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Home » Archives for Brian Mulligan » Page 2

Brian Mulligan
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Brian Mulligan

Brian Mulligan is a multi-award winning editor, and has a strong commitment to his craft and to broadcast television.

Local broadcast television reflects and influences the ideals of a community and for the past 20 years, Brian has helped shape the on-air television culture at WTHR-TV in Indianapolis where his work is seen by 1.2 million households everyday.  Being a broadcast editor often means you are an editor, producer, writer, & graphic designer. His main tool is Autodesk Smoke, and has been a Smoke editor/artist since 2003.  Brian is also comfortable with Adobe CS6 Production tools, so he is ready to handle any creative task that comes his way.

Brian believes that completely understanding your creative tools is the key to using them creatively, efficiently, and effectively.  Brian's blog posts will be focusing on Autodesk Smoke at Premiumbeat.com.  He is active in social media, so feel free to drop him a message on Twitter at @bkmeditor.  And check out his work on Youtube: http://www.youtube.com/user/bkmsmoke

Smoke

When to Use the Read File Node in Autodesk Smoke ConnectFX

In this post we demystify Smoke’s Read File node. Learn how and when to use it in your Smoke video editing projects.

By Brian Mulligan 07-18-2013
Smoke

Audio Workflows in Autodesk Smoke

Although Smoke is known primarily as a video editing and effects application, there are also many features for working with audio. In this post, we show you …

By Brian Mulligan 07-05-2013
Smoke

Extension Release for Autodesk Smoke 2013: New Features

Autodesk Smoke gets a boost with the release of the Extension Release. Check out all the new features and additions that will improve your video editing and …

By Brian Mulligan 05-28-2013
Smoke

Autodesk Smoke: Preset Menus, Full Screen UI & Group Nodes

We’ve got more hot tips for Autodesk Smoke! In this post learn how to add a Smoke preset menu to other nodes, remove the OSX menu bar …

By Brian Mulligan 05-14-2013
Smoke

Autodesk Smoke: Tips for Creating 3D Text in Action

Create slick 3D text animations in Autodesk Smoke! In this post, we show you how to make your 3D text pop, with custom lighting, animation and extrusion.

By Brian Mulligan 05-02-2013
Smoke

Smokin’ Hot Tips for Autodesk Smoke

In this Smoke tutorial we’ll show you how to enable visual rendering, copy/paste color correction effects across clips and specify default frame rates for imported sequences. Lots …

By Brian Mulligan 04-24-2013
Smoke

Top 5 Questions about Autodesk Smoke from NAB 2013

Why should you think about making Smoke your primary post production tool? In this post we share common questions from video pros that are curious what Smoke …

By Brian Mulligan 04-17-2013
Smoke

Keyframing in Smoke – The Channel Editor

Create dynamic animations in Autodesk Smoke! In this post, we show you what you need to know about keyframing media with the Channel Editor in Autodesk Smoke.

By Brian Mulligan 03-27-2013
Smoke

Working with Alpha and Matte Clips in Autodesk Smoke

Get down with alpha channel clips in Autodesk Smoke! In this post, we show you a variety of ways to work with alpha channel and matte clips …

By Brian Mulligan 03-20-2013
Timeline vs ConnectFX Render Comparisons in Smoke
Smoke

Timeline vs ConnectFX Render Comparisons in Smoke

We break down the render time differences between working in a Smoke Timeline or using Smoke ConnectFX. Follow our tips and tricks to optimize and speed up …

By Brian Mulligan 03-15-2013
Autodesk Smoke: Action Node
Smoke

Autodesk Smoke: Action Node

We show you how to get the most out of Smoke’s powerful Action node! Action is the heart of 3D compositing in Smoke – motion designers and …

By Brian Mulligan 02-22-2013
Smoke

Compositing in Autodesk Smoke: Nodes vs Action

New to Autodesk Smoke? Don’t miss this post, showing you how to use the Action node to speed up and get more flexibility when compositing in Smoke!

By Brian Mulligan 02-11-2013

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