{"id":78681,"date":"2016-07-22T13:05:00","date_gmt":"2016-07-22T18:05:00","guid":{"rendered":"http:\/\/www.premiumbeat.com\/blog\/?p=78681"},"modified":"2016-07-22T18:59:44","modified_gmt":"2016-07-22T23:59:44","slug":"inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/","title":{"rendered":"Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse"},"content":{"rendered":"<h2 id=\"premiumbeat-meets-with-vfx-supervisor-jim-gibbs-to-talk-about-the-work-of-atomic-fiction-see-how-the-vfx-studio-builds-worlds-for-game-of-thrones-deadpool-star-trek-beyond-and-more\">PremiumBeat meets with VFX Supervisor Jim Gibbs to talk about the work of Atomic Fiction. See how the VFX studio builds worlds\u00a0for Game of Thrones, Deadpool, Star Trek Beyond and more.<\/h2>\n<p><em>Top image: Jim Gibbs and Kevin Baillie via <a title=\"Google Cloud Platform\" href=\"https:\/\/www.youtube.com\/watch?v=mBY-RjE15WA\" target=\"_blank\" data-wpel-link=\"external\">Google Cloud\u00a0Platform<\/a><\/em><\/p>\n<p>We recently had the pleasure to tour the Canadian office of VFX studio <a title=\"Atomic Fiction\" href=\"http:\/\/www.atomicfiction.com\/\" target=\"_blank\" data-wpel-link=\"external\">Atomic Fiction<\/a>. Before we get into the tour and our interview with VFX Supervisor <a title=\"Jim Gibbs\" href=\"http:\/\/www.imdb.com\/name\/nm3850776\/?ref_=fn_al_nm_1\" target=\"_blank\" data-wpel-link=\"external\">Jim Gibbs<\/a>, here&#8217;s a little history on the studio.<\/p>\n<hr \/>\n<h3 id=\"about-atomic-fiction\">About Atomic Fiction<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78986 size-full\" title=\"Inside Atomic Fiction: Logo\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Atomic-Fiction-Logo.jpg\" alt=\"Inside Atomic Fiction: Logo\" width=\"755\" height=\"222\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Logo.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Logo.jpg?resize=300,88 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Logo.jpg?resize=277,81 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Logo.jpg?resize=359,106 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Logo.jpg?resize=543,160 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Logo.jpg?resize=560,165 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Logo.jpg?resize=150,44 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/p>\n<p><strong>Atomic<\/strong> <strong>Fiction<\/strong> was founded in 2010 by visual effects artists\u00a0<a title=\"Kevin Baillie\" href=\"http:\/\/www.imdb.com\/name\/nm0047602\/?ref_=fn_al_nm_1\" target=\"_blank\" data-wpel-link=\"external\">Kevin Baillie<\/a> and <a title=\"Ryan Tudhope\" href=\"http:\/\/www.imdb.com\/name\/nm0876095\/?ref_=fn_al_nm_1\" target=\"_blank\" data-wpel-link=\"external\">Ryan Tudhope<\/a>. Some of the duo&#8217;s earliest credits include previsualization and effects for <a title=\"Star Wars: Episode I\" href=\"http:\/\/www.imdb.com\/title\/tt0120915\/?ref_=nm_flmg_vsl_38\" target=\"_blank\" data-wpel-link=\"external\"><em>Star Wars: Episode I<\/em><\/a> and <em><a title=\"Titan A.E.\" href=\"http:\/\/www.imdb.com\/title\/tt0120913\/?ref_=nm_flmg_vsl_36\" target=\"_blank\" data-wpel-link=\"external\">Titan A.E.<\/a>\u00a0<\/em>By the early 2000s, Baillie and Tudhope where the first two employees\u00a0at <a title=\"The Orphange\" href=\"https:\/\/en.wikipedia.org\/wiki\/The_Orphanage_(company)\" target=\"_blank\" data-wpel-link=\"external\">The Orphanage<\/a>. There they began a relationship with VFX veterans\u00a0like\u00a0<a title=\"Johnathan Rothbart\" href=\"http:\/\/www.imdb.com\/name\/nm0745076\/?ref_=fn_al_nm_1\" target=\"_blank\" data-wpel-link=\"external\">Jonathan Rothbart<\/a>,\u00a0contributing to projects such as <a title=\"Superman Returns\" href=\"http:\/\/www.imdb.com\/title\/tt0348150\/\" target=\"_blank\" data-wpel-link=\"external\"><i>Superman Returns<\/i><\/a>, <a title=\"Sin City\" href=\"http:\/\/www.imdb.com\/title\/tt0401792\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><i>Sin City<\/i><\/a>, and the <a title=\"Pirates of the Caribbean\" href=\"http:\/\/www.imdb.com\/title\/tt0325980\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><i>Pirates of the Caribbean<\/i><\/a> franchise.\u00a0They also made contacts with celebrities like\u00a0<a title=\"Adam Sandler\" href=\"http:\/\/www.imdb.com\/name\/nm0001191\/?ref_=tt_ov_wr\" target=\"_blank\" data-wpel-link=\"external\">Adam Sandler<\/a>, working on his films\u00a0<em><a title=\"Anger Management\" href=\"http:\/\/www.imdb.com\/title\/tt0305224\/?ref_=nm_flmg_vsl_34\" target=\"_blank\" data-wpel-link=\"external\">Anger Management<\/a>\u00a0<\/em>and<em>\u00a0<a title=\"You Don&#039;t Mess with the Zohan\" href=\"http:\/\/www.imdb.com\/title\/tt0960144\/?ref_=nm_flmg_vsl_19\" target=\"_blank\" data-wpel-link=\"external\">You Don&#8217;t Mess with the Zohan<\/a><\/em>.<\/p>\n<p>Baillie and Tudhope soon found themselves working for <a title=\"Robert Zemeckis\" href=\"http:\/\/www.imdb.com\/name\/nm0000709\/?ref_=fn_al_nm_1\" target=\"_blank\" data-wpel-link=\"external\">Robert Zemeckis<\/a> at <a title=\"Image Movers Digital\" href=\"https:\/\/en.wikipedia.org\/wiki\/ImageMovers\" target=\"_blank\" data-wpel-link=\"external\">Image Movers Digital<\/a>. They worked on the realistic CG captures of actors for <em><a title=\"A Christmas Carol\" href=\"http:\/\/www.imdb.com\/title\/tt1067106\/?ref_=nm_flmg_prd_10\" target=\"_blank\" data-wpel-link=\"external\">A Christmas Carol<\/a><\/em>\u00a0as well as\u00a0animation for <a title=\"Mars Needs Moms\" href=\"http:\/\/www.imdb.com\/title\/tt1305591\/?ref_=nm_flmg_prd_8\" target=\"_blank\" data-wpel-link=\"external\"><em>Mars Needs Moms<\/em><\/a>. Amid production of <em>Mars Needs Moms<\/em>, <a title=\"Disney announced they would be closing Image Movers\" href=\"http:\/\/www.thewrap.com\/disney-shutter-imagemovers-digital-15221\/\" target=\"_blank\" data-wpel-link=\"external\">Disney announced they would be closing Image Movers<\/a>. This gave animators and artists ample time to find new work once the film completed. While completing the film, <strong>Baillie and Tudhope decided to open their own VFX studio \u2014 Atomic Fiction<\/strong>.<\/p>\n<p>At the same time they were laying the groundwork for a new VFX studio, Sandler\u2019s team reached out for help on his next project, <i><a title=\"Just Go With It\" href=\"http:\/\/www.imdb.com\/title\/tt1564367\/\" target=\"_blank\" data-wpel-link=\"external\">Just Go With It<\/a>.\u00a0<\/i>Realizing this could be their first gig, Kevin and Ryan worked on <em>Just Go With It<\/em> out of their home, and with those funds they <strong>opened the first studio in Emeryville, California<\/strong>\u00a0\u2014 just a mile away from Pixar. In that first year, their team also worked on <a title=\"Transformers: Dark of the Moon\" href=\"http:\/\/www.imdb.com\/title\/tt1399103\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>Transformers: Dark of the Moon<\/em><\/a>\u00a0and the incredible facial reconstruction of\u00a0<a title=\"Richard Harrow\" href=\"http:\/\/www.imdb.com\/character\/ch0223610\/?ref_=ttfc_fc_cl_t12\" target=\"_blank\" data-wpel-link=\"external\">Richard Harrow<\/a>\u00a0in <a title=\"Boardwalk Empire\" href=\"http:\/\/www.imdb.com\/title\/tt0979432\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>Boardwalk Empire<\/em><\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78829 size-full\" title=\"Inside Atomic Fiction: Boardwalk Empire\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Atomic_Fiction_Boardwalk_Empire.jpg\" alt=\"Inside Atomic Fiction: Boardwalk Empire\" width=\"755\" height=\"322\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic_Fiction_Boardwalk_Empire.