{"id":89424,"date":"2017-04-20T15:18:13","date_gmt":"2017-04-20T20:18:13","guid":{"rendered":"https:\/\/www.premiumbeat.com\/blog\/?p=89424"},"modified":"2017-04-21T13:49:25","modified_gmt":"2017-04-21T18:49:25","slug":"minecraft-for-pre-visualization-in-film","status":"publish","type":"post","link":"https:\/\/www.premiumbeat.com\/blog\/minecraft-for-pre-visualization-in-film\/","title":{"rendered":"Using Minecraft for Pre-Visualization"},"content":{"rendered":"<h2 id=\"the-director-of-free-fire-used-the-mega-popular-minecraft-to-pre-visualize-his-70s-throwback-shoot-em-up-classic\">The director of Free Fire used the mega-popular Minecraft to pre-visualize his &#8217;70s-throwback, shoot-em-up classic.<\/h2>\n<p><em>Top image via\u00a0<a href=\"https:\/\/www.wired.com\/2017\/04\/free-fire-minecraft-shootout-design\/#slide-8\" target=\"_blank\" data-wpel-link=\"external\">Wired.<\/a><\/em><\/p>\n<p><a href=\"http:\/\/www.imdb.com\/name\/nm1296554\/?ref_=tt_ov_dr\" target=\"_blank\" data-wpel-link=\"external\">Ben Wheatley<\/a> knows how to work with an extremely <strong>tight schedule and budget<\/strong>. And he knows how to take advantage of tools like Minecraft to do it. His recent film\u00a0<em><a href=\"http:\/\/www.imdb.com\/title\/tt4158096\/?pf_rd_m=A2FGELUUNOQJNL&amp;pf_rd_p=2750721702&amp;pf_rd_r=06VHJEJJBWJEY0P5B92Q&amp;pf_rd_s=right-2&amp;pf_rd_t=15061&amp;pf_rd_i=homepage&amp;ref_=hm_otw_t2\" target=\"_blank\" data-wpel-link=\"external\">Free Fire<\/a><\/em>\u00a0takes place <strong>entirely in one location<\/strong>: a warehouse. The film is basically <a href=\"https:\/\/www.youtube.com\/watch?v=G_yyIfhhR8I\" target=\"_blank\" data-wpel-link=\"external\">one long gun fight<\/a> that needed\u00a0extensive <strong>planning, staging, and rehearsals<\/strong> for the actors and the camera crew. With an estimated 10 million dollar budget that had to cover heavy stunt work, special effects, and the stacked A-list\u00a0cast, Wheatley had to <strong>get creative with his filmmaking resources<\/strong> to deliver upon his unique pitch.<\/p>\n<h3 id=\"using-minecraft\">Using Minecraft<\/h3>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/iEruLfD5ISs?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>Given the nature of the film, Wheatley needed to know <strong>the exact dimensions\u00a0of the set<\/strong> in relation to the characters in a more detailed manner than he did on other films. So, instead of using some of the more expensive programs available\u00a0like <a href=\"http:\/\/www.cinematographydb.com\/cinedesigner\/\" target=\"_blank\" data-wpel-link=\"external\">Cinema 4D<\/a> or <a href=\"http:\/\/www.frameforge.com\/shop\/\" target=\"_blank\" data-wpel-link=\"external\">FrameForge<\/a>, or hiring trained pre-viz artists, Wheatley went to the world of <a href=\"https:\/\/minecraft.net\/en-us\/\" target=\"_blank\" data-wpel-link=\"external\">Minecraft<\/a>, a <strong>cheap and ingenious solution<\/strong> to the problem.<\/p>\n<p>In an interview with <a href=\"http:\/\/birthmoviesdeath.com\/2017\/04\/20\/free-fire-ben-wheatley-and-using-minecraft-to-pre-viz-his-pictures\" target=\"_blank\" data-wpel-link=\"external\">Birth.Movies.Death.<\/a>, Wheatley detailed how the game not only helped his understanding of the environment but also gave <strong>the producers and the DP<\/strong> a sense of what he was going for.<\/p>\n<blockquote><p>You can just build a crude version of what you want to see using the pillars and mapping functions. You can build it quite quickly and then just walk around inside of this manufactured space to get a feel for it. I shared that with a few other crew members \u2013 [cinematographer] Laurie Rose and [Production Designer] Paki Smith \u2013 so that they can see what we were trying to build.<\/p><\/blockquote>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-89436 size-full\" title=\"Using Minecraft for Pre-Visualization \u2014 Free Fire\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2017\/04\/Free-Fire.jpg\" alt=\"Using Minecraft for Pre-Visualization \u2014 Free Fire\" width=\"755\" height=\"316\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Free-Fire.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Free-Fire.jpg?resize=300,126 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Free-Fire.jpg?resize=277,116 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Free-Fire.jpg?resize=359,150 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Free-Fire.jpg?resize=543,227 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Free-Fire.jpg?resize=560,234 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Free-Fire.jpg?resize=600,250 600w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Free-Fire.jpg?resize=150,63 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><br \/>\n<em>Image via <a href=\"https:\/\/a24films.com\/\" target=\"_blank\" data-wpel-link=\"external\">A24<\/a>.