{"id":75026,"date":"2016-05-24T10:33:47","date_gmt":"2016-05-24T15:33:47","guid":{"rendered":"http:\/\/www.premiumbeat.com\/blog\/?p=75026"},"modified":"2016-05-24T10:54:06","modified_gmt":"2016-05-24T15:54:06","slug":"how-an-average-vfx-pipeline-works","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/how-an-average-vfx-pipeline-works\/","title":{"rendered":"How an Average VFX Pipeline Works"},"content":{"rendered":"<h2 id=\"these-are-the-steps-that-take-hollywood-films-from-the-green-screen-to-the-big-screen\">These are the steps\u00a0that take Hollywood films from the green screen to the big screen.<\/h2>\n<p><em>Top image: <a title=\"The Jungle Book\" href=\"http:\/\/www.imdb.com\/title\/tt3040964\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\">The Jungle Book<\/a> via Walt Disney Pictures<\/em><\/p>\n<p>Visual effects are so prevalent in modern cinema that it can be easy to overlook <strong>the extensive process involved in every computer-enhanced shot<\/strong>. While behind-the-scenes breakdown videos are becoming increasingly common, few of them reveal\u00a0what a <strong>VFX pipeline<\/strong> is actually comprised of. Here&#8217;s a look into <strong>the standard creative steps of\u00a0creating on-screen magic<\/strong>.<\/p>\n<hr \/>\n<h3 id=\"1-pre-production\"><strong>1. Pre-Production<\/strong><\/h3>\n<h4 id=\"research-development\">Research &amp; Development<\/h4>\n<p>The <strong>first step<\/strong> in any VFX pipeline is usually research and development. During this period, the<strong> technical approach<\/strong> to the film&#8217;s effects is decided, focusing on <strong>software preference and technique<\/strong>. Most Hollywood blockbusters will require unique programs or plugins more sophisticated than mass-produced\u00a0VFX software, and it is during the R&amp;D phase\u00a0that <strong>programmers, artists, mathematicians, and even scientists develop the tools<\/strong> necessary to bring the on-paper concepts to life.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-75062 size-full\" title=\"How an Average VFX Pipeline Works: Interstellar\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/04\/Interstellar-Black-Hole.png\" alt=\"How an Average VFX Pipeline Works: Interstellar\" width=\"755\" height=\"425\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Interstellar-Black-Hole.png 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Interstellar-Black-Hole.png?resize=300,169 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Interstellar-Black-Hole.png?resize=277,156 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Interstellar-Black-Hole.png?resize=359,202 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Interstellar-Black-Hole.png?resize=543,306 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Interstellar-Black-Hole.png?resize=560,315 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Interstellar-Black-Hole.png?resize=150,84 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/p>\n<p><em>Image:\u00a0<\/em><em><a title=\"Interstellar\" href=\"http:\/\/www.imdb.com\/title\/tt0816692\/\" target=\"_blank\" data-wpel-link=\"external\">Interstellar<\/a>\u00a0via <a title=\"Paramount\" href=\"http:\/\/www.imdb.com\/company\/co0023400\/?ref_=tt_dt_co\" target=\"_blank\" data-wpel-link=\"external\">Paramount Pictures<\/a><\/em><\/p>\n<p>For instance, the stunning black hole, Gargantua, as seen in <strong>Christopher Nolan&#8217;s <a title=\"Interstellar\" href=\"http:\/\/www.imdb.com\/title\/tt0816692\/\" target=\"_blank\" data-wpel-link=\"external\"><em>Interstellar<\/em><\/a><\/strong>, required its own <strong>proprietary physics\u00a0simulator<\/strong>\u00a0to be built from the ground up, as well as extensive scientific input, namely from <strong><a title=\"Kip Thorne\" href=\"http:\/\/www.its.caltech.edu\/~kip\/\" target=\"_blank\" data-wpel-link=\"external\">Kip Thorne<\/a>, <\/strong>the Feynman Professor of Theoretical Physics at California Institute of Technology.<\/p>\n<hr \/>\n<h4 id=\"pre-visualization\">Pre-Visualization<\/h4>\n<p>Pre-visualization is essentially the process of <strong>converting a\u00a0storyboard and script into a 3D animated<\/strong>, low-quality <strong>rough draft<\/strong> of each VFX shot. While this does not always accurately reflect the succeeding final result, it allows the director to get an idea of what shots\u00a0will look like and therefore <strong>prepare better for principal photography.