyzing.While it&#8217;s doing that I&#8217;m just going to briefly describe what we&#8217;re looking\u00a0at. So, we&#8217;re going to have the result here, which can either be smooth\u00a0motion or no motion, which will lock it off. You can change the smoothness,\u00a0and I think 50% is too much. I&#8217;m just going to have 5% smoothness, meaning\u00a0it&#8217;s going to be 5% smoother than it was before. The method can be only\u00a0position, position scale rotation, perspective, or the sub-space warp. And\u00a0the sub-space warp changes things inside, so these are all linear, so this\u00a0is just the position; this is position scale and rotation, and perspective\u00a0starts to pinch and widen the top and bottom.But sub-space warp creates a much smoother look, but it&#8217;s not always the\u00a0look you want. Sometimes sub-space warp makes a lot of mistakes. If you\u00a0find it&#8217;s making a lot of mistakes, you just move up until you get\u00a0something that looks good. Borders here, basically because it has to expand\u00a0this a little bit what it&#8217;s going to be doing is, if we move to stabilize\u00a0only, you can see there&#8217;s going to be a little bit of black bar, because it\u00a0is having to move the comp around. So if you do a stabilizing crop, then it\u00a0is cropping it down to be the aspect ratio, and then stabilize crop and\u00a0auto scale is going to fit it to there. And then if you use synthesize\u00a0edges it&#8217;s going to make up information to fill in those regions. But\u00a0that&#8217;s only for times when you really cannot withstand scaling. For us,\u00a0auto scale puts it at 104.3%, and that is within tolerable bounds for me.\u00a0Basically 110 and higher is too much; 110 and lower is just fine, so that&#8217;s\u00a0kind of our break-even point.And then there are a lot of additional things you can do here in the\u00a0advanced, such as working out the reduction of the rolling shutter, which\u00a0happens on SLR cameras. You can change its objective kind of thing here,\u00a0and all sorts of advanced things. But for most of your work you&#8217;ll never\u00a0have to touch those. You can just bring it on, say how smooth, and then\u00a0define everything outside of the advanced. So, while I&#8217;ve been talking it&#8217;s\u00a0been stabilizing and it&#8217;s done a pretty good job of smoothing things out.\u00a0So now what we&#8217;re going to do is go back to our project here and change the\u00a0title of this from being footage to stabilize, because this is the\u00a0stabilized footage. We&#8217;re going to take that and drag it onto a new comp,\u00a0and that comp we will be calling camera solve. The reason that we break\u00a0these things up into multiple comps is because you can&#8217;t effectively apply\u00a0a stabilization and a 3D track to the same comp, because it has to read the\u00a0pixels off one to make the other; and stacking them is just not an\u00a0effective way to do that. So it&#8217;s best to pre-comp it, so all of the pixel\u00a0changes it&#8217;s making here to stabilize we can then make use of here in the\u00a0tracking.So, we pull up the 3D camera tracker, and pull that onto the stabilized\u00a0within the camera solve, and already it&#8217;s going to start working. So there\u00a0are a lot of things you want to tell it to make this easier, and the first\u00a0is, is this a fixed angle of view, or is it a variable zoom? I used a prime\u00a0lens, so it&#8217;s a fixed angle. And within the advanced you can tell it things\u00a0like what type of movement are you doing. So if it&#8217;s stuck on a tripod and\u00a0you&#8217;re moving it around you should tell it that so it doesn&#8217;t assume\u00a0otherwise. I&#8217;m going to say typical because this is hand-held moving\u00a0around, nothing&#8217;s really set. So sometimes this will fail, and when it does\u00a0fail you want to hit &#8220;reset&#8221; and just have it give another go. So it&#8217;s not\u00a0that onerous for it to try again, and sometimes it makes mistakes when you\u00a0start changing settings before it&#8217;s done.So, what are some other things in here? We&#8217;ve got method used; once it\u00a0sorts itself out. And then it&#8217;ll tell you the average error, and that is\u00a0how far off or how confident it is that it&#8217;s got this thing locked down.\u00a0And then by tweaking all of your settings you&#8217;re going to improve its\u00a0average error. So basically you want the average error to be as close to\u00a0zero as possible, but there are areas of tolerance you can put up with just\u00a0because nothing&#8217;s really perfect..So now it&#8217;s going to try to solve the\u00a0camera, and it has put all of these little dots everywhere, and you can see\u00a0when you mouse over it starts to make a target. And we know this is a good\u00a0track, because when we put the target out there it seems to align with the\u00a0ground. So when you scrub through you can see the points are very much\u00a0stuck to things in the scene, and we&#8217;re looking at an average error of .23\u00a0pixels, which is pretty good. That&#8217;s going to be almost indistinguishable.