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Home » Archives for Brian Mulligan » Page 3

Brian Mulligan
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Brian Mulligan

Brian Mulligan is a multi-award winning editor, and has a strong commitment to his craft and to broadcast television.

Local broadcast television reflects and influences the ideals of a community and for the past 20 years, Brian has helped shape the on-air television culture at WTHR-TV in Indianapolis where his work is seen by 1.2 million households everyday.  Being a broadcast editor often means you are an editor, producer, writer, & graphic designer. His main tool is Autodesk Smoke, and has been a Smoke editor/artist since 2003.  Brian is also comfortable with Adobe CS6 Production tools, so he is ready to handle any creative task that comes his way.

Brian believes that completely understanding your creative tools is the key to using them creatively, efficiently, and effectively.  Brian's blog posts will be focusing on Autodesk Smoke at Premiumbeat.com.  He is active in social media, so feel free to drop him a message on Twitter at @bkmeditor.  And check out his work on Youtube: http://www.youtube.com/user/bkmsmoke

Smoke

How To Share Projects Between Multiple Smoke Systems

Discover how to achieve real-time collaborative video editing with Autodesk Smoke. In this post we show you how to open Smoke on multiple systems, working on the …

By Brian Mulligan 02-04-2013
Smoke

Smoke ConnectFX: The Paint Node

Learn how to paint with images and how to get the most out of the Paint Node inside Autodesk Smoke. I am not an artist…I freely and …

By Brian Mulligan 01-29-2013
Smoke

Smoke ConnectFX: Matte Edge, Motif, and MUX Nodes

Discover 3 more Smoke nodes – Matte Edge, Motif, and MUX Nodes. In this post, we’ll show you how to use each of these Smoke nodes to …

By Brian Mulligan 01-14-2013
Smoke

Smoke ConnectFX: Motion Blur & Motion Vectors

Learn about Motion Blur and Motion Vectors in Autodesk Smoke – essential knowledge for any Smoke editor working with render passes from 3D applications.

By Brian Mulligan 01-08-2013
Smoke

SmokeConnectFX: The Matchbox Node

Learn to program your own effects inside Autodesk Smoke using the Matchbox node. In this post, we show you how to script your own effects using this …

By Brian Mulligan 12-21-2012
Industry

Smoke 2013 Release: 101 Questions Asked & Answered

EVERYTHING you need to know about the release of Smoke 2013. We provide answers to all of your Smoke questions including titling, effects, editing and compatibility.

By Brian Mulligan 12-17-2012
Smoke

Smoke ConnectFX: The Keyer Nodes

Discover some of Autodesk Smoke’s most powerful features – keying video footage. In this post, we explore how to use the professional keyers in Smoke to most …

By Brian Mulligan 11-29-2012
Smoke

Smoke ConnectFX: Glow and Gradient Nodes

Use Smoke’s glow and gradient nodes to give your footage unique looks. In this post, we break down these ConnectFX nodes and show you how to use …

By Brian Mulligan 11-21-2012
Smoke

Smoke ConnectFX Nodes: Edge Detect, Filter, Flip, and Field Merge

In this post, part of our ongoing coverage of Smoke ConnectFX, we break down the Edge Detect, Filter, Flip, and Field Merge nodes! See how these 4 …

By Brian Mulligan 11-08-2012
Smoke

Smoke ConnectFX: Depth of Field Node

Adjust the focus and depth of your shots using Smoke’s powerful Depth of Field node! Great for giving your footage or composites dynamic depth in post production.

By Brian Mulligan 11-01-2012
Smoke

Smoke ConnectFX: Deal, Deinterlace, Difference Matte

Discover 3 utility nodes in Autodesk Smoke: Deal, Deinterlace, Difference Matte. Explore our in-depth coverage of these Smoke ConnectFX nodes to improve your video projects!

By Brian Mulligan 10-23-2012
Smoke

Smoke ConnectFX: Degrain and Denoise

We’ve got the scoop on working with the degrain and denoise nodes in Autodesk Smoke. Discover how to use these powerful tools to cleanup and improve your …

By Brian Mulligan 10-16-2012

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