<\/strong><\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/zTebgHNSe_4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=323&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>Pre-vis technology has become extremely sophisticated\u00a0as of late, even <strong>overlapping into the production stage<\/strong> by providing <strong>live, digital environments<\/strong> that can be <strong>referenced\u00a0<em>during<\/em>\u00a0the shooting process<\/strong>. As you can see, this\u00a0technology is a significant part of\u00a0what made <a title=\"Jon Favreau\" href=\"http:\/\/www.imdb.com\/name\/nm0269463\/\" target=\"_blank\" data-wpel-link=\"external\">Jon Favreau&#8217;s<\/a> recent adaptation of\u00a0<a title=\"The Jungle Book\" href=\"http:\/\/www.imdb.com\/title\/tt3040964\/\" target=\"_blank\" data-wpel-link=\"external\"><em>The Jungle Book<\/em><\/a>\u00a0possible.<\/p>\n<hr \/>\n<h3 id=\"2-production\"><strong>2. Production<\/strong><\/h3>\n<h4 id=\"3d-modeling\">3D Modeling<\/h4>\n<p>One of the most <strong>extensive and crucial aspects of CGI is 3D Modeling<\/strong>. This process <strong>actually occurs throughout all three stages of production<\/strong>,\u00a0with\u00a0iterations of <strong>varying detail<\/strong> being created\u00a0for <strong>varying\u00a0purposes<\/strong>. For instance,\u00a0pre-visualization only requires\u00a0low-detail representations of the final product.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-75065 size-full\" title=\"How an Average VFX Pipeline Works: 3D modeling\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/04\/3D-modeling.png\" alt=\"How an Average VFX Pipeline Works: 3D modeling\" width=\"755\" height=\"409\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/3D-modeling.png 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/3D-modeling.png?resize=300,163 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/3D-modeling.png?resize=277,150 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/3D-modeling.png?resize=359,194 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/3D-modeling.png?resize=543,294 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/3D-modeling.png?resize=560,303 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/3D-modeling.png?resize=150,81 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/p>\n<p><em>Image via\u00a0<a title=\"Movie Viral\" href=\"http:\/\/www.movieviral.com\/\" target=\"_blank\" data-wpel-link=\"external\">MovieViral<\/a><\/em><\/p>\n<p>Depending on the importance of a given digital prop, it<strong> could be comprised<\/strong> of\u00a0anywhere from<strong> hundreds to millions of polygons<\/strong>. Built according to concept art, or in the case of real objects, according to reference photos and 3D scans, 3D models\u00a0are the foundation of\u00a0any digital subjects.<\/p>\n<hr \/>\n<h4 id=\"matte-painting\">Matte Painting<\/h4>\n<p>While <strong>3D models make up\u00a0the bulk of an environment<\/strong>, many <strong>backgrounds<\/strong> are still <strong>created using matte painting<\/strong>. Matte paintings have been commonly used to create background landscapes <strong>since long before the rise of digital effects<\/strong>, but they remain as important as ever.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-75070 size-full\" title=\"How an Average VFX Pipeline Works: Matte Painting, Ralph Mcquarrie\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/04\/Matte-Painting-Ralph-Mcquarrie.png\" alt=\"How an Average VFX Pipeline Works: Matte Painting, Ralph Mcquarrie\" width=\"755\" height=\"506\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Matte-Painting-Ralph-Mcquarrie.png 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Matte-Painting-Ralph-Mcquarrie.png?resize=300,201 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Matte-Painting-Ralph-Mcquarrie.png?resize=277,186 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Matte-Painting-Ralph-Mcquarrie.png?resize=359,241 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Matte-Painting-Ralph-Mcquarrie.png?resize=543,364 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Matte-Painting-Ralph-Mcquarrie.png?resize=560,375 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Matte-Painting-Ralph-Mcquarrie.png?resize=150,101 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/p>\n<p><em>Image via\u00a0<a title=\"Slash Film\" href=\"http:\/\/www.slashfilm.com\/\" target=\"_blank\" data-wpel-link=\"external\">SlashFilm<\/a><\/em><\/p>\n<p>While they are <strong>often created digitally now<\/strong>,<strong>\u00a0<\/strong>as opposed to with traditional paint, <a title=\"matte paintings are still the favored method of producing immersive backdrops\" href=\"https:\/\/www.rocketstock.com\/blog\/visual-effects-matte-paintings-composited-film\/\" target=\"_blank\" data-wpel-link=\"external\">matte paintings are still the favored method of producing\u00a0immersive backdrops<\/a>.