Posts Tagged ‘Final Cut Pro’
In the fourth part of our series on working with audio in FCPX, we’ll take an in-depth look at the new enhancement and EQ tools within the application. Learn how you can quickly take out background noise, reduce hum and create a custom EQ right from within Final Cut Pro X!
Apple updates FCP enterprise users about the future of Final Cut Pro X. Learn what features will and won’t be included to future versions of FCPX!
Being a version 1.0 product, Apple’s Final Cut Pro X editing application is not without it’s quirks and bugs. In this post, we’ll take a look at online resources for learning about known FCPX quirks, how to report those you find and ways to avoid and recover from these usability errors.
FCP X Audio Tutorial Part 3: How to Create Keyframes and Use the Range Selection Tool to Adjust Sound Levels
In the third part of our series on working with audio in FCPX, we’ll explore how to use the range tool to automate the fading in and out of sound clips in the timeline. We’ll also look at manually adding and adjusting audio keyframes during playback, a nice improvement to Final Cut Pro X!
With the recent backlash following the launch of FCP X, both Avid and Adobe are reaching out to FCP users, offering deals to entice them to try out the other options in professional editing.
With all the negative attention Final Cut Pro X has received, the advancements in the application have largely been overlooked. In this post, we’ll take a look at some of the best new features of FCPX and how they can make a positive impact on your edits.
In the second part on our series on working with sound in Final Cut Pro X, we’ll take a look at the new audio fading features and how they can quicken your editing workflow. We’ll also explore the best way to set up your project view for working with audio in FCPX.
In this post we’ll take a quick look at the public backlash against Final Cut Pro X, specifically in videos that have spread like wildfire around the ‘net. Weight in and let us know what you think of the new application!
FCP X Audio Tutorial Part 1: Adding Sound and Music to Your Final Cut Pro X Projects and Using Snapping to Control Placement on the Timeline
In the first of our tutorials covering audio in Final Cut Pro X, we’ll take a look at how to import sound and music into a project, as well as how to use the “snapping” function to precisely lay media into a timeline.
With the recent release of Final Cut Pro X, many editors are scrambling to figure out if they should upgrade or not. With a lack of forward compatibility (which doesn’t allow you to bring projects forward from previous versions of the software), many are wary. I asked several of my editor acquaintances what they thought. Here’s what they had to say.
It’s important to be able to move quickly through the Timeline while editing in Final Cut Pro. Get comfortable with these quick navigation techniques!
Although Final Cut Pro X is packed with lots of exciting updates, many editors have already begun scrutinizing the application for leaving out important features that were present in earlier FCP versions. In this post, we’ll take a look at what’s missing from FCP X and what we can anticipate seeing in future updates.