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic_Fiction_Boardwalk_Empire.jpg?resize=300,128 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic_Fiction_Boardwalk_Empire.jpg?resize=277,118 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic_Fiction_Boardwalk_Empire.jpg?resize=359,153 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic_Fiction_Boardwalk_Empire.jpg?resize=543,232 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic_Fiction_Boardwalk_Empire.jpg?resize=560,239 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic_Fiction_Boardwalk_Empire.jpg?resize=150,64 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<em>Image: Boardwalk Empire via Atomic Fiction \/ HBO<\/em><\/p>\n<p><strong>Notable Past Works<\/strong>:<\/p>\n<ul>\n<li><a title=\"Deadpool\" href=\"http:\/\/www.imdb.com\/title\/tt1431045\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>Deadpool<\/em><\/a><\/li>\n<li><a title=\"Game of Thrones\" href=\"http:\/\/www.imdb.com\/title\/tt0944947\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>Game of Thrones<\/em><\/a><\/li>\n<li><a title=\"Star Trek Into Darkness\" href=\"http:\/\/www.imdb.com\/title\/tt1408101\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>Star Trek Into Darkness<\/em><\/a><\/li>\n<li><a title=\"Flight\" href=\"http:\/\/www.imdb.com\/title\/tt1907668\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>Flight<\/em><\/a><\/li>\n<li><a title=\"The Walk\" href=\"http:\/\/www.imdb.com\/title\/tt3488710\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>The Walk<\/em><\/a><\/li>\n<li><a title=\"Boardwalk Empire\" href=\"http:\/\/www.imdb.com\/title\/tt0979432\/\" target=\"_blank\" data-wpel-link=\"external\"><em>Boardwalk Empire<\/em><\/a><\/li>\n<li><em><a title=\"Need For Speed\" href=\"http:\/\/www.imdb.com\/title\/tt2369135\/\" target=\"_blank\" data-wpel-link=\"external\">Need For Speed<\/a><\/em><\/li>\n<li><a title=\"Transformers: Dark of the Moon\" href=\"http:\/\/www.imdb.com\/title\/tt1399103\/\" target=\"_blank\" data-wpel-link=\"external\"><em>Transformers: Dark of the Moon<\/em><\/a><\/li>\n<li><a title=\"Transformers: Age of Extinction\" href=\"http:\/\/www.imdb.com\/title\/tt2109248\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>Transformers: Age of Extinction<\/em><\/a><\/li>\n<li><a title=\"Looper\" href=\"http:\/\/www.imdb.com\/title\/tt1276104\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>Looper<\/em><\/a><\/li>\n<li><a title=\"Cosmos: A Spacetime Odyssey\" href=\"http:\/\/www.imdb.com\/title\/tt2395695\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>Cosmos: A Spacetime Odyssey<\/em><\/a><\/li>\n<li><a title=\"Teenage Mutant Ninja Turtles\" href=\"http:\/\/www.imdb.com\/title\/tt1291150\/\" target=\"_blank\" data-wpel-link=\"external\"><em>Teenage Mutant Ninja Turtles<\/em><\/a><\/li>\n<li><a title=\"Pixels\" href=\"http:\/\/www.imdb.com\/title\/tt2120120\/?ref_=fn_al_tt_1\" target=\"_blank\" data-wpel-link=\"external\"><em>Pixels<\/em><\/a><\/li>\n<li><em><a title=\"The Lone Ranger\" href=\"http:\/\/www.imdb.com\/title\/tt1210819\/\" target=\"_blank\" data-wpel-link=\"external\">The Lone Ranger<\/a><\/em><\/li>\n<\/ul>\n<p>Atomic Fiction<strong> just wrapped production<\/strong> on <em><a title=\"Star Trek Beyond\" href=\"http:\/\/www.imdb.com\/title\/tt2660888\/?ref_=nv_sr_1\" target=\"_blank\" data-wpel-link=\"external\">Star Trek Beyond<\/a>.\u00a0<\/em>They developed digital environments, digital set extensions, digital stunt doubles, and effects animation for the film. Here is a previous\u00a0example\u00a0of Atomic Fiction&#8217;s work on <em>Star Trek Into Darkness<\/em>. Take a further look at their work with\u00a0<a title=\"the company&#039;s 2016 reel\" href=\"https:\/\/vimeo.com\/169151025\" target=\"_blank\" data-wpel-link=\"external\">the company&#8217;s 2016 reel<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78784 size-full\" title=\"Inside Atomic Fiction: Into Darkness\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Star_Trek_Darkness.gif\" alt=\"Inside Atomic Fiction: Into Darkness\" width=\"755\" height=\"456\" \/><br \/>\n<em>Images via <a title=\"Art of VFX\" href=\"http:\/\/www.artofvfx.com\/star-trek-into-darkness-kevin-baillie-vfx-supervisor-atomic-fiction\/\" target=\"_blank\" data-wpel-link=\"external\">Art of VFX<\/a><\/em><\/p>\n<p>Aside from <em>Star Trek Beyond<\/em>, the company is <strong>currently working on other blockbuster projects<\/strong> like <em><a title=\"Pirates of the Caribbean: Dead Men Tell No Tales\" href=\"http:\/\/www.imdb.com\/title\/tt1790809\/?ref_=nv_sr_1\" target=\"_blank\" data-wpel-link=\"external\">Pirates of the Caribbean: Dead Men Tell No Tales<\/a>.<\/em><\/p>\n<hr \/>\n<h3 id=\"inside-the-atomic-fiction-montreal-office\">Inside the Atomic Fiction Montreal Office<\/h3>\n<p>I&#8217;m standing outside the doors of Atomic Fiction&#8217;s office in Montreal on Rue de Bleury. This inconspicuous downtown building houses an array of different companies and government offices, like the\u00a0<span style=\"color: #000000;\"><a title=\"Directeur de l&#039;\u00e9tat civil\" href=\"http:\/\/www.etatcivil.gouv.qc.ca\/en\/contact-us.html\" target=\"_blank\" data-wpel-link=\"external\">Directeur de l&#8217;\u00e9tat civil<\/a>. T<\/span>oday I&#8217;ll be heading up to the eighth floor. I make my way through the lobby to the elevator bay. With a quick push of 8, I soon find myself standing outside of two locked walnut\u00a0doors. Without a keycard, I press the doorbell hoping they haven&#8217;t forgotten about my visit.<\/p>\n<p>I&#8217;m buzzed in and greeted by one of Atomic Fiction&#8217;s newest employees \u2014 who has been given front desk duty for the day. I am immediately handed an iPad with a digital non-disclosure agreement. I peruse the terms and sign my name. Unlike my <a title=\"behind the scenes tour with the NHL Dallas Stars\" href=\"http:\/\/www.premiumbeat.com\/blog\/media-machine-behind-dallas-stars\/\" target=\"_blank\" data-wpel-link=\"internal\">behind-the-scenes tour with the NHL Dallas Stars<\/a>, I won&#8217;t be permitted to take any photos. The NDA I just signed makes sure of that.<\/p>\n<p>I start to peek around the entryway for signs of life. A walled-off front desk with the Atomic Fiction logo is immediately to my left. On my right is the kitchen, cafeteria, lounge, and a small conference room. A\u00a0giant chalkboard wall in the kitchen\u00a0is covered with scribbled pictures and anecdotes, such as how to use the new espresso machine.\u00a0A few employees hang out and discuss something, before they grab a drink and return to their desks. From here I can&#8217;t see any workspaces, obviously to prevent any visitors from seeing too much work that is currently in progress.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-79040 size-full\" title=\"Inside Atomic Fiction: At the Office\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Atomic-Ficiton-Office.jpg\" alt=\"Inside Atomic Fiction: At the Office\" width=\"755\" height=\"348\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Ficiton-Office.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Ficiton-Office.jpg?resize=300,138 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Ficiton-Office.jpg?resize=277,128 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Ficiton-Office.jpg?resize=359,165 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Ficiton-Office.jpg?resize=543,250 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Ficiton-Office.jpg?resize=560,258 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Ficiton-Office.jpg?resize=150,69 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<em>Image: Office space via Atomic Fiction<\/em><\/p>\n<p>I&#8217;m soon joined by <strong>Russ Dub\u00e9, the Head of Studio<\/strong> at Atomic Fiction. Russ has over twenty years of experience in VFX and\u00a0animation in commercial work, television, and film. He has been running the Montreal office for over just a year, recently moving from New York, where he worked on countless projects as a freelance Senior VFX Producer.<\/p>\n<p>With a big smile on his face, Russ greets me, double-checks I&#8217;ve signed my NDA, and immediately starts the tour. We briefly start off in the kitchen area which\u00a0I had voyeuristically glanced at. Russ tells me that my visit came at a great time, as\u00a0<strong>Atomic Fiction wrapped production on <em>Star Trek Beyond<\/em> just days prior to my arrival.