{"id":68411,"date":"2016-01-05T09:57:51","date_gmt":"2016-01-05T15:57:51","guid":{"rendered":"http:\/\/www.premiumbeat.com\/blog\/?p=68411"},"modified":"2016-01-05T09:58:07","modified_gmt":"2016-01-05T15:58:07","slug":"new-update-finally-makes-trapcode-particular-easy-to-use","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/new-update-finally-makes-trapcode-particular-easy-to-use\/","title":{"rendered":"New Update Finally Makes Trapcode Particular Easy to Use"},"content":{"rendered":"<h2 id=\"trapcode-particulars-latest-update-adds-a-handy-interface-for-fast-particle-creation\" class=\"p1\">Trapcode Particular&#8217;s latest update\u00a0adds a handy interface for fast particle creation.<\/h2>\n<p class=\"p1\">With the latest release of <a href=\"http:\/\/www.redgiant.com\/products\/trapcode-particular\/\" data-wpel-link=\"external\" target=\"_blank\">Trapcode Particular 2.5<\/a>, creating stunning particle effects has never been easier or more accessible. For the better part of a decade,\u00a0<strong>Trapcode Particular<\/strong> has been a one-stop shop for particles in <strong>Adobe After Effects<\/strong>. No motion graphics reel is complete without a healthy dose of swirly incandescent sparkles of color, courtesy of <strong>Particular<\/strong>.<\/p>\n<p class=\"p2\">The latest release of the app (mysteriously, a .5 update) added one of the coolest tools yet to the package: the Effects Builder. I\u2019ll be honest, for the longest time I couldn\u2019t quite bring myself to create particle effects from inside the effects tab in<strong> After Effects<\/strong>. A tall, scrolling panel with a bajillion different twirl down presets and sliders was too much to decipher.<\/p>\n<p class=\"p2\">Once you did start moving sliders and values around, you\u2019d often just get that little off-axis fountain of pixels in the center of the screen \u2014 there was no where to just jump in. <strong>Particular<\/strong> was awesome, but it was awesome for dedicated mograph particle effects jockeys who knew what they wanted.<\/p>\n<h3 id=\"trapcode-particular-2-5\" class=\"p2\">Trapcode Particular 2.5<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-69101 size-full\" title=\"New Update Finally Makes Trapcode Particular Easy to Use - Particle Examples\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/01\/Particle-Examples.jpg\" alt=\"New Update Finally Makes Trapcode Particular Easy to Use - Particle Examples\" width=\"755\" height=\"214\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Examples.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Examples.jpg?resize=300,85 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Examples.jpg?resize=277,79 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Examples.jpg?resize=359,102 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Examples.jpg?resize=543,154 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Examples.jpg?resize=560,159 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Examples.jpg?resize=150,43 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><em>Image from\u00a0<a title=\"Trapcode Particular\" href=\"http:\/\/www.redgiant.com\/products\/trapcode-particular\/features\/\" target=\"_blank\" data-wpel-link=\"external\">Trapcode Particular<\/a><\/em><\/p>\n<p class=\"p2\">Enter the 2.5 update and the Effects Builder UI, which makes <strong>Particular<\/strong> suddenly make sense to me. I talked with Red Giant Software&#8217;s\u00a0<a title=\"Aaron Rabinowitz\" href=\"https:\/\/twitter.com\/ABAOProductions?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor\" target=\"_blank\" data-wpel-link=\"external\">Aharon Rabinowitz<\/a>\u00a0about the release and he filled me in on some details. I was curious about the similarities in UI between the new Effects Builder in <strong>Particular<\/strong> and the Looks Builder in Magic Bullet. Rabinowitz&#8217;s response:<\/p>\n<blockquote>\n<p class=\"p1\"><span class=\"s1\">Magic Bullet Looks is a veritable artist&#8217;s playground. It has an intuitive user interface and instant feedback that makes color correction and finishing an enjoyable process. Even it\u2019s most powerful features are easily accessible, and it is always fun to explore them and see how they effect your image.\u00a0<\/span><\/p>\n<p class=\"p2\">On the other hand, until version 2.5, Trapcode Particular was a very technical, numbers driven experience that I powered through to get to a worthwhile end result. And we knew a lot of users felt this way. We also knew that some of the most powerful features in particular were being left untouched by most users because they&#8217;re fairly complicated, and even if you understood them, they were buried in a very deep UI.<\/p>\n<p class=\"p2\">So, we realized that if we really wanted to make Particular better, the solution wasn\u2019t adding more features (which would only make it more complex), it was completely redesigning the experience of using it &#8211; with the end goal of making it an intuitive, enjoyable, and creative experience that allows users to harness all that Particular can do.<\/p>\n<\/blockquote>\n<p class=\"p4\"><span class=\"s1\">Particle effects have been in<strong> After Effects<\/strong> for a long time, first introduced with the Particle Playground tool way back sometime in pre-history. The way particles worked was similar to how everything worked in <strong>After Effects<\/strong>, non-real time. You\u2019d keyframe some parameters and hit RAM preview to see the effects.