{"id":29188,"date":"2013-09-23T10:14:29","date_gmt":"2013-09-23T14:14:29","guid":{"rendered":"http:\/\/www.premiumbeat.com\/blog\/?p=29188"},"modified":"2013-09-23T10:14:29","modified_gmt":"2013-09-23T14:14:29","slug":"autodesk-smoke-2013-power-tips-tricks","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/autodesk-smoke-2013-power-tips-tricks\/","title":{"rendered":"Autodesk Smoke 2013 Power Tips &amp; Tricks"},"content":{"rendered":"<h2 id=\"become-a-smoke-power-editor-follow-these-tips-and-tricks-for-autodesk-smoke-2013\">Become a Smoke power editor! Follow these tips and tricks for Autodesk Smoke 2013.<\/h2>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/smoke1.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-29318\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/smoke1.jpg\" alt=\"\" width=\"490\" height=\"100\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/smoke1.jpg 490w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/smoke1.jpg?resize=300,61 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/smoke1.jpg?resize=277,57 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/smoke1.jpg?resize=359,73 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/smoke1.jpg?resize=150,31 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<h2 id=\"1-use-stereo-nodes-for-double-the-power-in-smokes-connectfx\">#1. Use Stereo Nodes for Double the Power in Smoke&#8217;s ConnectFX<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-29320\" style=\"float: right; margin-right: 10px; margin-left: 10px;\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.51.23-AM.png\" alt=\"\" width=\"162\" height=\"153\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.51.23-AM.png 162w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.51.23-AM.png?resize=150,142 150w\" sizes=\"auto, (max-width: 162px) 100vw, 162px\" \/><\/p>\n<p>Many useful nodes in <strong>CFX<\/strong> are single channel. <strong>Resize, MUX, and Damage<\/strong>\u00a0have to be duplicated in order to use them with both a Front and a Matte source.\u00a0This takes time to set up and link the connections.<\/p>\n<p>You can speed up your workflow and clean up your schematics by using <strong>Stereo Nodes<\/strong>. When Stereo Nodes are active in the FX Nodes for CFX, then each one you drag into the schematic is already linked and grouped. It is basically\u00a0a prebuilt <strong>Group Node<\/strong>. The internal <strong>Mimic Link<\/strong> makes each input of the node act as one, so any adjustments to the node get made to both inputs. Now you can Resize the Front and Matte clips together, as well as MUX the Front and Matte Result of a Text Node.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/stereo-node-mix.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29328\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/stereo-node-mix.jpg\" alt=\"\" width=\"490\" height=\"172\" \/><\/a><\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/stereo-group-21.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-29331\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/stereo-group-21.jpg\" alt=\"\" width=\"463\" height=\"433\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/stereo-group-21.jpg 463w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/stereo-group-21.jpg?resize=300,281 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/stereo-group-21.jpg?resize=277,259 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/stereo-group-21.jpg?resize=359,336 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/stereo-group-21.jpg?resize=150,140 150w\" sizes=\"auto, (max-width: 463px) 100vw, 463px\" \/><\/a><\/p>\n<p><strong>Bonus Tip<\/strong>: If you Freeze the outputs of non-animated <strong>TEXT<\/strong> with a <strong>MUX<\/strong> node your render speed will increase. TEXT doesn&#8217;t have to render the type for every frame. TEXT is an old tool and not well optimized.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/MUX-Freeze.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-29332\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/MUX-Freeze.jpg\" alt=\"\" width=\"490\" height=\"490\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/MUX-Freeze.jpg 490w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/MUX-Freeze.jpg?resize=150,150 150w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/MUX-Freeze.jpg?resize=300,300 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/MUX-Freeze.jpg?resize=277,277 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/MUX-Freeze.jpg?resize=359,359 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/MUX-Freeze.jpg?resize=96,96 96w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<h2 id=\"2-create-cfx-clips-to-slip-multiple-complex-keyframes-together\">#2. Create CFX Clips to Slip Multiple, Complex Keyframes Together<\/h2>\n<p>Creating CFX Clips out of your nodes has multiple functions. One lesser known function is to slip all of the keyframe animations along all of the nodes at once.<\/p>\n<p>Many keyframe channels are not accessible in the larger <strong>CFX Animation Channel Menu<\/strong>. \u00a0For instance, if you have keyframes inside of Action with the internal <strong>Color Correc<\/strong>t or <strong>Modular Keyer<\/strong>, especially with <strong>Gmasks<\/strong>, those Keyframes don&#8217;t slip with the overall timing of Action. They exist in their own timing world.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Animation-Channels.