<\/em><\/p>\n<p>Wheatley realized the significance not only of the spatial whereabouts of his characters but also of the <strong>timing and hyper-specific pacing<\/strong> his screenplay required.<\/p>\n<blockquote><p>This film more than any other film is really dependent on making sure the proportions of the set are right. Because if you do it wrong then suddenly halfway through the movie the characters are too close to each other and then the film doesn&#8217;t work anymore.<\/p><\/blockquote>\n<p>This filmmaking prowess is not only admirable but also practical, given the single location of the shoot. As far as pre-production goes in general, <a href=\"https:\/\/www.premiumbeat.com\/blog\/unifying-power-storyboards\/\" target=\"_blank\" data-wpel-link=\"internal\">storyboarding<\/a> can only tell you so much before you see the ins and outs of the set in an <strong>easy-to-use, three-dimensional<\/strong> approach such as this. Here&#8217;s what the pre-viz ended up looking like in Minecraft.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89568\" src=\"https:\/\/www.premiumbeat.com\/blog\/wp-content\/uploads\/2017\/04\/Minecraft-Wired.jpg\" alt=\"\" width=\"755\" height=\"367\" srcset=\"https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Minecraft-Wired.jpg 755w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Minecraft-Wired.jpg?resize=300,146 300w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Minecraft-Wired.jpg?resize=277,135 277w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Minecraft-Wired.jpg?resize=359,175 359w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Minecraft-Wired.jpg?resize=543,264 543w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Minecraft-Wired.jpg?resize=560,272 560w, https:\/\/vip-go.premiumbeat.com\/wp-content\/uploads\/2017\/04\/Minecraft-Wired.jpg?resize=150,73 150w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/p>\n<p><em>Image via <a href=\"https:\/\/www.wired.com\/2017\/04\/free-fire-minecraft-shootout-design\/#slide-8\" target=\"_blank\" data-wpel-link=\"external\">Wired<\/a><\/em><\/p>\n<p>New to Minecraft? Not sure where to start? Here&#8217;s a tutorial on building a house in the vast world-building\u00a0game.<\/p>\n<p><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/jUmIeyMsYXE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>Even films as large as <em>Star Wars<\/em> make use of existing products to <strong>plan and map out their shots<\/strong>. For example, <em>Rogue One<\/em> allowed some of the VFX team to view the shots prior to filming (with a little help from ILM) that was <a href=\"https:\/\/www.youtube.com\/watch?v=GuGwmbfQ5SI\" target=\"_blank\" data-wpel-link=\"external\">essentially an iPad with a Vive controller stuck on the back<\/a>.<\/p>\n<p><a href=\"https:\/\/www.premiumbeat.com\/blog\/the-3-most-important-tasks-for-a-director-during-pre-production\/\" target=\"_blank\" data-wpel-link=\"internal\">Pre-production<\/a> is a variable process\u00a0based on the size of your production and requires more planning and money\u00a0the bigger your film gets. However, Wheatley&#8217;s <em>Free Fire<\/em> is a living example of how <strong>budgetary limitations<\/strong> should never stop you from fully planning out and realizing your vision.<\/p>\n<hr \/>\n<p><strong>What are some pre-visualization tricks\u00a0you&#8217;ve used in the past?<\/strong>\u00a0Let us know in the comments.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The director of Free Fire used the mega-popular Minecraft to pre-visualize his &#8217;70s-throwback, shoot-em-up classic.<\/p>\n","protected":false},"author":130,"featured_media":89576,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[4519,3843,583],"tags":[1093,536,5575,3845,472],"class_list":["post-class-post-89424","post-class-post","post-class-type-post","post-class-status-publish","post-class-format-standard","post-class-has-post-thumbnail","post-class-hentry","post-class-category-cinematography-2","post-class-category-filmmaking-2","post-class-category-video-production-2","post-class-tag-cinematography","post-class-tag-filmmaking","post-class-tag-minecraft","post-class-tag-pre-visualization","post-class-tag-video-production"],"acf":[],"yoast_head":"<!-- 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