<\/strong><\/p>\n<p>We walk through the kitchen area and head down a short corridor into the office space. A handful of offices line the outside perimeter of the floor, but I soon enter a <b>massive open workspace<\/b>. Rows and rows of white desks and computer monitors galore take up the entire floor. There are no cubicles, but the desks are aligned into various sections for different departments. I catch one employee meticulously <b>combing through an actor&#8217;s individual strands of hair<\/b> for an undisclosed project. I do not envy her at this moment.<\/p>\n<p>Russ tells me that the <strong>Montreal office is\u00a0running at full capacity<\/strong>, and they have had to open additional office space on the seventh floor below. We walk down the stairwell to see\u00a0another room of monitors, with this floor mostly occupied by employees working on a separate project. We are nearing time for my interview, so Russ leads me back to the eighth floor. One of our final stops is the screening room.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78990 size-full\" title=\"Inside Atomic Fiction: Screening Room Meeting\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Atomic-Fiction-Screening-Room-Meeting.jpg\" alt=\"Inside Atomic Fiction: Screening Room Meeting\" width=\"755\" height=\"262\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Screening-Room-Meeting.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Screening-Room-Meeting.jpg?resize=300,104 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Screening-Room-Meeting.jpg?resize=277,96 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Screening-Room-Meeting.jpg?resize=359,125 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Screening-Room-Meeting.jpg?resize=543,188 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Screening-Room-Meeting.jpg?resize=560,194 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Screening-Room-Meeting.jpg?resize=150,52 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<em>Image: Atomic Fiction Screening Room via <a title=\"Google Cloud Platform\" href=\"https:\/\/www.youtube.com\/watch?v=mBY-RjE15WA\" target=\"_blank\" data-wpel-link=\"external\">Google Cloud Platform<\/a><\/em><\/p>\n<p><strong>The screening\u00a0room is used every morning for dailies.<\/strong> There the VFX supervisors watch all the work done up until then, and comb through scenes with artists as their shots arise. These meetings can last all morning long. <em>I&#8217;ll touch more on dailies later.\u00a0<\/em>As the office has grown, so have the company&#8217;s needs. Russ tells me that the current screening room will soon be demolished to make way for a larger screening room at the other end of the floor. Growing pains.<\/p>\n<p>We depart the screening room for an empty office, which is where Kevin Baillie and Ryan Tudhope work when they are in town. Russ leaves to grab my interviewee. As I wait in the office, I consider\u00a0which chair to sit in. Do I sit at the sofa? The chair? Do I pull a power move and take Kevin&#8217;s chair? I take a seat in Kevin&#8217;s\u00a0chair, only to then get back up and slink my way to the couch.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78962 size-full\" title=\"Inside Atomic Fiction: The Walk\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/The-Walk-Painting.jpg\" alt=\"Inside Atomic Fiction: The Walk\" width=\"755\" height=\"331\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/The-Walk-Painting.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/The-Walk-Painting.jpg?resize=300,132 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/The-Walk-Painting.jpg?resize=277,121 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/The-Walk-Painting.jpg?resize=359,157 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/The-Walk-Painting.jpg?resize=543,238 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/The-Walk-Painting.jpg?resize=560,246 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/The-Walk-Painting.jpg?resize=150,66 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<em>Image: The Walk painting via\u00a0Caleb Ward<\/em><\/p>\n<p>Right above the sofa hangs a rather stunning painting of Philippe Petit walking between the World Trade Center towers in New York. <em>Atomic Fiction was the main VFX studio behind Robert Zemeckis&#8217;<\/em> <em><a title=\"The Walk\" href=\"http:\/\/www.imdb.com\/title\/tt3488710\/?ref_=nv_sr_2\" target=\"_blank\" data-wpel-link=\"external\">The Walk<\/a>, producing an astonishing 40 minutes of footage<\/em>.\u00a0I come to learn that the painting was originally made for Robert Zemeckis, and a\u00a0duplicate found its way into this office.<\/p>\n<hr \/>\n<h3 id=\"vfx-supervisor-jim-gibbs\">VFX Supervisor Jim Gibbs<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78944 size-full\" title=\"Inside Atomic Fiction: Jim Gibbs\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Jim_Gibbs_Atomic_Fiction.jpg\" alt=\"Inside Atomic Fiction: Jim Gibbs\" width=\"755\" height=\"334\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim_Gibbs_Atomic_Fiction.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim_Gibbs_Atomic_Fiction.jpg?resize=300,133 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim_Gibbs_Atomic_Fiction.jpg?resize=277,123 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim_Gibbs_Atomic_Fiction.jpg?resize=359,159 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim_Gibbs_Atomic_Fiction.jpg?resize=543,240 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim_Gibbs_Atomic_Fiction.jpg?resize=560,248 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim_Gibbs_Atomic_Fiction.jpg?resize=150,66 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<em>Image: Jim Gibbs via Atomic Fiction<\/em><\/p>\n<p>Russ returns with <a title=\"Jim Gibbs\" href=\"http:\/\/www.imdb.com\/name\/nm3850776\/?ref_=fn_al_nm_1\" target=\"_blank\" data-wpel-link=\"external\">Jim Gibbs<\/a>, a\u00a0<strong>Visual Effects Supervisor<\/strong>\u00a0at Atomic Fiction. Russ starts the timer on his phone and leaves us be.\u00a0<em>You&#8217;ll notice that Russ is a very prompt person, the perfect person to run a VFX\u00a0studio.\u00a0<\/em><\/p>\n<p>As I exchange pleasantries with Jim, I come to learn that he is from <a title=\"Garland, Texas\" href=\"https:\/\/www.google.com\/maps\/place\/Garland,+TX\/@32.9077669,-96.7457964,11z\/data=!3m1!4b1!4m5!3m4!1s0x864c03c1db5fc275:0x71fbdcb38623cd0!8m2!3d32.912624!4d-96.6388833\" target=\"_blank\" data-wpel-link=\"external\">Garland, Texas<\/a>. Leave it to me to travel all the way to Montreal to meet a guy who grew up 25 minutes down the road from me in Dallas. Gibbs studied computer graphics at <a title=\"Texas A&amp;M University\" href=\"https:\/\/www.tamu.edu\/\" target=\"_blank\" data-wpel-link=\"external\">Texas A&amp;M University<\/a>. At the time, the program was not very robust \u2014 but it was up-and-coming. Many of the students graduating around the same time wound up at <a title=\"ILM\" href=\"http:\/\/www.ilm.com\" target=\"_blank\" data-wpel-link=\"external\">ILM<\/a> and <a title=\"pixar\" href=\"http:\/\/www.pixar.com\/\" target=\"_blank\" data-wpel-link=\"external\">Pixar<\/a>. There was not an established undergraduate workflow, so Gibbs had to study architecture. A perfect start to the world building he would do in VFX. After the graduate program, Jim <strong>landed a job at Image Movers Digital<\/strong> in San Francisco.<\/p>\n<p><a href=\"http:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Jim-Gibbs-VFX-Supervisor.jpg\" data-wpel-link=\"external\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-79048\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Jim-Gibbs-VFX-Supervisor.jpg\" alt=\"Jim-Gibbs-VFX-Supervisor\" width=\"755\" height=\"355\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim-Gibbs-VFX-Supervisor.