<\/p>\n<hr \/>\n<h4 id=\"principal-and-reference-photography\">Principal and Reference Photography<\/h4>\n<p>During the actual shooting process, certain\u00a0members of the VFX team will usually be on set. While they do not have much input into principal photography itself, they will <strong>take numerous photos of everything<\/strong>,<strong>\u00a0<\/strong>from the environment\u00a0to individual, seemingly-unimportant props. These photos are<strong> used to create textures for 3D models<\/strong> and to <strong>reference<\/strong> the scene&#8217;s real attributes such as<strong> lighting, object size, and more<\/strong>.<\/p>\n<p>The more detail involved in reference photography, the more realistic the resulting VFX should appear. <strong>If shot on film<\/strong>,\u00a0the VFX house is usually provided with<strong> their own copy of the film scan<\/strong> after shooting, with which to create a <strong>more detailed, High Dynamic Range<\/strong> version for reference and tracking.<\/p>\n<hr \/>\n<h3 id=\"3-post-production\"><strong>3. Post-Production<\/strong><\/h3>\n<h4 id=\"scene-preparation\">Scene Preparation<\/h4>\n<p>Scene preparation covers a <strong>number of processes<\/strong>, but they <strong>all serve the same purpose<\/strong>: <strong>prepare the provided footage for elements to be inserted in<\/strong>. Among these are <strong>motion tracking, rotoscoping and keying, and color correction.<\/strong><\/p>\n<p><strong>Motion tracking<\/strong> analyzes footage with a moving camera and\/or moving object, and <strong>tracks the 3D motion<\/strong> of the footage to <strong>replicate the\u00a0camera&#8217;s movement and place objects into the scene<\/strong> convincingly. Without motion tracking, VFX could not be inserted into shots with camera movement, nor could they be seemingly attached to moving objects.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-75069 size-full\" title=\"How an Average VFX Pipeline Works: Match Moving\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/04\/MatchMoving.png\" alt=\"How an Average VFX Pipeline Works: Match Moving\" width=\"755\" height=\"426\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/MatchMoving.png 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/MatchMoving.png?resize=300,169 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/MatchMoving.png?resize=277,156 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/MatchMoving.png?resize=359,203 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/MatchMoving.png?resize=543,306 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/MatchMoving.png?resize=560,316 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/MatchMoving.png?resize=150,85 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/p>\n<p>Image via\u00a0<a title=\"AgenZas Brothers\" href=\"https:\/\/agenzasbrothers.com\/\" target=\"_blank\" data-wpel-link=\"external\">AgenZasBrothers<\/a><\/p>\n<p>When<strong>\u00a0analyzing\u00a0camera movement<\/strong>, this is technically called <strong>match-moving<\/strong>, while <strong>motion tracking<\/strong> is usually <strong>regarding individual object movement.<\/strong><\/p>\n<p><strong>Rotoscoping and color keying<\/strong> are the techniques used to cut out elements from a live-action shot. Color keying removes a specified color from a scene, as seen with green screens and blue screens.