\u00a0Ideally you want this to be as low or as close to zero as possible. So,\u00a0that&#8217;s really just the big thing.<\/p>\n<p>Now we&#8217;re going to add a Cinema 4D object to this scene. So what we&#8217;re\u00a0going to do next is we&#8217;re going to go layer new max-on Cinema 4D file. And\u00a0again, this is new in Adobe CC, but this is how easy it is to just add in a\u00a0Cinema 4D project. You can import Cinema 4D projects as well if you&#8217;d like,\u00a0but we&#8217;re just going to create a new one from scratch. I&#8217;m just going to\u00a0call this &#8216;titles&#8217;, and then it&#8217;s going to open up Cinema 4D light right\u00a0out of the application. So in here you can make some basic things, and I&#8217;d\u00a0encourage you to learn from other tutorials how to make things in Cinema 4D\u00a0Light, but I was going to show you really quick how to make text. So you go\u00a0to spline, pull up some text, and then you type into its properties over\u00a0here, something like Premiumbeat.com; click outside, and you&#8217;ve created\u00a0these splines. And you&#8217;re going to create an extrude [nerves], put the text\u00a0here inside the extrude [nerds] like this, and then it creates this\u00a0extrusion. Now you&#8217;ll save your work here, and then when you go back into\u00a0After Effects it&#8217;s stuck it in here. S\\<\/p>\n<p>So we&#8217;re back in After Effects and the bulk of this tutorial is about After\u00a0Effects. So the first thing you want to do is make sure that this sticks\u00a0into your scene. And in order to do that you need to have a camera. And we\u00a0make a camera by hitting &#8216;create camera off the 3D tracker&#8217; so it creates a\u00a0camera that matches the camera we already made. But one thing I&#8217;ll show you\u00a0real quick is that when I hit &#8216;create camera&#8217; and then we go into the\u00a0Cinema 4D here and we say, use the comp&#8217;s camera, it doesn&#8217;t look correct\u00a0at all; it&#8217;s kind of like our 3D thing is floating off over here where it\u00a0shouldn&#8217;t be. And that&#8217;s because we have not defined where the origin of\u00a0the scene is. And the origin is, if we go back into Cinema 4D here, this\u00a0point here where new objects are created it&#8217;s 000 on the [Cartesian] plane;\u00a0it is at the ground at .0 and that&#8217;s where things come in. So right now\u00a0that&#8217;s where this is, and that&#8217;s where it expects to be, but we haven&#8217;t\u00a0defined in this scene where that is. So delete that camera, because it was\u00a0wrong. Go back to our 3D camera tracker and then we&#8217;re going to select a\u00a0bunch of points, and then we&#8217;re going to right click. I&#8217;m going to say, set\u00a0ground plane and origin. So it&#8217;s going to say, use these points to say\u00a0where the ground is, and from that we are going to then put a point on\u00a0there that is the origin. So we say, define that; good. That&#8217;s done; now\u00a0create a camera; perfect. And now Premiumbeat.com is stuck down there on\u00a0the ground. So that works out pretty well.<\/p>\n<p>And it&#8217;s actually done a good job of sticking it in there. So it&#8217;s pretty\u00a0firmly where it ought to be. There are a few things that you&#8217;ll want to do\u00a0just to improve how this looks. And one of those is going to be to go into\u00a0your titles here, go to project, the thing you&#8217;ve created, and make sure\u00a0that its frame rate matches the frame rate of your composition. So go to\u00a0interpret footage main, and you&#8217;re going to want to conform its frame rate\u00a0to, we said, 24 and then hit return. So now this 24 frames a second comp is\u00a0matching the number of frames here. And if we go into Cinema 4D again, or\u00a0Cinema 4D Light, you can see that it&#8217;s 0 to 90 frames by default, but if\u00a0you go edit project settings, you can see it thinks it&#8217;s 30 frames a\u00a0second, so change that to be 24. And then we&#8217;ll just change its frames to\u00a0be 91, just like the comp. Hit save, and we go back here and everything is\u00a0now lining up, so if you animate something you can count out the frames in\u00a0the Cinema 4D file and then if you change some things in this project it&#8217;ll<br \/>\nline up for that number of frames.