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim-Gibbs-VFX-Supervisor.jpg?resize=300,141 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim-Gibbs-VFX-Supervisor.jpg?resize=277,130 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim-Gibbs-VFX-Supervisor.jpg?resize=359,169 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim-Gibbs-VFX-Supervisor.jpg?resize=543,255 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim-Gibbs-VFX-Supervisor.jpg?resize=560,263 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Jim-Gibbs-VFX-Supervisor.jpg?resize=150,71 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/a><br \/>\n<em>Image: VFX Supervisor Jim Gibbs via Google Cloud Platform<\/em><\/p>\n<p>Gibbs was recruited to work on the CG motion capture for<em> A Christmas Carol<\/em>. It was <strong>there he met\u00a0Baillie and Tudhope<\/strong>.\u00a0<em>You should see the puzzle pieces falling into place now.<\/em>\u00a0Gibbs stayed with Image Movers Digital throughout the end of <em>Mars Needs Moms<\/em>. He recalls the announcement of the company&#8217;s closure.<\/p>\n<blockquote><p>Everyone assembled in a big room and then we went home for the day. Some people left right away. I stayed on\u00a0shuffling through work with the lighting departments and compositing. I stayed on until December.<\/p>\n<p>Kevin and Ryan\u00a0were supervising the completion of the project, so they jumped into Atomic at the end of <em>Mars Need Moms<\/em>.<\/p><\/blockquote>\n<p>Around October and November,\u00a0Baillie and Tudhope were hard at work on Sandler&#8217;s <em>Just Go With It<\/em>. By January 2011 they moved into their new office, and Gibbs was\u00a0the first to join. The company worked out of an old sugar refinery. The building had great bones, and there the open office layout was born. One of the first projects was a music video for the\u00a0<a title=\"KinKi Kids\" href=\"https:\/\/en.wikipedia.org\/wiki\/KinKi_Kids\" target=\"_blank\" data-wpel-link=\"external\">KinKi Kids<\/a>, a Japanese pop music duo.<\/p>\n<blockquote><p>The two band members met the perfect girl, but she turned out to be a robot. We added sparks and retimes to make her look more robotic. The final shot was their faces pasted on dummies in a box.<\/p><\/blockquote>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78984 size-full\" title=\"Inside Atomic Fiction: Transformers 3\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Transformers_3_Atomic_Fiction.jpg\" alt=\"Inside Atomic Fiction: Transformers 3\" width=\"755\" height=\"317\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Transformers_3_Atomic_Fiction.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Transformers_3_Atomic_Fiction.jpg?resize=300,126 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Transformers_3_Atomic_Fiction.jpg?resize=277,116 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Transformers_3_Atomic_Fiction.jpg?resize=359,151 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Transformers_3_Atomic_Fiction.jpg?resize=543,228 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Transformers_3_Atomic_Fiction.jpg?resize=560,235 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Transformers_3_Atomic_Fiction.jpg?resize=150,63 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<em>Image: Transformers 3 via Atomic Fiction<\/em><\/p>\n<p>At the same time, Atomic Fiction would also agree to <strong>work on the Chicago explosion sequence<\/strong> in <em>Transformers: Dark Side of the Moon<\/em>.<\/p>\n<blockquote><p>Transformers 3 was a big launch pad. It had a crazy timeline and we were still working out a lot of our pipeline. We worked like crazy for a solid month and a half. There were car explosions and Transformers tearing up Chicago, disintegrating people.<\/p><\/blockquote>\n<p><em>Jack and Jill<\/em> picked up at the end of Transformers, and <strong>kept the studio running long enough to get work<\/strong> doing face replacements on <em>Boardwalk Empire<\/em>. Keep in mind, <strong>all of this happened in the first year of operation<\/strong>.<\/p>\n<p>2012 also proved to be a major year for the VFX house, as Atomic Fiction worked on several more projects that helped shape the company. They created the futuristic world of <em>Looper<\/em>.<\/p>\n<p><iframe loading=\"lazy\" title=\"&quot;Looper&quot; Visual Effects Breakdown\" src=\"https:\/\/player.vimeo.com\/video\/59513312?dnt=1&amp;app_id=122963\" width=\"500\" height=\"281\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write\"><\/iframe><\/p>\n<p>Perhaps their <strong>biggest project of the year was the inverted plane sequence<\/strong> from Robert Zemeckis&#8217; <em>Flight<\/em>. The VFX work\u00a0earned the company a <a title=\"Satellite Award\" href=\"http:\/\/www.pressacademy.com\/\" target=\"_blank\" data-wpel-link=\"external\">Satellite Award<\/a> for Best Visual Effects.<\/p>\n<p>https:\/\/vimeo.com\/59542337<\/p>\n<hr \/>\n<h3 id=\"cloud-rendering-the-walk\">Cloud Rendering <em>The Walk<\/em><\/h3>\n<p><a href=\"http:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/The-Walk-Atomic-Fiction.gif\" data-wpel-link=\"external\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78976 size-full\" title=\"Inside Atomic Fiction: The Walk\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/The-Walk-Atomic-Fiction.gif\" alt=\"Inside Atomic Fiction: The Walk\" width=\"755\" height=\"376\" \/><br \/>\n<\/a><em>Images: The Walk via Atomic Fiction<\/em><\/p>\n<p>The working relationship they built with Zemeckis at Image Movers Digital has been crucial to Atomic Fiction&#8217;s success.<\/p>\n<blockquote><p>Kevin continued\u00a0relations with Zemeckis to get work for <em>The Walk<\/em>. We did early tests on a green screen stage. <a title=\"Jenn Emberly\" href=\"http:\/\/www.imdb.com\/name\/nm0256085\/?ref_=fn_al_nm_1\" target=\"_blank\" data-wpel-link=\"external\">Jenn Emberly<\/a> and the rigger did an amazing test of Philippe.<\/p><\/blockquote>\n<p>Atomic Fiction&#8217;s <strong>test footage earned the greenlight for the film<\/strong>. (More on test footage in a bit.)<\/p>\n<p>In this video, you will see how the team in Montreal built a portion of the World Trade Center on set, and then digitally added every element, from the buildings down to the moving traffic below. You will also get a glimpse of Old Montreal (which is just blocks away from the Atomic Fiction office) doubling as Paris in the film.<\/p>\n<p>https:\/\/vimeo.com\/147657847<\/p>\n<p>As amazing as all the little details are in the VFX world, from individual rivets in the Twin Towers, down to the accurate newspapers on stands in the streets below, the biggest technological breakthrough of <em>The Walk<\/em> was the successful use of cloud rendering. <strong>During production, Atomic Fiction was actively building and testing what would become\u00a0<a title=\"Conductor\" href=\"http:\/\/www.renderconductor.com\/\" target=\"_blank\" data-wpel-link=\"external\">Conductor<\/a>\u00a0\u2014 a cloud-based rendering platform.<\/strong><\/p>\n<blockquote><p>Atomic Fiction was built on the idea of building its own cloud-based render farm. Early on we couldn&#8217;t afford to rent render farms. Transformers 3 was\u00a0one of the first projects to be rendered in the cloud.<\/p>\n<p>We started off using Amazon&#8217;s cloud and a company called <a title=\"ZYNC\" href=\"https:\/\/www.zyncrender.com\/\" target=\"_blank\" data-wpel-link=\"external\">ZYNC<\/a>\u00a0to render projects.<\/p><\/blockquote>\n<p>Cloud rendering became a pillar of\u00a0Atomic Fiction,\u00a0allowing them\u00a0to complete projects on time and within budget. As projects grew\u00a0and the company became more familiar with using the cloud, Atomic Fiction outgrew ZYNC and needed its own cloud solution. <em>The Walk<\/em> gave them the opportunity to build and test Conductor simultaneously. <strong>9.1 Million core hours were rendered in the cloud.<\/strong> By the end of the project, they had proven an entire project could be built on their pipeline. Conductor was spun out\u00a0into its own company, which will be released to the public this September.