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29334\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Animation-Channels.jpg\" alt=\"\" width=\"490\" height=\"260\" \/><\/a><\/p>\n<p>If you have an animation inside of the <strong>Modular Keyer<\/strong> with the <strong>Gmask<\/strong> that happens from frame 30 to frame 60, and you slip the overall animation of Action by sliding the Keyframe Tracks, the main Action keyframes will slip, but the Gmask Keyframes still happen from 30 to 60.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.19.26-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29335\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.19.26-PM.png\" alt=\"\" width=\"490\" height=\"140\" \/><\/a><\/p>\n<p>This is somewhat annoying and a bit of a &#8216;gotcha&#8217; if you don&#8217;t know what&#8217;s happening. TEXT is another node that behaves outside of the main ConnectFX Animation world. So any animation of your type can&#8217;t be slid with the tracks mode as a whole with all of the other nodes.\u00a0 Sparks and the Modular Keyer outside of Action also behave this way.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.20.27-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29336\" style=\"float: right; margin-right: 10px; margin-left: 10px;\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.20.27-PM.png\" alt=\"\" width=\"167\" height=\"239\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.20.27-PM.png 279w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.20.27-PM.png?resize=210,300 210w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.20.27-PM.png?resize=277,396 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.20.27-PM.png?resize=150,215 150w\" sizes=\"auto, (max-width: 167px) 100vw, 167px\" \/><\/a><\/p>\n<p>By using <strong>CFX Clips<\/strong>, all of the keyframes for all of the nodes, including those nodes when the animation channel is isolated from the main CFX, will slip if you change the timing of a created CFX Clip.<\/p>\n<p>Select all of the nodes for which you want to slip the keyframes. You can <strong>ALT-click<\/strong> the lead node and all of the nodes in the tree will highlight. Right-click and select <strong>Create CFX Clip<\/strong>. A new clip will be created. \u00a0Connect the output as needed if there are more nodes upstream, and feel free to delete the original tree to tidy things up.<\/p>\n<p>Open up the timing view and find your new CFX Clip. \u00a0You can select the clip and you can slip the timing forwards or backwards.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.22.21-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29338\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.22.21-PM.png\" alt=\"\" width=\"490\" height=\"147\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.22.21-PM.png 505w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.22.21-PM.png?resize=300,90 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.22.21-PM.png?resize=277,83 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.22.21-PM.png?resize=359,107 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.22.21-PM.png?resize=150,45 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p>Once you have the desired effect, you can leave the clip as is or you can right-click and <strong>Explode CFX<\/strong> and your nodes are returned. But in this instance, the timing of all of the animations are shifted, including those pesky hidden ones.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.24.09-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29340\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.24.09-PM.png\" alt=\"\" width=\"490\" height=\"109\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.24.09-PM.png 816w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.24.09-PM.png?resize=300,67 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.24.09-PM.png?resize=768,170 768w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.24.09-PM.png?resize=277,61 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.24.09-PM.png?resize=359,80 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.24.09-PM.png?resize=543,120 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.24.09-PM.png?resize=560,124 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-12.24.09-PM.png?resize=150,33 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<h2 id=\"3-bump-mapping-your-textures-on-3d-models\">#3 Bump Mapping Your Textures on 3D Models<\/h2>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-1.38.36-PM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-29341\" style=\"float: right; margin-right: 10px; margin-left: 10px;\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-1.38.36-PM.png\" alt=\"\" width=\"277\" height=\"129\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-1.38.36-PM.png 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-1.38.36-PM.png?resize=150,70 150w\" sizes=\"auto, (max-width: 277px) 100vw, 277px\" \/><\/a>Smoke has <strong>3 mapping textures<\/strong>. <strong>Diffuse and Reflection Maps<\/strong> are obvious when you want to texture your 3D models. But these textures are flat because they don&#8217;t react to lighting. \u00a0The model itself does, but not the texture on the model. \u00a0But you can create some depth to your textures with the <strong>Displacement Map<\/strong>.<\/p>\n<p>You can create a displacement map from your texture by creating a <strong>hi-con version<\/strong> of the texture with the <strong>AutoMatte Node<\/strong>.