<\/p>\n<\/div>\n<div>So that&#8217;s basically it for the basics of putting Cinema 4D things into\u00a0After Effects using the new Adobe CC tools. We&#8217;ve stabilized footage; we&#8217;ve\u00a0[solved] for the camera, and then we&#8217;ve brought in the Cinema 4D file. If\u00a0you want to get deeper into Cinema 4D though I would totally recommend that\u00a0you check out other tips and tutorials on Premiumbeat.com. It&#8217;s a great\u00a0resource for all sorts of applications; Cinema 4D included. This is really\u00a0just the basic overview about how to get things into Adobe After Effects,\u00a0and to work with them in there. The big thing though, and I&#8217;m going to just\u00a0stress this again, is make sure you&#8217;re frame rates and durations match, and\u00a0also make sure that you&#8217;re using the correct cameras and that you set the\u00a0origin and told the computer where the things are. A lot of frustration in\u00a0the 3D integration comes from not setting the origin, because the computer\u00a0can&#8217;t know until you tell it.Anyway, I&#8217;m Evan Abrams. Thank you so much for watching. Hopefully this has\u00a0been helpful with getting you started into the Adobe CC and some of the new\u00a0tools. If you want to learn more about Adobe After Effects and other\u00a0applications stop by Premiumbeat.com and check out the blog for those. And\u00a0of course, come to Premiumbeat for all of your royalty-free music and sound\u00a0effects needs. I&#8217;m Evan Abrams; thanks again for watching, and I&#8217;ll see you\u00a0around the Internet.<span style=\"font-size: 13px; line-height: 19px;\">\u00a0[\/color-box]<\/span><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Unleash the power of Cinema 4D in your After Effects projects! In this tutorial we walk you through the basics of the AE to C4D workflow, including \u2026<\/p>\n","protected":false},"author":16,"featured_media":27468,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[30,720,39,92],"tags":[5375,755,1686,5384,80,5376,48],"class_list":["post-class-post-27461","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-after-effects","post-class-category-cinema-4d","post-class-category-video-editing","post-class-category-video-tutorials-2","post-class-tag-after-effects","post-class-tag-animation","post-class-tag-c4d","post-class-tag-cinema-4d","post-class-tag-motion-design","post-class-tag-video-editing","post-class-tag-workflow"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v18.5 (Yoast SEO v21.5) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Basic Cinema 4D Integration in Adobe After Effects CC - The Beat: A Blog by PremiumBeat<\/title>\n<meta name=\"description\" content=\"Unleash the power of Cinema 4D in your After Effects projects! In this tutorial we walk you through the basics of the AE to C4D workflow, including prepping your footage by stabilizing and tracking.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.premiumbeat.com\/blog\/basic-cinema-4d-integration-in-adobe-after-effects-cc\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Basic Cinema 4D Integration in Adobe After Effects CC\" \/>\n<meta property=\"og:description\" content=\"Unleash the power of Cinema 4D in your After Effects projects! In this tutorial we walk you through the basics of the AE to C4D workflow, including prepping your footage by stabilizing and tracking.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.premiumbeat.com\/blog\/basic-cinema-4d-integration-in-adobe-after-effects-cc\/\" \/>\n<meta property=\"og:site_name\" content=\"The Beat: A Blog by PremiumBeat\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/premiumbeat\" \/>\n<meta property=\"article:published_time\" content=\"2013-08-06T17:22:26+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2014-10-29T15:15:12+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/08\/ae-cinema-4d-social1.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"150\" \/>\n\t<meta property=\"og:image:height\" content=\"150\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Evan Abrams\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@ECAbrams\" \/>\n<meta name=\"twitter:site\" content=\"@Premiumbeat\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Evan Abrams\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"12 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.premiumbeat.com\/blog\/basic-cinema-4d-integration-in-adobe-after-effects-cc\/\",\"url\":\"https:\/\/www.premiumbeat.com\/blog\/basic-cinema-4d-integration-in-adobe-after-effects-cc\/\",\"name\":\"Basic Cinema 4D Integration in Adobe After Effects CC - The Beat: A Blog by PremiumBeat\",\"isPartOf\":{\"@id\":\"https:\/\/www.premiumbeat.com\/blog\/#website\"},\"datePublished\":\"2013-08-06T17:22:26+00:00\",\"dateModified\":\"2014-10-29T15:15:12+00:00\",\"author\":{\"@id\":\"https:\/\/www.premiumbeat.com\/blog\/#\/schema\/person\/cb38535fa54aac5fcd16fef1232f1892\"},\"description\":\"Unleash the power of Cinema 4D in your After Effects projects! 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He has been using After Effects since version 5.5 (2002) and during his career has worked with clients ranging from multinational corporations and government institutions, to unsigned musicians and start up businesses, and all points in between. Freelancing is one of Evan's great joys since it connects him with new and interesting people, businesses, projects and ideas that he finds fascinating. He currently specializes in motion graphics and kinetic typography. Other fun facts about Evan: he is a 2nd\u00a0Dan Black Belt in Tae Kwon Do and he grew up in rural Ontario Canada next to a The Big Apple (a novelty truck stop). 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