<\/p>\n<blockquote><p>On the technology side of things, one of the biggest costs of a startup VFX company is a render farm.<\/p>\n<p>In the future [with cloud rendering], more boutique offices will pop up and specialize. The cloud knocks down barriers to get into VFX.<\/p><\/blockquote>\n<p>Here is a quick piece Google produced on Conductor&#8217;s cloud rendering. (That&#8217;s Jim Gibbs at the ten-second mark looking at the computer screen beside co-founder Kevin Baillie.)<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/mBY-RjE15WA?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>Gibbs goes on to tell me more about managing projects, and how the cloud allows them to do more with less. Once a project is completed, they <strong>don&#8217;t have any costs to keep a render farm running.<\/strong> It&#8217;s at this point the conversation switches into the many details a VFX supervisor is responsible for, and how Gibbs and the team at Atomic Fiction keep the workflow moving through the pipeline.<\/p>\n<hr \/>\n<h3 id=\"atomic-fictions-vfx-pipeline\">Atomic Fiction&#8217;s\u00a0VFX\u00a0Pipeline<\/h3>\n<p><a href=\"http:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Atomic-Fiction-Lamp.jpg\" data-wpel-link=\"external\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-79042 size-full\" title=\"Inside Atomic Fiction: VFX Pipeline\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Atomic-Fiction-Lamp.jpg\" alt=\"Inside Atomic Fiction: VFX Pipeline\" width=\"755\" height=\"398\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Lamp.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Lamp.jpg?resize=300,158 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Lamp.jpg?resize=277,146 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Lamp.jpg?resize=359,189 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Lamp.jpg?resize=543,286 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Lamp.jpg?resize=560,295 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Lamp.jpg?resize=150,79 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/a><br \/>\n<em>Image: Office space via Atomic Fiction<\/em><\/p>\n<p>There are no set rules for every motion picture, but typically a production will\u00a0seek out VFX houses for what they specialize in and then\u00a0ask them to bid on the work. There are also no rules on getting work, but it\u2019s typically up to the director, production company, and the studio. A VFX house may be given an entire film, or just a few sequences throughout.<\/p>\n<blockquote><p>When we bid a show, we\u00a0typically work from a script, or previsualizations, or even filmed footage, depending on when we get involved.<\/p><\/blockquote>\n<p>With the script, the team can determine\u00a0how things will be\u00a0shot and make suggestions to ease the amount of work down in post-production. They will then calculate the amount of days and hours a job requires \u2014 totaling everything up for the bid.<\/p>\n<p>In Atomic Fiction&#8217;s first years, their pitch work would showcase what the founders\u00a0had collectively worked on. It was their prior experience that really started conversations with the studios. Their lack of original content meant they\u00a0were sometimes asked to produce tests for bids. Gibbs recalls a bid for\u00a0<a title=\"Edge of Tomorrow\" href=\"http:\/\/www.imdb.com\/title\/tt1631867\/\" target=\"_blank\" data-wpel-link=\"external\"><em>Edge of Tomorrow<\/em><\/a>\u00a0\u2014 a project\u00a0that was a long shot for Atomic Fiction\u00a0at the time.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78946 size-full\" title=\"Inside Atomic Fiction: Teddy Bear\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Teddy_Bear_Atomic_Fiction.jpg\" alt=\"Inside Atomic Fiction: Teddy Bear\" width=\"755\" height=\"312\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Teddy_Bear_Atomic_Fiction.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Teddy_Bear_Atomic_Fiction.jpg?resize=300,124 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Teddy_Bear_Atomic_Fiction.jpg?resize=277,114 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Teddy_Bear_Atomic_Fiction.jpg?resize=359,148 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Teddy_Bear_Atomic_Fiction.jpg?resize=543,224 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Teddy_Bear_Atomic_Fiction.jpg?resize=560,231 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Teddy_Bear_Atomic_Fiction.jpg?resize=150,62 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<em>Image: Teddy Bear Mech Suit Concept Art via Atomic Fiction<\/em><\/p>\n<p>The <em>Teddy Bear<\/em> test was a 20 second short of a man in a mech suit walking into a warehouse, where he finds a teddy bear on the ground. He hears a scream and walks off screen. While it didn&#8217;t land\u00a0them a job on <em>Edge of Tomorrow<\/em>, it did add more material to their arsenal.<\/p>\n<blockquote><p>We really just wanted to make more stuff for reels to show off.<\/p><\/blockquote>\n<p>Once Atomic Fiction receives a job, things quickly get moving. As a VFX supervisor, Gibbs\u00a0is responsible for determining how a project will get done and ensuring it looks great. Each show and film has their own VFX supervisor. Atomic Fiction&#8217;s VFX supervisors will first meet with the VFX supervisor from the studio. <strong>Currently Gibbs is working with a Disney VFX supervisor on the new <em>Pirates of the Caribbean<\/em> film.\u00a0<\/strong><\/p>\n<p>Back at Atomic Fiction, the <strong>VFX supervisor will then manage a project with a producer<\/strong>. Gibbs will handle managing the creative work and the methods used, the producer will handle the schedule and budget. The Atomic Fiction producer will also coordinate with the film studio producer to keep things on track and within budget.<\/p>\n<p>A production manager will work on the floor, checking in with the artists everyday. Then <strong>CG supervisors will\u00a0<b>determine what tools need to be developed and will solve technical issues<\/b><\/strong>, like how to\u00a0best build a forrest with the available software and hardware. Below all these positions are the various coordinators and leads. Finally, a whole team of artists will actually build and create the assets for the film.<\/p>\n<p>I ask Gibbs if many of the employees are local.<\/p>\n<blockquote><p><i>We have a really diverse team, most of which are local but also folks from other parts of Canada, California, and of course \u2014 the rest of the world as well.<\/i><\/p><\/blockquote>\n<p>Competition in Montreal is pretty stiff. There are a ton of local employees at Atomic Fiction, but a fair amount of international employees have made their way to Montreal to find work.<\/p>\n<p>Atomic Fiction&#8217;s work environment isn&#8217;t very typical either. Many of the artists can easily move between departments. There isn&#8217;t much departmentalization you may see at other VFX studios. <strong>Many employees can move from front-end tasks like modeling to back-end tasks like compositing and lighting.\u00a0<\/strong><\/p>\n<blockquote><p>Plenty of employees come out of art school, so they\u00a0have experience doing different things.<\/p><\/blockquote>\n<p>As far as the typical workday goes, <strong>everything starts with the dailies<\/strong>.<\/p>\n<blockquote><p>Dailies are the most important ritual of a show.<\/p>\n<p>9:30 is first realistic time to start production meetings in an office full of creatives.<\/p><\/blockquote>\n<p>The VFX supervisor, producer, production team, and sometimes other VFX supervisors will meet in the screening room we toured earlier. There they will talk about the challenges of the day and of the week. They review all the work that has been done up to that point. Artists will be brought in to go over specific shots. Then the team hashes through any problems they are facing. Dailies can easily go on for two or three hours, as this is the only time the entire team is together to work on a project.