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-75066 size-full\" title=\"How an Average VFX Pipeline Works: Avengers green screen\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/04\/Avengers-Greenscreen.png\" alt=\"How an Average VFX Pipeline Works: Avengers green screen\" width=\"755\" height=\"446\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Avengers-Greenscreen.png 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Avengers-Greenscreen.png?resize=300,177 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Avengers-Greenscreen.png?resize=277,164 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Avengers-Greenscreen.png?resize=359,212 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Avengers-Greenscreen.png?resize=543,321 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Avengers-Greenscreen.png?resize=560,331 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Avengers-Greenscreen.png?resize=150,89 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/p>\n<p><em>Image: <a title=\"Avengers\" href=\"http:\/\/www.imdb.com\/title\/tt0848228\/?ref_=nv_sr_1\" target=\"_blank\" data-wpel-link=\"external\">The Avengers<\/a>\u00a0via <a title=\"Marvel Studios\" href=\"http:\/\/marvel.com\/movies\" target=\"_blank\" data-wpel-link=\"external\">Marvel Studios<\/a><\/em><\/p>\n<p><strong>Rotoscoping<\/strong> is a more<strong> tedious<\/strong> alternative to keying, and involves <strong>cutting out an object<\/strong> or person <strong>frame-by-frame<\/strong>.<\/p>\n<p><strong>Color correction<\/strong> is the process of <strong>adjusting the lighting<\/strong> and color profile of each shot to meet a <strong>unified, consistent look<\/strong>. This is <strong>not to be confused with color grading<\/strong>, which establishes the <strong>creative look<\/strong> of a movie after all of the visual effects\u00a0are completed.<\/p>\n<p>If shot on film, the <strong>film scans<\/strong> being used will also undergo a process called <strong>plate preparation (or &#8220;dust busting&#8221;)<\/strong>\u00a0in which artifacts like<strong> scratches and\u00a0patches are removed<\/strong> from the film scan.<\/p>\n<hr \/>\n<h4 id=\"rigging\">Rigging<\/h4>\n<p>Rigging is what <strong>enables 3D models<\/strong>\u00a0(such as characters and vehicles)\u00a0<strong>to move<\/strong>. A 3D model of, say, an animal, is initially static, but once rigged, its limbs and body can be adjusted and given motion.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-75067 size-full\" title=\"How an Average VFX Pipeline Works: Lego Movie Rigging\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/04\/Lego-Movie-Rigging.png\" alt=\"How an Average VFX Pipeline Works: Lego Movie Rigging\" width=\"755\" height=\"444\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lego-Movie-Rigging.png 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lego-Movie-Rigging.png?resize=300,176 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lego-Movie-Rigging.png?resize=277,163 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lego-Movie-Rigging.png?resize=359,211 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lego-Movie-Rigging.png?resize=543,319 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lego-Movie-Rigging.png?resize=560,329 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lego-Movie-Rigging.png?resize=150,88 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/p>\n<p><em>Image via <a title=\"Flickering Myth\" href=\"http:\/\/www.flickeringmyth.com\/\" target=\"_blank\" data-wpel-link=\"external\">FlickeringMyth<\/a><\/em><\/p>\n<p><strong>Realistic movement<\/strong>, especially of existing creatures and machines, is <strong>highly dependent on proper rigging.<\/strong><\/p>\n<hr \/>\n<h4 id=\"animation\">Animation<\/h4>\n<p>Animators<strong> add the\u00a0movement<\/strong> to\u00a0rigged models, and are <strong>responsible<\/strong> for much of the <strong>physical realism<\/strong> of CGI. Animators will often test rigs and attempt to &#8220;break&#8221; them, sending them back to the rigging department for refinement until perfection.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/ON1hgps3qGE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>A <strong>professional animator must have a thorough understanding of the visual subtleties of physics<\/strong>\u00a0that they can accurately\u00a0portray\u00a0in their work.<\/p>\n<hr \/>\n<h4 id=\"effects-simulation\">Effects\/Simulation<\/h4>\n<p><strong>Explosions, water, and smoke<\/strong> are all <strong>simulation-based<\/strong> effects that come to fruition here.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/DxawCFRSwts?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>Polishing effects (ranging from lens flares to fake cigarette smoke) are added over the existing scene, at which point\u00a0the final product starts to become vaguely visible.