<\/span><\/p>\n<p class=\"p4\"><a href=\"http:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/01\/Particle-Example-from-Trapcode.jpg\" data-wpel-link=\"external\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-69100 size-full\" title=\"Particle Example from Trapcode Particular\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/01\/Particle-Example-from-Trapcode.jpg\" alt=\"Particle Example from Trapcode Particular\" width=\"755\" height=\"214\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Example-from-Trapcode.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Example-from-Trapcode.jpg?resize=300,85 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Example-from-Trapcode.jpg?resize=277,79 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Example-from-Trapcode.jpg?resize=359,102 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Example-from-Trapcode.jpg?resize=543,154 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Example-from-Trapcode.jpg?resize=560,159 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Particle-Example-from-Trapcode.jpg?resize=150,43 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<\/a><em>Image from\u00a0<\/em><em><a title=\"Trapcode Particular\" href=\"http:\/\/www.redgiant.com\/products\/trapcode-particular\/features\/\" target=\"_blank\" data-wpel-link=\"external\">Trapcode Particular<\/a><\/em><\/p>\n<p class=\"p3\">Effects Builder lets users rapidly create complex particle effects with emitters, sprites, and effectors (like gravity and wind) and see the changes in real time (or near real time, depending on complexity and system resources) in the UI. This allows for an iterative approach to building a particle system. Which, really, is something you need when creating things like rain, sparks, fire, etc.<\/p>\n<p class=\"p3\">The whole point of a particle system is to see it in motion. Having to create RAM previews or render it out each time really slowed the back-and-forth discovery process of creativity.<\/p>\n<p class=\"p3\">In addition to throwing an animated tool chain visual metaphor on top of all those sliders and click buttons, there are a ton of pre-built effects. Like the pre-built looks in the Look Suite, these effects work great as a jumping off point for users to customize and modify. I\u2019d imagine anyone in the business of selling <strong>Particular<\/strong> template packages will want to update their collections to live within this new metaphor.<\/p>\n<p class=\"p3\"><a href=\"http:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/01\/Trapcode-Particular-Example.jpg\" data-wpel-link=\"external\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-69098 size-full\" title=\"Another Particle Example from Trapcode Particular\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/01\/Trapcode-Particular-Example.jpg\" alt=\"Another Particle Example from Trapcode Particular\" width=\"755\" height=\"250\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Trapcode-Particular-Example.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Trapcode-Particular-Example.jpg?resize=300,99 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Trapcode-Particular-Example.jpg?resize=277,92 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Trapcode-Particular-Example.jpg?resize=359,119 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Trapcode-Particular-Example.jpg?resize=543,180 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Trapcode-Particular-Example.jpg?resize=560,185 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Trapcode-Particular-Example.jpg?resize=150,50 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<\/a><em>Image from <a title=\"Trapcode Particular\" href=\"http:\/\/www.redgiant.com\/products\/trapcode-particular\/features\/\" target=\"_blank\" data-wpel-link=\"external\">Trapcode Particular<\/a><\/em><\/p>\n<p class=\"p3\">The Effects Builder is the Visual UI that drives the already awesome engine of <strong>Particular<\/strong>. You use a block and tool chain metaphor to construct and preview your new effect. Quite simply, you shove particles blocks in at the front, bombard them with other kinds of\u00a0blocks, and out pops your own unique particle effect on the other end: an assembly line for effects.<\/p>\n<p class=\"p3\">The particles and forces live as little block\/control tools you can pluck off the shelf and put into the chain. I like to think of the block and tool chain UI as a halfway house for those of us used to panels, sliders, and drill down menus in AE as we make our way towards the nodes and connections in Nuke and Fusion.