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.50.05-AM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29343\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.50.05-AM.png\" alt=\"\" width=\"490\" height=\"230\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.50.05-AM.png?resize=300,142 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.50.05-AM.png?resize=277,131 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.50.05-AM.png?resize=359,170 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.50.05-AM.png?resize=150,71 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p>You can also add a blur to soften the map if there is a lot of detail. Once you are happy with your bump map, you can attach it to you <strong>GEOM\/MATERIAL node<\/strong> just like the <strong>Diffuse or Reflection Maps<\/strong>.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.50.27-AM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29344\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.50.27-AM.png\" alt=\"\" width=\"490\" height=\"170\" \/><\/a><br \/>\n<a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.44.33-AM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29346\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.44.33-AM.png\" alt=\"\" width=\"490\" height=\"196\" \/><\/a><\/p>\n<p><strong>Displacement maps<\/strong> have a <strong>Software(SW)<\/strong> and a <strong>Hardware(HW)<\/strong> processing option. With the hardware option, you can <strong>Bump the Normals<\/strong> of the texture map.<\/p>\n<p>Now you don&#8217;t need much&#8230;this is a subtle effect. You can also just nudge the Z position up just enough to catch the light and if you use <strong>AO (Ambient Occlusion)<\/strong> in the output node this will help create some real intra-geometry shadows.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.44.47-AM.png\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29349\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.44.47-AM.png\" alt=\"\" width=\"490\" height=\"167\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.44.47-AM.png 495w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.44.47-AM.png?resize=300,103 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.44.47-AM.png?resize=277,95 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.44.47-AM.png?resize=359,123 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Screen-Shot-2013-09-22-at-11.44.47-AM.png?resize=150,52 150w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><br \/>\n<\/a><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/final-mapping.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29360\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/final-mapping.jpg\" alt=\"\" width=\"490\" height=\"500\" \/><\/a><\/p>\n<p>You may need to adjust the wireframe of the mesh. The default box has very few polygons. By <strong>subdividing<\/strong> and creating more mesh, you can get a bit more detail in the bumps.<\/p>\n<p><a href=\"http:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Mesh-3D-.jpg\" data-wpel-link=\"internal\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-29356\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2013\/09\/Mesh-3D-.jpg\" alt=\"\" width=\"490\" height=\"490\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Mesh-3D-.jpg?resize=150,150 150w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2013\/09\/Mesh-3D-.jpg?resize=96,96 96w\" sizes=\"auto, (max-width: 490px) 100vw, 490px\" \/><\/a><\/p>\n<p>Hopefully these tips and tricks will help you make better composites in <strong>ConnectFX<\/strong> and help you make them faster. Be sure to bookmark the <strong><a href=\"http:\/\/www.premiumbeat.com\/blog\/\" data-wpel-link=\"internal\">Premiumbeat Blog<\/a><\/strong> and check back often for more <strong><a href=\"http:\/\/www.autodesk.com\/products\/smoke\/overview\" data-wpel-link=\"external\" target=\"_blank\">Autodesk Smoke<\/a><\/strong> tips and tricks.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this post we share 3 lesser known tricks for working in Autodesk Smoke. Take your Smoke video editing to the next level!<\/p>\n","protected":false},"author":14,"featured_media":29385,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[963,1,583,92],"tags":[755,675,678,986,1977,985,1975,1976,1515,51,679,1134,1974,43,47,31,153,5376],"class_list":["post-class-post-29188","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-smoke-2","post-class-category-various","post-class-category-video-production-2","post-class-category-video-tutorials-2","post-class-tag-animation","post-class-tag-autodesk","post-class-tag-autodesk-smoke","post-class-tag-cfx","post-class-tag-cfx-clip","post-class-tag-connectfx","post-class-tag-diffuse","post-class-tag-displacement","post-class-tag-node","post-class-tag-post-production","post-class-tag-smoke-2013","post-class-tag-stereo","post-class-tag-texture-maps","post-class-tag-tips","post-class-tag-tricks","post-class-tag-tutorial","post-class-tag-tutorials-2","post-class-tag-video-editing"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v18.5 (Yoast SEO v27.7) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Autodesk Smoke 2013 Power Tips &amp; Tricks - The Beat: A Blog by PremiumBeat<\/title>\n<meta name=\"description\" content=\"In this post we share 3 lesser known tricks for working in Autodesk Smoke. Take your Smoke video editing to the next level!\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.premiumbeat.com\/blog\/autodesk-smoke-2013-power-tips-tricks\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Autodesk Smoke 2013 Power Tips &amp; Tricks\" \/>\n<meta property=\"og:description\" content=\"In this post we share 3 lesser known tricks for working in Autodesk Smoke. 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