<\/p>\n<hr \/>\n<h4 id=\"texturing\">Texturing<\/h4>\n<p>Texturing is the process of<strong> adding a surface color and texture<\/strong> to the 3D models, making them recognizable and now near completion. This is where <strong>metal objects are given their shine, and humans are given their skin<\/strong>. The <strong>level of detail<\/strong> given to an object&#8217;s texture is <strong>dependent<\/strong> on <strong>how close the camera gets<\/strong> to said object, and is therefore usually proportional to the level of detail given to the 3D model itself.<\/p>\n<hr \/>\n<h4 id=\"lighting\">Lighting<\/h4>\n<p>One of the <strong>most important factors in realistic CGI<\/strong> is the <strong>fidelity\u00a0of its lighting<\/strong>.\u00a0Good lighting will accurately imitate that of\u00a0its setting, and due to the sheer difficulty of the process, <strong>poor\u00a0lighting<\/strong> is often one of the <strong>first culprits<\/strong> in <strong>revealing an element as fake.<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-75068 size-full\" title=\"How an Average VFX Pipeline Works: Lighting Pacific Rim\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/04\/Lighting-Pacific-Rim.png\" alt=\"How an Average VFX Pipeline Works: Lighting Pacific Rim\" width=\"755\" height=\"425\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lighting-Pacific-Rim.png 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lighting-Pacific-Rim.png?resize=300,169 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lighting-Pacific-Rim.png?resize=277,156 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lighting-Pacific-Rim.png?resize=359,202 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lighting-Pacific-Rim.png?resize=543,306 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lighting-Pacific-Rim.png?resize=560,315 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/04\/Lighting-Pacific-Rim.png?resize=150,84 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/p>\n<p><em>Image: <a title=\"Pacific Rim\" href=\"http:\/\/www.imdb.com\/title\/tt1663662\/?ref_=nv_sr_1\" target=\"_blank\" data-wpel-link=\"external\">Pacific Rim<\/a>\u00a0via <a title=\"Warner Bros.\" href=\"http:\/\/www.warnerbros.com\/\" target=\"_blank\" data-wpel-link=\"external\">Warner Bros.<\/a><\/em><\/p>\n<p><strong>Daytime lighting<\/strong> is especially <strong>arduous\u00a0<\/strong>to replicate accurately, which is why <strong>many CGI-reliant scenes are set at night.<\/strong><\/p>\n<hr \/>\n<h4 id=\"compositing\">Compositing<\/h4>\n<p>At last, the final stage of the pipeline has arrived! Composition is the step <strong>often showcased in VFX reels<\/strong>, where <strong>everything comes together<\/strong>\u00a0to assemble\u00a0the completed product.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/j6Dqe_O91fA?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=48&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>The live footage, the scene preparation data, the matte paintings, and the various VFX renders are\u00a0given to a compositor, who then <strong>combines and blends<\/strong>\u00a0them <strong>together<\/strong> to create a<strong> single, seamless image<\/strong>. The movie will still be<strong> color graded<\/strong>\u00a0after this point, but that is usually <strong>out of the hands of the visual effects<\/strong>\u00a0<strong>department.<\/strong><\/p>\n<hr \/>\n<p>There are undoubtedly many less significant steps of standard <strong>VFX production<\/strong>\u00a0that went unmentioned here, but hopefully this at least gives you an idea of the immense amount of work put into every single CGI moment you&#8217;ve experienced.<\/p>\n<p>What stage of the VFX pipeline do you find the most interesting?<strong>\u00a0<\/strong><strong>Let us know in the comments below.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>These are the steps that take Hollywood films from the green screen to the big screen.<\/p>\n","protected":false},"author":61,"featured_media":75559,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4519,3843,715,39,583],"tags":[810,536,51,1228,472,48],"class_list":["post-class-post-75026","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-cinematography-2","post-class-category-filmmaking-2","post-class-category-industry","post-class-category-video-editing","post-class-category-video-production-2","post-class-tag-behind-the-scenes","post-class-tag-filmmaking","post-class-tag-post-production","post-class-tag-vfx","post-class-tag-video-production","post-class-tag-workflow"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v18.5 (Yoast SEO v21.5) - 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