<\/p>\n<p>In Gibbs&#8217; role, his days are pretty non-stop. Following dailies, he will spend the afternoon in other random meetings or serving on a task force to solve particular problems. He will also do rounds to the artists desks to see if they are running into any issues.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78947 size-full\" title=\"Inside Atomic Fiction: Nuke\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Atomic-Fiction-Nuke.jpg\" alt=\"Inside Atomic Fiction: Nuke\" width=\"755\" height=\"330\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Nuke.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Nuke.jpg?resize=300,131 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Nuke.jpg?resize=277,121 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Nuke.jpg?resize=359,157 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Nuke.jpg?resize=543,237 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Nuke.jpg?resize=560,245 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Atomic-Fiction-Nuke.jpg?resize=150,66 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<em>Image: Atomic Fiction VFX Artist Using NUKE via <a title=\"The Foundry\" href=\"https:\/\/vimeo.com\/103998503\" target=\"_blank\" data-wpel-link=\"external\">The Foundry<\/a><\/em><\/p>\n<p><strong>The artists at Atomic Fiction work almost exclusively in <a title=\"Nuke\" href=\"https:\/\/www.thefoundry.co.uk\/products\/nuke\/\" target=\"_blank\" data-wpel-link=\"external\">NUKE<\/a>.\u00a0<\/strong>Gibbs tells me that most films and studios have all switched to NUKE. Outside of that, 3D packages are based in <a title=\"Maya\" href=\"http:\/\/www.autodesk.com\/products\/maya\/overview\" target=\"_blank\" data-wpel-link=\"external\">Maya<\/a> for animation, rigging, and even some lighting. Lately <a title=\"Katana\" href=\"https:\/\/www.thefoundry.co.uk\/products\/katana\/\" target=\"_blank\" data-wpel-link=\"external\">KATANA<\/a>\u00a0has been their go-to program, which consolidates lighting and backend work. Animation and rigging exports from Maya are sent to KATANA, which allows them to immediately work in lights.<\/p>\n<p>Kevin Baillie has said of the program:<\/p>\n<blockquote><p><span style=\"color: #525252;\"><span style=\"color: #000000;\">KATANA has become the bedrock of our pipeline. Big scenes, experimental lighting setups, we can throw anything at it and it\u2019ll give us production-ready results that we can share up and down the chain. With timelines getting shorter and shorter, you need tools like KATANA around; there\u2019s no other way to get the work done. \u2014<\/span>\u00a0<a title=\"The Foundry\" href=\"https:\/\/www.thefoundry.co.uk\/products\/katana\/\" target=\"_blank\" data-wpel-link=\"external\">The Foundry<\/a><\/span><\/p><\/blockquote>\n<p>I start talking to Gibbs about his own work, and the ever-increasing duties he has taken on. He started as a generalist in the office, which forced him to get creative.<\/p>\n<blockquote><p>If I can&#8217;t figure something out, there wasn&#8217;t someone to ask. I had to figure out a way to make stuff work.<\/p><\/blockquote>\n<p>That led him to focus on lighting composition and back-end work. As Atomic Fiction grew, Baillie and Tudhope found themselves overseeing larger projects and the company\u2019s overall output. This allowed Gibbs to take\u00a0on internal\u00a0leadership roles while still working on his own duties. By the time <em>Deadpool<\/em> rolled around, Gibbs had switched to a full supervisor position.<\/p>\n<hr \/>\n<h3 id=\"world-building-and-deadpool\">World Building and <em>Deadpool<\/em><\/h3>\n<p><a href=\"http:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Deadpool_Atomic-Fiction_VFX.jpg\" data-wpel-link=\"external\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78940 size-full\" title=\"Inside Atomic Fiction: Deadpool\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Deadpool_Atomic-Fiction_VFX.jpg\" alt=\"Inside Atomic Fiction: Deadpool\" width=\"755\" height=\"338\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool_Atomic-Fiction_VFX.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool_Atomic-Fiction_VFX.jpg?resize=300,134 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool_Atomic-Fiction_VFX.jpg?resize=277,124 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool_Atomic-Fiction_VFX.jpg?resize=359,161 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool_Atomic-Fiction_VFX.jpg?resize=543,243 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool_Atomic-Fiction_VFX.jpg?resize=560,251 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool_Atomic-Fiction_VFX.jpg?resize=150,67 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<\/a><em>Images: Deadpool via Atomic Fiction \/ <a title=\"Art of VFX\" href=\"http:\/\/www.artofvfx.com\/tag\/deadpool\/\" target=\"_blank\" data-wpel-link=\"external\">Art of VFX<\/a><\/em><\/p>\n<p>Once Jim Gibbs had switched into a supervisor role, it was only a matter of time before he found himself back at work creating VFX. As you may recall from the beginning of this piece, the crew at Atomic Fiction had previous experience working for <a title=\"Jonathan Rothbart\" href=\"http:\/\/www.imdb.com\/name\/nm0745076\/\" target=\"_blank\" data-wpel-link=\"external\">Jonathan Rothbart<\/a> at The Orphanage. After The Orphanage shuttered, Rothbart went on to work as a VFX supervisor on films like <a title=\"Avatar\" href=\"http:\/\/www.imdb.com\/title\/tt0499549\/?ref_=nm_flmg_vsl_6\" target=\"_blank\" data-wpel-link=\"external\"><em>Avatar<\/em><\/a>. He soon found himself leading the VFX work of\u00a0<em>Deadpool<\/em>.<\/p>\n<p>Though\u00a0Atomic Fiction was not involved in the\u00a0<a title=\"test footage that was leaked\" href=\"https:\/\/www.yahoo.com\/movies\/a-salute-to-the-hero-who-leaked-the-deadpool-154517333.html\" target=\"_blank\" data-wpel-link=\"external\">test footage that was leaked<\/a>,\u00a0they were one of the first to express interest in\u00a0<em>Deadpool<\/em>. In fact, the first brainstorming sessions were\u00a0over dinner and drinks to come up with ideas.<\/p>\n<blockquote><p>We went out to Detroit to gather reference for what would be the basis of the freeway chase sequence.<\/p>\n<p>The counting bullet sequence was shot on a viaduct in Vancouver. There was a ton of early concept work done to design a more generic skyline and city. We did a ton of replacements. Those were presented to the director, and then decisions are made to move forward.<\/p><\/blockquote>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78904 size-full\" title=\"Inside Atomic Fiction: Deadpool VFX\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Deadpool-VFX-Atomic-Fiction.jpg\" alt=\"Inside Atomic Fiction: Deadpool VFX\" width=\"755\" height=\"163\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool-VFX-Atomic-Fiction.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool-VFX-Atomic-Fiction.jpg?resize=300,65 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool-VFX-Atomic-Fiction.jpg?resize=277,60 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool-VFX-Atomic-Fiction.jpg?resize=359,78 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool-VFX-Atomic-Fiction.jpg?resize=543,117 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool-VFX-Atomic-Fiction.jpg?resize=560,121 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2016\/07\/Deadpool-VFX-Atomic-Fiction.jpg?resize=150,32 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<em>Images: Deadpool via Atomic Fiction<\/em><\/p>\n<p>Atomic Fiction landed 250 shots in several major sequences, including reworking the original test footage for the film and the &#8220;counting bullets sequence.