<\/p>\n<h3 id=\"block-editing\" class=\"p4\">Block Editing<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-68506 size-full\" title=\"New Update Finally Makes Trapcode Particular Easy to Use - Effects Chain\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2015\/12\/EffectsChain.png\" alt=\"New Update Finally Makes Trapcode Particular Easy to Use - Effects Chain\" width=\"755\" height=\"229\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2015\/12\/EffectsChain.png 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2015\/12\/EffectsChain.png?resize=300,91 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2015\/12\/EffectsChain.png?resize=277,84 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2015\/12\/EffectsChain.png?resize=359,109 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2015\/12\/EffectsChain.png?resize=543,165 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2015\/12\/EffectsChain.png?resize=560,170 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2015\/12\/EffectsChain.png?resize=150,45 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">There are seven block categories and a total of sixteen kinds of blocks\u00a0<\/span>you can use to build an effect. Everything from \u201cEmitter\u201d blocks which determine how particles are, you guessed it, emitted (i.e. a point or a cloud, etc.) to blocks that determine how the final effects are rendered. Some of these blocks can be stacked multiple times in a chain,\u00a0others can only be in a chain once. The\u00a0blocks\u00a0are intuitive. For example, you\u2019ll use Gravity and Wind to shape how\u00a0the particles fall or are blown around.<\/p>\n<h3 id=\"effects-presets\" class=\"p1\">Effects Presets<\/h3>\n<p class=\"p1\"><a href=\"http:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/01\/Custom-Particles.jpg\" data-wpel-link=\"external\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-69099 size-full\" title=\"New Update Finally Makes Trapcode Particular Easy to Use - Custom Particles\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/01\/Custom-Particles.jpg\" alt=\"New Update Finally Makes Trapcode Particular Easy to Use - Custom Particles\" width=\"755\" height=\"214\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Custom-Particles.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Custom-Particles.jpg?resize=300,85 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Custom-Particles.jpg?resize=277,79 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Custom-Particles.jpg?resize=359,102 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Custom-Particles.jpg?resize=543,154 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Custom-Particles.jpg?resize=560,159 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/01\/Custom-Particles.jpg?resize=150,43 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<\/a><em>Image from\u00a0<a title=\"Trapcode Particular\" href=\"http:\/\/www.redgiant.com\/products\/trapcode-particular\/features\/\" target=\"_blank\" data-wpel-link=\"external\">Trapcode Particular<\/a><\/em><\/p>\n<p class=\"p2\">One of the outstanding features of this release, along with Effects Builder, are the 175\u00a0preset effects that live right inside of it. Rather than starting from scratch, you can just grab a prebuilt effect from the Effects Pane and see how a <strong>Particular<\/strong> pro put one together. Think of this as your invitation to learn by breaking things. Load up an Effects Preset, see what it looks like, and start pulling pieces out. I have found this to be the fastest and most effective way to design and<strong> develop my own Particular Effects.<\/strong><\/p>\n<p class=\"p1\"><span class=\"s1\">I asked <a title=\"Aharon Rabinowitz\" href=\"https:\/\/twitter.com\/ABAOProductions?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor\" target=\"_blank\" data-wpel-link=\"external\">Rabinowitz<\/a>\u00a0why such a major UI revamp to a popular product only warrants a .5 update. He said:<\/span><\/p>\n<blockquote>\n<p class=\"p1\"><span class=\"s1\">The Effects Builder is a new UI running the already existing set of tools, the ones that have remained out of reach for a lot of less-than-techie users. I think that if a brand new visual UI only wins a .5 update.<\/span><\/p>\n<\/blockquote>\n<p class=\"p1\"><span class=\"s1\">I can\u2019t wait to see what Particular 3.0 has in store for us.<\/span><\/p>\n<p class=\"p1\"><strong>Have you checked out Trapcode Particular 2.5? What do you think of the new update?<\/strong> Share in the comments below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Trapcode Particular&#8217;s latest update adds a handy interface for fast particle creation.<\/p>\n","protected":false},"author":31,"featured_media":69096,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[30,3291],"tags":[813,5375,487,80,467,1727,488,343],"class_list":["post-class-post-68411","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-after-effects","post-class-category-motion-graphics-2","post-class-tag-ae","post-class-tag-after-effects","post-class-tag-interface","post-class-tag-motion-design","post-class-tag-motion-graphics","post-class-tag-trapcode-particular","post-class-tag-ui","post-class-tag-update"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v18.5 (Yoast SEO v21.5) - 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He has been making films and videos since he was 15, and graduated from UC Berkeley. Eric has written and directed a dozen short films and a staggering number of industrial videos, commercials and PSAs. He was once awarded an Honorable Mention in Short Filmmaking from the Sundance Grand Jury. He previously worked for Adobe Systems, working tech support for Premiere and After Effects. He then worked for Apple, Inc as a QA Engineer on the Final Cut Pro Development Team. 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