The beat . A blog by premiumbeat

Brian Mulligan

Brian Mulligan is a multi-award winning editor, and has a strong commitment to his craft and to broadcast television. Local broadcast television reflects and influences the ideals of a community and for the past 20 years, Brian has helped shape the on-air television culture at WTHR-TV in Indianapolis where his work is seen by 1.2 million households everyday.  Being a broadcast editor often means you are an editor, producer, writer, & graphic designer. His main tool is Autodesk Smoke, and has been a Smoke editor/artist since 2003.  Brian is also comfortable with Adobe CS6 Production tools, so he is ready to handle any creative task that comes his way.

Brian believes that completely understanding your creative tools is the key to using them creatively, efficiently, and effectively.  Brian's blog posts will be focusing on Autodesk Smoke at Premiumbeat.com.  He is active in social media, so feel free to drop him a message on Twitter at @bkmeditor.  And check out his work on Youtube: http://www.youtube.com/user/bkmsmoke

July 5, 2013 Author:

Although Smoke is known primarily as a video editing and effects application, there are also many features for working with audio. In this post, we show you how to get the most out of the audio tools in Smoke! Read More

Audio Workflows in Autodesk Smoke

  • March 20, 2013

    Working with Alpha and Matte Clips in Autodesk Smoke

    Author:

    Get down with alpha channel clips in Autodesk Smoke! In this post, we show you a variety of ways to work with alpha channel and matte clips – essential knowledge for any Smoke video editor. Read More

  • March 15, 2013

    Timeline vs ConnectFX Render Comparisons in Smoke

    Author:

    We break down the render time differences between working in a Smoke Timeline or using Smoke ConnectFX. Follow our tips and tricks to optimize and speed up your Smoke video editing and compositing. Read More

  • February 22, 2013

    Autodesk Smoke: Action Node

    Author:

    We show you how to get the most out of Smoke’s powerful Action node! Action is the heart of 3D compositing in Smoke – motion designers and video editors will definitely want to check this out! Read More