&#8221;<\/p>\n<p><a href=\"http:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Atomic-Fiction-Deadpool-Moto-Chase.gif\" data-wpel-link=\"external\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-78968 size-full\" title=\"Inside Atomic Fiction: Deadpool Motorcycle Chase\" src=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Atomic-Fiction-Deadpool-Moto-Chase.gif\" alt=\"Inside Atomic Fiction: Deadpool Motorcycle Chase\" width=\"755\" height=\"424\" \/><br \/>\n<\/a><em>Images: Deadpool via Atomic Fiction<\/em><\/p>\n<blockquote><p>The <strong>car chase was almost all CG<\/strong>, outside of the internal conversations. We really pushed the cloud on the project, and\u00a0were routinely running 32,000 cores at once. We could launch massive renders, and within hours\u00a0everyone would have images back.<\/p><\/blockquote>\n<p>Take a look at the massive amount of work Atomic Fiction took on to create <em>Deadpool<\/em> in this VFX breakdown.<\/p>\n<p>https:\/\/vimeo.com\/159011768<\/p>\n<p>Curious about world building, I ask Gibbs where they pull all their references from. Surprisingly I find out they shoot most of it themselves. That trip to Detroit yielded thousands of photos, many of which were printed and hung on the wall as inspiration.<\/p>\n<p>He tells me about a current sequence for <em>Pirates of the Caribbean<\/em>. The may pull an element from a photo \u2014 like a hill. The hill is then placed into the background matte painting. Then additional elements are added on top, like trees, grass, or buildings. <strong>He is quick to say that the work the artists do on matte paintings really is unbelievable.\u00a0<\/strong><\/p>\n<p>Regarding textures, <b>a massive photo library is<\/b><strong>\u00a0used to build surfaces<\/strong>. Macro shots of clothing or tree bark are meticulously crafted into VFX elements. Thousands of these images can be used, as they try to avoid repetition like having\u00a0the same tree appear over and over.<\/p>\n<hr \/>\n<h3 id=\"advice-to-aspiring-vfx-artists\">Advice to Aspiring VFX Artists<\/h3>\n<p>I check the timer to see that my time with Jim is running out. I quickly shift gears to ask about any advice for our readers interested in starting careers in VFX. Time runs out as I ask the question and Russ walks in with a quick wave of the timer on his phone. Gibbs nods at him and turns to me to offer a few final words.<\/p>\n<blockquote><p>Things are constantly changing, and there is so much information available to anyone. Getting a thorough knowledge of VFX is available <strong>through interviews like this<\/strong>\u00a0and on sites like\u00a0<a title=\"cgsociety\" href=\"http:\/\/www.cgsociety.org\/\" target=\"_blank\" data-wpel-link=\"external\">CG Society<\/a> and <a title=\"FXguide\" href=\"https:\/\/www.fxguide.com\/\" target=\"_blank\" data-wpel-link=\"external\">FXguide<\/a>.<\/p><\/blockquote>\n<p>He goes on to mention the fair amount of free software and trial programs.<\/p>\n<blockquote><p>You don&#8217;t need a super-amazing computer or software to make really cool things. It&#8217;s all tinkering. This all began as a hobby, and it&#8217;s almost like a revelation to find out you can do what you love doing for a living.<\/p><\/blockquote>\n<p>Gibbs shares a story about Baillie and Tudhope.<\/p>\n<blockquote><p>They had access to a computer with 3D software in high school \u2014 back in the mid 90s. They wound up getting a key to the\u00a0classroom and would work on the computers\u00a0until the alarms went off at night. This led the to work with Microsoft and <a title=\"George Lucas\" href=\"http:\/\/www.imdb.com\/name\/nm0000184\/?ref_=fn_al_nm_1\" target=\"_blank\" data-wpel-link=\"external\">George Lucas<\/a>.<\/p><\/blockquote>\n<p>As far as the industry itself goes, Gibbs says<\/p>\n<blockquote><p>There is a high demand for technical directors. VFX is a fun collision of worlds between the technical and artistic \u2014 in a way you can&#8217;t really find it elsewhere.<\/p>\n<p>Some really awesome art schools have trained artists that may not have the technical edge a [technical director] may have. It&#8217;s very rare to find someone with a great eye and technical chops. Those that can do both at Atomic Fiction are invaluable and very very busy. It&#8217;s a rare talent to have.<\/p><\/blockquote>\n<p>Essentially everything boils down to Gibbs&#8217; final words to me.<\/p>\n<blockquote><p>You must be able to make stuff that looks cool.<\/p><\/blockquote>\n<hr \/>\n<p><strong>Special thanks to Atomic Fiction, Jim Gibbs, Russ Dub\u00e9, Ryan Tudhope, and <a title=\"Caleb Ward\" href=\"http:\/\/www.premiumbeat.com\/blog\/author\/CalebWard\/\" target=\"_blank\" data-wpel-link=\"internal\">Caleb Ward<\/a> <\/strong>for putting this all together. Interested in more long-form articles like this? Let us know in the comments below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PremiumBeat meets with VFX Supervisor Jim Gibbs to talk about the work of Atomic Fiction. See how the VFX studio builds worlds for Game of Thrones, Deadpool, \u2026<\/p>\n","protected":false},"author":57,"featured_media":79047,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[3843,715,583],"tags":[536,1228,472],"class_list":["post-class-post-78681","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-filmmaking-2","post-class-category-industry","post-class-category-video-production-2","post-class-tag-filmmaking","post-class-tag-vfx","post-class-tag-video-production"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v18.5 (Yoast SEO v27.7) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse<\/title>\n<meta name=\"description\" content=\"We met with VFX Supervisor Jim Gibbs to talk about the work of Atomic Fiction. See how the VFX studio builds worlds for Game of Thrones, Deadpool, and more.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse\" \/>\n<meta property=\"og:description\" content=\"We met with VFX Supervisor Jim Gibbs to talk about the work of Atomic Fiction. See how the VFX studio builds worlds for Game of Thrones, Deadpool, and more.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/\" \/>\n<meta property=\"og:site_name\" content=\"The Beat: A Blog by PremiumBeat\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/premiumbeat\" \/>\n<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/michaelmaherwrites\/\" \/>\n<meta property=\"article:published_time\" content=\"2016-07-22T18:05:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2016-07-22T23:59:44+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Inside-Atomic-Fiction.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"580\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Michael Maher\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@maherfilmsdfw\" \/>\n<meta name=\"twitter:site\" content=\"@Premiumbeat\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Michael Maher\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"21 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/\"},\"author\":{\"name\":\"Michael Maher\",\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/#\\\/schema\\\/person\\\/46ee2115c899350991e1e0e56237fb4d\"},\"headline\":\"Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse\",\"datePublished\":\"2016-07-22T18:05:00+00:00\",\"dateModified\":\"2016-07-22T23:59:44+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/\"},\"wordCount\":4245,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/wp-content\\\/uploads\\\/2016\\\/07\\\/Inside-Atomic-Fiction.jpg\",\"keywords\":[\"filmmaking\",\"vfx\",\"video production\"],\"articleSection\":[\"Filmmaking\",\"Industry\",\"Video Production\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/#respond\"]}],\"copyrightYear\":\"2016\",\"copyrightHolder\":{\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/#organization\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/\",\"url\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/\",\"name\":\"Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/wp-content\\\/uploads\\\/2016\\\/07\\\/Inside-Atomic-Fiction.jpg\",\"datePublished\":\"2016-07-22T18:05:00+00:00\",\"dateModified\":\"2016-07-22T23:59:44+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/#\\\/schema\\\/person\\\/46ee2115c899350991e1e0e56237fb4d\"},\"description\":\"We met with VFX Supervisor Jim Gibbs to talk about the work of Atomic Fiction. See how the VFX studio builds worlds for Game of Thrones, Deadpool, and more.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/#primaryimage\",\"url\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/wp-content\\\/uploads\\\/2016\\\/07\\\/Inside-Atomic-Fiction.jpg\",\"contentUrl\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/wp-content\\\/uploads\\\/2016\\\/07\\\/Inside-Atomic-Fiction.jpg\",\"width\":1024,\"height\":580},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Filmmaking\",\"item\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/category\\\/filmmaking-2\\\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/\",\"name\":\"The Beat: A Blog by PremiumBeat\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/#\\\/schema\\\/person\\\/46ee2115c899350991e1e0e56237fb4d\",\"name\":\"Michael Maher\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3a0678a68e3094d2003c159308eb31d88f378fb430919929df4527bfa9e32714?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3a0678a68e3094d2003c159308eb31d88f378fb430919929df4527bfa9e32714?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3a0678a68e3094d2003c159308eb31d88f378fb430919929df4527bfa9e32714?s=96&d=mm&r=g\",\"caption\":\"Michael Maher\"},\"description\":\"Michael is an all-around tech and movie nerd who enjoys shooting, editing, and especially watching films. He began making films at 5 years old with his dad's VHS camcorder. Michael and his younger brother have been collaborating on film and video projects ever since.\",\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/michaelmaherwrites\\\/\",\"https:\\\/\\\/x.com\\\/maherfilmsdfw\"],\"url\":\"https:\\\/\\\/www.premiumbeat.com\\\/blog\\\/author\\\/michaelmaher\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO Premium plugin. -->","yoast_head_json":{"title":"Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse","description":"We met with VFX Supervisor Jim Gibbs to talk about the work of Atomic Fiction. See how the VFX studio builds worlds for Game of Thrones, Deadpool, and more.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/","og_locale":"en_US","og_type":"article","og_title":"Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse","og_description":"We met with VFX Supervisor Jim Gibbs to talk about the work of Atomic Fiction. See how the VFX studio builds worlds for Game of Thrones, Deadpool, and more.","og_url":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/","og_site_name":"The Beat: A Blog by PremiumBeat","article_publisher":"https:\/\/www.facebook.com\/premiumbeat","article_author":"https:\/\/www.facebook.com\/michaelmaherwrites\/","article_published_time":"2016-07-22T18:05:00+00:00","article_modified_time":"2016-07-22T23:59:44+00:00","og_image":[{"width":1024,"height":580,"url":"https:\/\/pbblogassets.s3.amazonaws.com\/uploads\/2016\/07\/Inside-Atomic-Fiction.jpg","type":"image\/jpeg"}],"author":"Michael Maher","twitter_card":"summary_large_image","twitter_creator":"@maherfilmsdfw","twitter_site":"@Premiumbeat","twitter_misc":{"Written by":"Michael Maher","Est. reading time":"21 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/#article","isPartOf":{"@id":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/"},"author":{"name":"Michael Maher","@id":"https:\/\/www.premiumbeat.com\/blog\/#\/schema\/person\/46ee2115c899350991e1e0e56237fb4d"},"headline":"Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse","datePublished":"2016-07-22T18:05:00+00:00","dateModified":"2016-07-22T23:59:44+00:00","mainEntityOfPage":{"@id":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/"},"wordCount":4245,"commentCount":0,"image":{"@id":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/#primaryimage"},"thumbnailUrl":"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2016\/07\/Inside-Atomic-Fiction.jpg","keywords":["filmmaking","vfx","video production"],"articleSection":["Filmmaking","Industry","Video Production"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/#respond"]}],"copyrightYear":"2016","copyrightHolder":{"@id":"https:\/\/www.premiumbeat.com\/blog\/#organization"}},{"@type":"WebPage","@id":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/","url":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/","name":"Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse","isPartOf":{"@id":"https:\/\/www.premiumbeat.com\/blog\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/#primaryimage"},"image":{"@id":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/#primaryimage"},"thumbnailUrl":"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2016\/07\/Inside-Atomic-Fiction.jpg","datePublished":"2016-07-22T18:05:00+00:00","dateModified":"2016-07-22T23:59:44+00:00","author":{"@id":"https:\/\/www.premiumbeat.com\/blog\/#\/schema\/person\/46ee2115c899350991e1e0e56237fb4d"},"description":"We met with VFX Supervisor Jim Gibbs to talk about the work of Atomic Fiction. See how the VFX studio builds worlds for Game of Thrones, Deadpool, and more.","breadcrumb":{"@id":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/#primaryimage","url":"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2016\/07\/Inside-Atomic-Fiction.jpg","contentUrl":"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2016\/07\/Inside-Atomic-Fiction.jpg","width":1024,"height":580},{"@type":"BreadcrumbList","@id":"https:\/\/www.premiumbeat.com\/blog\/inside-atomic-fiction-an-exclusive-interview-with-a-vfx-powerhouse\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.premiumbeat.com\/blog\/"},{"@type":"ListItem","position":2,"name":"Filmmaking","item":"https:\/\/www.premiumbeat.com\/blog\/category\/filmmaking-2\/"},{"@type":"ListItem","position":3,"name":"Inside Atomic Fiction: An Exclusive Interview With a VFX Powerhouse"}]},{"@type":"WebSite","@id":"https:\/\/www.premiumbeat.com\/blog\/#website","url":"https:\/\/www.premiumbeat.com\/blog\/","name":"The Beat: A Blog by PremiumBeat","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.premiumbeat.com\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/www.premiumbeat.com\/blog\/#\/schema\/person\/46ee2115c899350991e1e0e56237fb4d","name":"Michael Maher","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3a0678a68e3094d2003c159308eb31d88f378fb430919929df4527bfa9e32714?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3a0678a68e3094d2003c159308eb31d88f378fb430919929df4527bfa9e32714?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3a0678a68e3094d2003c159308eb31d88f378fb430919929df4527bfa9e32714?s=96&d=mm&r=g","caption":"Michael Maher"},"description":"Michael is an all-around tech and movie nerd who enjoys shooting, editing, and especially watching films. He began making films at 5 years old with his dad's VHS camcorder. Michael and his younger brother have been collaborating on film and video projects ever since.","sameAs":["https:\/\/www.facebook.com\/michaelmaherwrites\/","https:\/\/x.com\/maherfilmsdfw"],"url":"https:\/\/www.premiumbeat.com\/blog\/author\/michaelmaher\/"}]}},"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pab9JK-kt3","jetpack_featured_media_url":"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2016\/07\/Inside-Atomic-Fiction.jpg","_links":{"self":[{"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/posts\/78681","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/comments?post=78681"}],"version-history":[{"count":73,"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/posts\/78681\/revisions"}],"predecessor-version":[{"id":79112,"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/posts\/78681\/revisions\/79112"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/media\/79047"}],"wp:attachment":[{"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/media?parent=78681"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/categories?post=78681"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.premiumbeat.com\/blog\/wp-json\/wp\/v2\/tags?post=78681"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}